DEVLOG #9
Pardon the mild lateness, development continues to chug along. Specifically, this week I mostly worked on boring system programming and practicing spriting. Animation proper should begin soon, if all goes according to plan.
Speaking of plans, while I can make ABSOLUTELY NO promises in this regard, I’m hoping to have a 1-level demo ready some time in December. (Appropriate for a character named Peppermint, no?) In the meantime to follow, you can definitely expect to start seeing some more polished-looking screenshots as I try to put together some proper tilesets, visuals, etc. Again, no promises on the demo, but here’s hoping!











