An Archive of Our Own, a project of the Organization for Transformative Works
IT'S HERE.
Art by @kobbers Words by @theyloydespitethenora Collaboration for @horizonbigbang

seen from Canada

seen from Malaysia

seen from Russia
seen from United States

seen from Netherlands

seen from Uruguay
seen from United States

seen from Italy
seen from Canada
seen from United States

seen from United States
seen from United States
seen from Serbia
seen from United States

seen from Serbia

seen from United States
seen from United States

seen from Serbia

seen from Serbia

seen from Serbia
An Archive of Our Own, a project of the Organization for Transformative Works
IT'S HERE.
Art by @kobbers Words by @theyloydespitethenora Collaboration for @horizonbigbang
Deep Din
Laulai makes music.
Song's Edge.
Overflow Basin
...or the Din, as the Banuk would call it. Good thing it exists, otherwise Gildun wouldn't have just flooded Laulai's access to the pipes, but a good chunk of the Cut to go with it, I believe? (At least that is how these things work in my head, I must admit I don't know much about dams.)
Home to four Snapmaws, this is where I repeatedly learned (aside from the obvious introductionary Scorcher) that Frozen Wilds isn't messing around when it comes to its machines, a time for each difficulty I attempted the DLC on. The latest realisation was that due to higher elemental resistance, daemonic machines are rather unbothered by my fire arrows, which was a slightly disheartening discovery. After all, there's also that lake with the towers, crawling with Scrappers, Longlegs and even more Snapmaws, that is giving me a tiny headache at the best of times, but now they would also refuse to catch fire in a single shot? Unacceptable.
Reclaimed.