Practice 1: Developing Skills
Developing 2 (Conclusion)
Image 1 (Final dungeon diorama)
This second developing project has further deepened my love for stylization of 3D environment art and has helped me in learning industry techniques that are employed in creating stylized assets. I am now fully confident that I can use ZBrush to its maximum efficiency to create stylized assets which are game ready.
The entire assignment was really fun to work on. I first started with my research online on what type of diorama would I be working on and as I was scouring through the internet, I came across this beautiful dungeon concept by Tobias Koepp. I then set to create a low poly scene of the dungeon diorama in Maya and used ZBrush to create high poly versions of the said assets created. I then baked the normals onto the low poly meshes and textured them in a stylized format. Finally, I concluded by rebuilding by dungeon diorama in Marmoset and rendering it.
I am fully certain I can improve upon certain aspects of the scene when it comes to making the assets more stylized, texturing them properly and lighting the scene properly. I am content with what the scene turned out to be. I would really like to thank Alex Jerjomin and Harry Biggs in making me realize what can be done better to improve the scene and Neil Gallagher in aiding me with certain tips and tricks to make my scene stand out more professionally.
I do believe that the scene for me is not personally complete and portfolio ready as I would love to port this entire scene to Unreal Engine 5 as it gives me more flexibility to work on the materials and the lighting system. But as of now, I am happy with how the assignment turned out to be.
Figure 2 (Dungeon diorama by Thomas Hamilton, (Hamilton, 2024))
Figure 3 (Environment diorama by Ross Garrard, (Garrard, 2018))
REFERENCES
Hamilton, T., 2024. ArtStation. [Online] Available at: https://www.artstation.com/artwork/Xg50Ll [Accessed 09 January 2025].
Garrard, R., 2018. ArtStation. [Online] Available at: https://www.artstation.com/artwork/moqZ1 [Accessed 09 January 2025].















