seeing art of matt death note with brown hair on tumblr... finally people are understanding that this is the truth... all of his shitty hair dye attempts have faded back to brown and it sucks. matt's hair sucks ass.
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seeing art of matt death note with brown hair on tumblr... finally people are understanding that this is the truth... all of his shitty hair dye attempts have faded back to brown and it sucks. matt's hair sucks ass.
[checks back in on the death note fandom for the first time in 17 years] YOU GUYS CALL MELLO X MATT WHAT NOW???
Eleventh drawing of Inktober! The prompt was Book(s) and the extra was "drinking a hot beverage".
@willgrahamgenderenvy
@tezukamaiko
Thinking about my dated dn knowledge and I keep coming back to the fact that my little 13 year old gay ass saw Rem the first time and was like "hot" and then Rem was canonically wlw and then I was like "HOT"
You can tell just from the name – The Eternal Boundary – that Planescape’s first adventure is aiming for heady stuff. What you get is, well, a bar, a citadel, a bit old mausoleum and some city slums. But that’s OK! When the infinite multiverse spreads out before you, maybe a bit of restraint is in order. The adventure is rated for levels one through three, after all.
The Eternal Boundary is all about the stage dressing, gussying up your basic D&D module with the flash and flare of the planes. The graveyard isn’t just a graveyard, is the Mortuary of Sigil, where death is dealt with on a grander scale than anywhere else in the cosmos. The citadel isn’t some tower on a hill, it’s a fortress surrounded by a molten sea on the Elemental Plane of fire. It’s the names – Green Marvent, the Dancing Man, the Isle of Black Trees – and the way people talk about things – crazy folks are barmies, jink is coin and finding your name in the dead book, well, that is self-explanatory – and the casual way everyone shifts from one reality to the next that makes Planescape special. Like the factions, it’s about ideas, and approach. The Eternal Boundary is the perfect introduction.
A personal note: I looted the hell out of this module. Running it way back in ’95, it was the first time I improvised whole chunks of the story, embellishing a larger plot that would be the thread of my first original campaign on the fly. The central villain was a minor NPC called Brandal – some rando priest in this, but an acolyte of Orcus in my version. I bet my players recognize the name of the Isle of Black Trees, too. It’s just a McGuffin in the Eternal Boundary, hinted at but never visited. But all my games wind up there eventually…
imagine when wammy’s house just runs out of letters to call the kids and thus some unlucky sap is named 👀 and has to have that as their handle forever