Oh yes indeed! I didn`t expect you to answer so quick. Thank you so much. Next question, GMO cutscenes models. I noticed that whenever you were making a trailer you also created cutscenes models. I was searching Dissidia Forums for answers and I found one of yours, something about those model being more complicated than the ones you choose for a fight. How do you do that? I also remember seeing Yuna as Gunner in cutscenes that Ultima Espio did but those videos are down and nowhere to be found...
Ah, yes. Allow me to explain. The cutscene models have a different skeletal makeup when compared to the battle models. This mainly includes several facial bones and additional finger bones (some may even have specific bones, like Tidus’s necklace). As such, it takes a certain degree of re-rigging in these areas. They also lack several bones that the battle models do have (such as the dress bones in Yuna’s wedding dress model). There are also multiple models per character (the 013 heroes can have around 10, I believe), and each of them are necessary. In game, during cutscenes, the models are constantly being switched with one another, the only way you’ll tell is if all the models had not been replaced. Cutscene models are not impossible, but they due require more time, and that’s including the many shortcuts I’ve given myself.
As for the Yuna as a Gunner. It’s a little more complicated. You see, if you want a model like that in a cutscene (this also extends to non-DLC, Cloud AC, Yuna Wedding, etc), you would have to include new bones to each model, if ONE is off, the game will most likely crash. You also have to apply physics that are applied to the battle model onto the cutscene models, and like how there are multiple cutscene models, there are multiple physic controllers for them (the worst part if you have to sift through the ISO contents to locate them). Not impossible, but will require more time and some knowledge on hex editing. (Luckily, I’ve already done all the DLC ones lol)
I hope this clears up any questions you had regarding these. :)