Over the Nexus Deck Profile: DARK Gusto
The Gusto archetype is an interesting one focused on the pretty niche combination of WIND Psychic monsters, and the not remotely niche combination of WIND Winged-Beast monsters. Like Winda up there, many of them have effects that let you summon a new monster when they're destroyed by battle. This allows you to make chains of Winda into Gulldo into Egul into Winda, and so on. Egul can also search Gusto Thunbolt, which in turn can search any other Psychic Gusto monster in our deck. Cool! The sheer number of Tuners in this list, and how this chain involves at least two Tuners, makes Red Nova Dragon both accessible and very strong. But where does the DARK part come in? See, there are enough dark staples like Sangan and Gorz that are useful in any deck, that I decided to include them here to enable one of the strongest "what-if" monsters in the 5D's era, Dark Simorgh. Our dark count is relatively low, with only 8 in total in the main deck, but it's enough to make Dark Simorgh a very powerful threat. Special summoning it from the hand or graveyard by banishing a dark and a wind from the opposite location makes it easy to catch the opponent off guard with it, and preventing them from setting cards, which includes both face-down defense position monsters, and spells and traps, is deadly in this era. Additionally, cards like Creature Swap and Reeze, Whirlwind of Gusto make it very easy to steal your opponent's strongest monster in exchange for one of your weaker ones! Just remember that Winda has to be destroyed by your opponent's monster specifically, so Creature Swap doesn't work well with it! Before I go into the list, a couple important things to note about Gustos in Over the Nexus specifically; first, Winda is named "Wynnda, Priestess of Gusto", a spelling error likely referring to Winda's canonical sister, Wynn the Wind Charmer. Second, and more important, Reeze is bugged; she lets you select ANY monster to give to your opponent, not just a face-up Gusto monster like the text says. Whether or not you exploit this bug is up to you, but I'd advise against it if you're playing against a human opponent. MONSTERS (23): Caam, Serenity of Gusto x1 Dark Simorgh x2 Gorz the Emissary of Darkness x1 Gusto Egul x3 Gusto Gulldo x3 Gusto Thunbolt x3 Krebons x3 Reeze, Whirlwind of Gusto x1 Sangan x1 Tragoedia x1 Windaar, Sage of Gusto x1 Winda, Priestess of Gusto x3 SPELLS (16): Book of Moon x2 Contact with Gusto x2 Creature Swap x3 Dark Hole x1 Emergency Teleport x1 Giant Trunade x1 Mind Control x1 Monster Reborn x1 Mystical Space Typhoon x2 Pot of Avarice x2 TRAPS (1): Treacherous Trap Hole x1 EXTRA DECK: Ally of Justice Catastor x1 Armory Arm x1 Black Rose Dragon x1 Brionac, Dragon of the Ice Barrier x1 Colossal Fighter x1 Daigusto Eguls x1 Daigusto Gulldos x1 Daigusto Sphreeze x1 Goyo Guardian x1 Red Dragon Archfiend x1 Red Nova Dragon x1 Scrap Dragon x1 Stardust Dragon x1 Thought Ruler Archfiend x1 Trishula, Dragon of the Ice Barrier x1















