Worship at the altar of Death.
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Worship at the altar of Death.
I was apart of of this now sold out release.
Digital still available, as always.
Special thanks to fr. Der Cadaver for the photo.
Deathstench Creature
Panel from Gyo, © Junji Ito
[Commissioned by @justicegundam82. Gyo is a completely revolting horror manga, and I say that with as much fondness and respect possible. Although the shark with legs did get memed, as did side story The Enigma of Amigara Fault, the original work still packs a hell of a punch. The mechanics of the contamination in the manga are... complicated, and they’ve been slightly streamlined here, while trying to retain as much of the flavor as possible.]
Deathstench Creature CR +1 Undead Template This abominable thing appears as a bloated, partially rotten shark, its eyes blank. It crawls along the land with surprising speed, carried atop metal legs that seem to be anchored into its body with a series of tubes and hooks. A hideous smell rises from the monster.
The deathstench is a tide of supernatural infection, an undead disease infused with metal and rot. A creature infected with this disease grows weak and bloated, its skin erupting into boils and pustules as its internal organs are literally decomposed into a torrent of nauseatingly vile gas. A creature that succumbs to this infection grows a set of metallic limbs, which fasten to the bloated body with a bear-trap like set of jaws. These metallic limbs can carry the newly created undead horror over vast distances, spreading its foul odor as it goes and carrying more infections with every scratch of its claws.
Deathstench creatures have no society to speak of and are of animalistic intelligence. They recognize their own and often congregate in large clusters, regardless of whatever creature they were in life. Although a tide of deathstench monsters is often smelled before they are seen, they are fast enough to inflict massive damage and spread disease even among a retreating force. Their bodies are powered by pneumatics, with bursts of escaping gas used to propel the creatures and power their legs through hydraulic pressure. The ferrous nature of the germ within them renders them vulnerable to electricity, which is the surest way of stopping these horrors.
Deathstench Trap CR 2 Hazard
A deathstench creature’s legs survive its death and must be destroyed separately. They are barely mobile, and can move 5 feet a round. They can sense creatures infected with the death rot, and move towards them to receive their dying bodies and become a new deathstench creature. A deathstench trap has an AC of 12, 5 hit points and hardness 10, and has vulnerability to electricity.
Type mechanical; Perception DC 15; Disable Device DC 20 Effects Trigger location; Reset automatic Effect Atk +10 melee (2d6+3 plus disease [DC 12]); sharp jaws spring shut around the creature's ankle and halve the creature's base speed; the creature can escape with a DC 20 Disable Device check, DC 22 Escape Artist check, or DC 26 Strength check. The disease carried is death rot (see below).
Creating a Deathstench Creature “Deathstench creature” is an acquired template that can be added to any living creature, which is referred to hereafter as the “base creature” Challenge Rating Same as the base creature +1 Alignment Always neutral evil Type The creature’s type changes to undead. The creature retains any subtypes and gains the augmented subtype. Armor Class Natural armor bonus increases by +2 Hit Dice Change to d8s. Creatures with class levels lose these levels and gain 1d8 racial Hit Dice. Saves The base saves of the deathstench creature become Fort = 1/3 HD, Ref = 1/3 HD, Will = ½ HD +2. The deathstench creature also gains channel resistance +2 Defensive Abilities The deathstench gains damage reduction 1/- for every 2 HD it has, to a maximum of DR 10/-. Weakness The deathstench gains vulnerability to electricity. A deathstench creature slain by electricity damage does not leave behind a deathstench trap. Speed Same as the base creature +20 ft. If the base creature does not have a land speed, it gains a land speed equal to its highest speed. Melee The deathstench creature gains two claw attacks that are primary natural weapons. They deal damage as normal as claws of that creature’s size, and carry the deathstench creature’s disease. Special Attacks The deathstench creature retains all of the base creature’s special attacks, and gains the following special attacks. The save DC for these attacks is 10 + ½ the creature’s HD + Cha modifier Disease (Su) Death rot—injury; save Fort; onset 1d3 days; frequency 1/day; damage 1d6 Con and 1d6 Int damage; cure 2 consecutive saves. A creature that is reduced to 0 Con becomes a deathstench creature over the course of 1 hour. Horrid Stench (Ex) Any creature within 30 feet of a deathstench creature must succeed a Fortitude save or be sickened for 1 minute and take 1d4 points of Strength damage. A creature that succeeds its save is still sickened for 1 round. A creature that successfully saves is immune to the horrid stench of that deathstench for the next 24 hours. Ability Scores Str +2, Dex +2. A creature with an Intelligence score of 3 or higher has its Intelligence reduced to 2. A deathstench creature gains a Charisma score equal to the Constitution score of the base creature. A deathstench creature has no Constitution score. Combat Maneuver Defense Due to its four legs, a deathstench creature gains a +2 bonus to its CMD against trip attempts. Feats Same as the base creature. Replace feats that the base creature had that the deathstench creature no longer qualifies for. A deathstench creature gains Toughness as a bonus feat. Skills A deathstench has 1 skill rank per Hit Dice, and has the class skills of an undead creature.
demonologists - body horror
Ritual of Transcendent Death
1. Invocation Unto Death / Liberation From The Corpse
2. In The Ruins Of Shrouded Temples
3. Black Flame Ascension
4. Ceremony of Blood, Ash and Fire
5. Descend Into Mist