ooh saw a good post, queued it as i am the queue mutual, but it got me thinking about a lot of things
but very simply put: what we as dragon age players know has no relationship to what the characters know, and this is explicitly intentional
as players we gain access to a wealth of specific knowledge. but even we, as players, are not given hard truth all the time - the codices throughout all the games are written with a deliberate in-world bias
like the one codex that states that sexism does not exist in thedas, and then ppl getting upset because it obviously does? well.... gestures at our world.... bet you anything you could find countless modern articles saying that sexism does not exist/does not exist anymore/does not exist here, wherever 'here' is to the writer
have your feelings about it! but i'm just saying that the codices are deliberately written with bias. DAO literally gives you different codices depending on your race. treating them as Absolute Truth is going to lead to personal frustration when they are inevitably revealed to be limited, biased, and sometimes entirely wrong
the way the crows are written and talked about through the series vs. what we hear from one single character (zevran my beloved) who remains loyal to the crows while also trying to leave them while ALSO not wanting to display vulnerability vs. what we see from (one) particular house in veilguard so many in-game years after DAO... the way qunari are written about and how variable it is ("they're monsters" vs. "they have a real culture")... the way the grey warden order is discussed... the way that knowledge and opinion of magic varies wildly... the way that certain cultures handle their mages and magic being better, but other cultures not knowing or even deliberately suppressing that knowledge...
again, ppl will have their feelings about all of this and that's fine. but using a codex or something we as players learn from a prior game/dlc to point out a seeming "retcon" is not really engaging with some of the underlying themes of these games. the biases have been confirmed repeatedly. this was a real intent right from the inception of this series
and hey, it's natural! we literally play as the warden, as hawke, as the inquisitor, and now as rook. it's hard to set aside our knowledge from prior games. but in-game, within the narrative itself, those characters don't have deep knowledge of what the other characters do/have done. hawke certainly knows of the warden, but cannot recount every battle, every codex, every conversation the warden had with people. thus, hawke cannot make use of every bit of knowledge the warden - and we as players - gained through that game. further, hawke's understanding of what the warden did is colored by biased recountings and an emphasis on certain story beats over others
in DAI, in early conversation with cassandra, she tells the inquisitor about the time she "single-handedly" slayed a dragon... and how twisted that story had become over its retellings. and, i mean, solas' everything. the evanuris. but i like referencing cassandra in this because this is something that happened in a single lifetime, yet has already grown into a fanciful tale that discounts a huge amount of what actually happened
she knows that mages helped save the day and protect the divine. we know that, too. but the world of thedas? the vast majority of those who know the story do not know that mages helped. and, again, this was within one lifetime. many who know the story were alive when the real event took place. but it doesn't matter! because they weren't there, and they're hearing about it from other people, who heard about it from other people, and so on, and at various points things were dropped or added
and, hell, the entirety of DA2 is a story told by varric to cassandra. i know some people get frustrated with considering that aspects of it may have been falsified because that makes it hard to figure out the truth (and that's fair!), but i think it's worth acknowledging that this narrative direction was not only intentional, but utterly explicit. we literally see varric telling cassandra the story of DA2











