I can't believe I finally realized that a part of Lucia's story is about Nature versus Nurture.
Nature versus Nurture is a psychological debate on whether or not a person's characteristics and behavior is caused by their genetics or how they're raised throughout their childhood.
Matier is the one who took care of Lucia, making her become the selfless, caring person that she is today. A guardian, the protector of her people who uses her powers for good.
But Arius instills this belief onto Lucia that it is in a demon's nature to kill humans...and with her being a demon, genetically and biologically, she will soon eventually revert and start hurting her loved ones.
Today I'm recommending Nero the Sky's "The Evolution of "Devil Trigger Explosion" - Devil May Cry."
I'm slowly going through all of Nero the Sky's Devil May Cry analysis videos, and enjoying every single one. This one is only 40+ minutes long, compared to their Nelo Angelo video and its nearly three hour time, but good lord does Nero the Sky put a lot of thought in those forty-plus minutes!
If you're wondering what the heck "Devil Trigger Explosion" is, the manual for DMC3 called it "transformation flux." Essentially, Vergil and Dante (and later Nero) can expend all of their DT Gauge at once for a devastatingly powerful attack, but it knocks them out of Devil Trigger and leaves them unable to access it until they refill their gauge. Now, what lore reason could there be for them to do something like that? Quite compelling ones, actually, and the way the games handle DTE over time shows how the Sparda Three grow in power, expertise, and understanding.
I’ve been a long-time casual fan of the Devil May Cry games, though my skills at them are woefully inadequate. I’m more a fan of the crazy action that the series strives to provide in each of its entries and the wonderful misadventures Dante keeps getting dragged into, to say nothing of watching in awe high-level players pulling off combos so wild and energetic that they add years to my life expectancy.
But while it’s never been a main draw to the series, I feel like Devil May Cry is, at its best, a series that does manage to generate enrapturing characters and create fluid arcs across its games, and I feel that this comes across in what might go down as the greatest unintentional character arc in gaming, that of Dante.
While Dante in the first two games didn’t have much character, especially in DMC2, Devil May Cry 3 is when Dante’s characterization was finally solidified, not least of which because of the vocal talents of Reuben Langdon being added to Dante that gave him so much character across his future appearances. It’s not an exaggeration to say Dante is one of the most well-received and iconic protagonists in modern gaming, and I think that was solidifed thanks to the work of Itsuno, the Capcom team and Langdon in DMC3. What also helped was the introduction and solidification of Dante’s relationship with his brother, Vergil. This relationship has gone on to have major impacts on Dante’s character not just across DMC 4 and 5, but also in retrospect allows for Dante to develop an arc through DMCs 1, 2 and even the Animated Series.
As such, in this essay I’d like to look at Dante’s character across all five main Devil May Cry games, in particular focusing on his relationship with Vergil and how it impacted him across his life. Please note this essay will contain spoilers for Devil May Cry 5.
1) Pre-series and 3
Dante was born alongside his twin brother Vergil to Sparda and Eva, a demon who woke up to justice and sought to defend humanity from his demonic kin and a human woman who he fell in love with. The boys before they were eight were granted two halves of the Perfect Amulet, which when combined could open the path to the demon world. Sparda would die of unknown circumstances when the boys were young, and when Dante was 8, the family home was attacked by demons. Eva hid Dante away in a closet, telling him that if she died, he was to escape and assume a new identity. Eva went on to die trying to find Vergil (Dante assumes he is dead as well), with her death shaping Dante and Vergil into the men would become later in life- Dante would swear vengeance on all demons, while Vergil would develop the mindset that had he been more powerful, he could have prevented Eva’s death, which would cause him to seek out Sparda’s sword, Force Edge.
While growing up, Dante has become a freelance mercenary operating under the name of Tony Redgrave. Before the games, he spent time working with Enzo Ferino, who would pass along jobs to Dante, and Nell Goldstein, a gunsmith who made Dante’s signature pistols, Ebony and Ivory. Dante in a manga set right before 3 has learned that Vergil survived the attack on the Sparda Manor, and while he is initially ecstatic to learn of Vergil’s survival, the two quickly realize that they are both driven to accomplish goals that the other would get in the way of. Vergil defeats Dante in a duel, but lets him keep his half of the Perfect Amulet.
When 3 starts, it’s been a year since their first meeting. Dante is 19 and has nearly finished work on his new office, determined to follow the phrase “If you’re good at something don’t do it for free” to the logical conclusion in making demon hunting his job. After a mysterious man named Arkham offers Dante a chance to see Vergil at the top of a tower that arises from the earth named Temen-ni-gru, Dante sets out to confront Vergil and have an “interesting time” fighting the demons along the way. Vergil meanwhile, is drawing Dante to Temen-ni-gru to acquire Dante’s half of the Amulet and acquire the powers of Sparda hidden within, along with Sparda’s blade Force Edge.
Dante doesn’t take the whole affair seriously at all at first, joking all the way up to his first meeting with Vergil that this will all be a large party- and that the lack of food, drinks and women shows that Vergil knows how to throw a stinker of a party. Vergil takes the jokes in stride and even makes one in return, apologizing to Dante since he was so eager to see Dante, he “couldn’t concentrate on preparations for the bash.” Dante is quick to make a fight out of the conflict, drawing a gun on Vergil which... goes well for Dante.
It probably shows how bad Dante’s day is going when this isn’t even the first time today he’s been run through the chest.
Vergil slaughters Dante in their first fight, showing a complete lack of regard for any of Dante’s attacks. This attitude reflects into gameplay as well- Vergil is a challenging boss fight this early in the game and will defeat you if you drop your guard for even a second, forcing you to adapt to his fighting style and making it so you can’t just spam the same tricks over and over. There is a deliberate power imbalance between Dante and Vergil in their first fight, and Vergil even angrily calls Dante on refusing to tap into his demonic power. Dante’s blithe response that “I have no father,” and that he’s not tapping into his power just to spite Vergil only further enrages Vergil, and he wastes not time winning the battle by running Dante through- first with Yamato, then with Dante’s own sword Rebellion.
Vergil gives a look into his mindset here as he talks down to Dante. "Might controls everything. Without strength, you can't protect anything... Let alone yourself." It’s a look into Vergil’s psyche that shows that just like Dante, he never got over Eva’s death and likely why he’s never formed a serious relationship beyond a one-night-stand in Fortuna. It’s almost like Vergil’s afraid of opening up his heart in case it gets broken again. But yet it’s in him running Dante through that he forces the lesson onto Dante- that Dante will not be able to overcome the remaining trials in his way without tapping into the power granted through Sparda’s blood in his veins. And as such after reclaiming Rebellion, Dante forcibly triggers his Devil Trigger for the first time, embracing the demonic monster he had spent years rejecting.
This is Dante’s lowest point in the game- ironic given how this happens at the top of the tower. He has no allies, he’s lost his amulet and Vergil has made a mockery of him in their first duel. But slowly, Dante gets back up and steels himself for round 2, punching a pillar in frustration only to watch as his energy causes it to explode from the force. And upon realizing the power he now wields, Dante cuts loose in a glorious cutscene showing his drive and refusal to give in as he freefalls down the side of the tower and defeats a swarm of enemies, all while Devils Never Cry kicks into high gear.
Bless me with your gift of light
Righteous cause on judgment night
Feel the sorrow the light has swallowed
Feel the freedom like no tomorrow
From this point on, DMC3 shifts focus and becomes a race between Dante and Vergil to see who can uncover the secrets of the tower and unlock Sparda’s power first, both unaware that they and Lady, a human woman trying to hunt down her father, that Arkham is playing everyone so that he can swoop in and steal Sparda’s power at the last second.
Dante and Vergil fight again fight after Vergil has unlocked the last barrier holding back Sparda’s power. Along the way Dante slowly comes to terms with his demonic heritage and learns to embrace its power more, all while Vergil rejects his humanity, believing that true strength will come from the power of a demon. What Vergil doesn’t know however is that Devil May Cry’s humanity possess a power that no demon could ever dream of possessing- something Vergil learns the hard way in 3 and 5, while Dante rubs it in Agnus’s face in 4. Devil May Cry 1 director Hideki Kamiya would eventually confirm on Twitter that what humans possess is simple- heart. The heart to get back up after a crippling defeat and prepare for round 2, or to simply never accept defeat, is in fact one of Dante’s greatest weapons, greater even than his sword, guns or electric bat guitar.
... Man Devil May Cry 3 gets weird and I love it.
It’s through using his heart along with his demonic powers that Dante is able to grow as a fighter, represented in-game as the player not just upgrading Dante’s styles and weapons, but becoming better with the tools provided and taking the time to become more stylish and visually exciting with each new fight being an opportunity to pull of a new stylish combo.
Dante’s second battle with Vergil occurs in the basement of the tower, with the fight ending in a draw as before either can strike a finishing blow, Lady and subsequently Arkham intervene in the fight, Arkham having planned for Dante and Vergil to wear themselves out fighting each other so that neither of them had the power to stop him from stealing Sparda’s power for himself. And despite being a lowly human, Arkham is able to play Dante, Lady and Vergil like chess pieces and take the power of Sparda for himself, before the power mutates him into a giant blob monster that threatens the world.
Vergil disappears for much of the rest of the game as Dante races after Arkham to stop him, defeating several more demons within and absorbing their energy to create more Devil Arms (alongside taking Beowulf off Vergil after he dropped it). Dante initially fights Arkham alone, but even as a giant blob Arkham proves a significant threat to Dante until Vergil offers some backup. Putting aside their mutual differences, the two brothers decide to honor their father by beating the ever-living crap out of the man who stole his power, delivering the finishing blow through a combined Ebony and Ivory shot while saying Dante’s signature line.
A moment so good I had to include it twice
It’s also notable that this is the one time Vergil gets over his aversion to firearms-
I’m sorry DID I STUTTER
After Arkham is defeated and sent away for Lady to deliver the killing blow on, there’s a moment of silence between Dante and Vergil. The Jackpot scene and its immediate aftermath really does sum up a lot of their relationship- they may have been fighting almost every time we’ve seen them thus fat, and there is genuine aminosity between the two, but Dante and Vergil are ultimately just brothers who ultimately respect each other and might have even been more permanent allies were it not for their ideological differences... differences which directly cause the game’s final boss.
Vergil dives in after the Perfect Amulet, landing on the edge of the Demon World itself with Dante in hot pursuit. Vergil bluntly orders Dante to give him his half of the amulet, and when Dante refuses to and challenges Vergil on what he’ll do with the power, Vergil snaps at him, charging with his newly acquired Force Edge. Dante has none of it, catching the sword and insisting that his soul is saying it wants to stop Vergil. It’s disheartening that both brothers come to blows so soon after their effective teamup, but neither of them will compromise on their goals.
Vergil’s final fight is a perfect climax of the game, both emotionally and mechanically. As Dante and Vergil keep fighting, two facts remain the same- the location of the fight is geographically lower and lower each time, and Dante gets better with each bout, losing in the first round, drawing with Vergil in the second and in the third, after having embraced Sparda’s heritage, coming ahead of Vergil and winning conclusively. It’s still a difficult bout for the player but after all their time in this hellish night with Dante, you’ve mastered the game and are able to meet Vergil beat for beat.
Dante wins the final clash of swords, with Vergil stubbornly refusing to accept defeat and hand over his half of the amulet. He encourages Dante to leave him in the Demon World, before letting himself fall of the side in an effective suicide. Dante tries to reach out to him, but Vergil slashes open his hand as he falls, bringing his half of the amulet with him. Dante doesn’t say a word for the rest of the scene, but his face and body language betray how emotionally compromised he’s become by Vergil’s loss. He glumly brings Force Edge with him to the surface and meets up with Lady, whose attempts to lift Dante’s spirits coin the name of the series- “Maybe somewhere out there, even a devil may cry when he loses a love one.” Even though it does lift Dante’s spirits and gives him a name for his shop, Vergil’s suicide haunts Dante for years, and the first signs of it are present even in the ending of DMC3, where his final taunt before the credtis fight scene sounds like he’s trying to convince himself that he’s ready to take everything the world can throw at him.
In a post-credits scene, Vergil squares off against DMC1′s main villain Mundus. Vergil cockily decides to take him on, but the results of the battle were already known in DMC1, where Dante fights Vergil as Nelo Angelo.
2) DMC 1, 2 and Animated Series- Depressed Dante
In advance, I am going to say this: obviously enough, DMC 1 and 2 were written before DMC 3 and any attempts I make at retroactively making 3′s narrative tie into both of them is weakened as a consequence as it falls into headcanons more often then not. Being blunt, DMC 1 and 2 didn’t have as much focus on story as 3 so any attempts I make to connect their stories might come off as trying to connect threads while wearing cooking gloves. Just keep that in mind for this part barring anything I say on the anime.
Nine years after the Temen-Ni-Gru incident, Dante has set up Devil May Cry and takes extermination jobs for anyone who calls his shop with the elusive password. While he’s making dry quips and nonchalantly dealing with the threats he faces while fighting Mundus, he’s notably less energetic compared to his younger self. Dante is more somber and reflective almost as a direct consequence of his dealings with Vergil, and while he’s still cracking wise when he confronts the demons Mundus has scattered around the island, he’s far less talkative than he was. One of his more talkative moments comes after Mundus kills Griffon, who had genuinely earned Dante’s respect through their repeated encounters across the game. Dante is quite livid at Mundus killing one of his own soldiers in such a callous way, as he tells Trish:
“Mundus... His heinous ways make me sick; killing his own like they were nothing. He's the one that took the life of my mother for sure. My mother always used to tell me that my father was a man who fought for the weak. He had courage and a righteous heart. In the name of my father I will kill Mundus!"
Dante has an unexpected family reunion when he fights Vergil, covered in armor, as Nelo Angelo several times over the story. Nelo Angelo provides some of the tougher fights in DMC1, managing to disarm Dante during their first bout and neatly delivering a killing blow before Nelo spots Dante’s amulet and retreats, as if Vergil refuses to give Mundus the satisfaction of having Vergil kill Dante for him. Dante admits grudging respect for Nelo Angelo, saying he didn’t expect to find anyone with “guts and honor” in the castle.
Their second battle sees Nelo removing his helmet, revealing Vergil’s corrupted visage underneath. Despite the enhancement of the armor, Vergil loses again to Dante, this time seemingly dying as he explodes in a flash of lightning, leaving nothing but Vergil’s half of the Perfect Amulet. Dante stops to recollect a childhood memory of himself and Vergil wanting cake for their birthday, before combining the amulets and using it to reawaken Sparda and have it resume its true power.
The rest of DMC 1 has Dante suffer from Trish’s betrayal and subsequent redemption, but while he ends the game on a victorious note after having beaten Mundus and saved Trish with a variation of Lady’s line to him, he’s also despondent at the loss of Vergil yet again, which leads to Dante being more sullen in the animated series and DMC2, which both take place five years later when Dante is 33.
Dante’s characterization in the DMC Animated Series is often considered divisive due to him being rather mellow and sullen compared to his more distinctive appearances, especially since Reuben actually provided Dante’s voice under a false name. However, intentionally or not, Dante’s characterization in the anime bears a lot of symptoms consistent with depression: Dante is even more of a slob than normal, frequently is tired and sleeps all day, eats only comfort food (strawberry sundaes in the show) and only ever comes alive while working. But since Dante is so powerful in the anime, he’s lucky if a fight lasts more than a few seconds. When looking at the anime in the context of DMCs 1 and 3, it gives the impression that Dante is just worn down after losing Vergil in 3, only to then kill him in 1. This leaves Dante as the last member of his bloodline, which drags him down. Fortunately, Dante has Lady and Trish to keep dragging him out of bed and getting him to care, and he seems to slowly be recovering from his depression by the time of DMC2.
Devil May Cry 2 has no real plot and Dante has been stripped of almost all the characterization in 1 and 3 which made him such an iconic character. Like nearly everything else wrong with DMC 2, this largely comes down to the disaster of a development cycle that the game had- director Hideaki Itsuno admitted in an art book that when he was brought on to direct DMC 2, he was replacing a director who had botched the project so hard that Itsuno only had four months to essentially develop the entire game, including the script. As such, Dante’s character is very flat. Barring one line (“King? Here’s your crown.”), Dante has no memorable quips or dialogue, with most of the development being handed off to Lucia instead. Dante’s one significant character trait is his habit of flipping a coin to choose events for him, a trait that has rarely been acknowledged since. While this Dante does fall into the line of thinking we’ve used so far, that Dante is suffering from depression for much of his late 20s and early 30s, it’s hard to even consider this as a possibility when Dante’s stoic nature is just because of a rushed script and weak writing, and it feels almost dirty to try and tie in the depression theory to this.
Thankfully, Dante’s character would like much of the series get an extended redemption thanks to DMC3, but the next entry in the timeline put him back on track..
3) DMC 4 and the reclamation of hope
For a long time, DMC 2 was the final point in the timeline, in part because of Capcom’s shame for the game being so great that they are actively reluctant to acknowledge the existence of DMC2. Before DMC 5 released, Executive Producer Matt Walker confirmed that the timeline had been changed from 3-1-4-2 to 3-1-2-4, and one of the consequences of this was that Dante’s character arc began to flow naturally.
While there are several scenes in DMC4 set before the game begins, most notably the explanation of why Trish gave the Order Sparda’s sword which also leads into the intro cutscene for Trish and Lady’s route in Special Edition, a long-standing fan theory is that Dante begins DMC4 with some vestiges of his Anime/2 depression remaining, hence why he fails to exhibit any of his typical stylish moves during his assassination attempt on Sanctus- he just jumps down the window and shoots him point-blank in the head. It’s only when Nero attacks him and subsequently lasts longer than most of the Order guards that Dante begins to treat the fight with his usual charm. It’s made clear that he’s not taking the battle against Nero too seriously, and it’s evident that if Dante wanted he could turn Nero into a smear on the pavement in a heartbeat. But the Devil Bringer, along with Nero’s refusal to let Dante get away, impress Dante enough to let Nero go, which leads to Nero spending much of his route hunting Dante down until the two finally meet again and have a rematch at Fortuna Castle.
Even with his new upgrades, including Vergil’s sword Yamato and his new Devil Trigger, Nero is barely able to keep up with Dante, who in gameplay is a nightmare to fight due to having access to all four of his DMC 3 styles at will and being played by an AI seemingly designed to wreck your day. To little surprise, Nero loses and is disarmed of Yamato. Dante is eager to reclaim Yamato, telling Nero “It belongs in the family,” but chooses to let Nero keep hold of Yamato for now due to having become less hot-headed and wanting to use the weapon to help save Kyrie. However, Sanctus is revealed to have been revived and traps Nero in the Savior (an artificial demon the Order created that requires Sparda’s blood and sword) before it marches on Fortuna City with Yamato. Dante races back through the route Nero took, determined to reclaim Yamato and destroy the Savior.
Dante doesn’t develop much during his playable segment of the game, barring the new Devil Arm cutscenes confirming that he is back to his usual jovial and eccentric self. Much like with Nero, Dante’s power means that the threat of the Savior is quite small in the grand scheme- Dante can defeat it in a head to head fight and the story doesn’t try to convince you that this threat can top the one presented by Mundus. Dante eventually returns to Fortuna and after confronting Agnus in one of the greatest cutscenes in human history, reclaims his brother’s sword and then frees Nero. Between the two of them tag-teaming the Savior and Sanctus from the inside and out, Dante and Nero bring a stop to the Order’s plans and destroy the Savior, Dante reclaiming his father’s sword.
With that, Dante leaves, job complete. Nero confusedly asks if Dante wants Yamato back, but Dante blithely tells him to keep it, confident in Nero’s abilities now as a Devil Hunter.
Nero: "What...? I thought this meant a lot to you...?"
Dante: "That's the only kind of gift worth giving. I want to entrust it to you, and so I am. What you do from here is your call."
Deadly Fortune (the Japanese only DMC 4 novelization) and DMC 5 would go on to confirm that Dante allowed Nero to set up a new branch of Devil May Cry in Fortuna. Nero asks Dante if they’ll meet again, but Dante only shoots a wave over his shoulder. Little did they know that meeting again would take eleven long years, before they got to join up back together for more hijinks.
By the end of DMC4, Dante has finally gotten over the trauma and baggage he’s been carrying since Vergil’s death. Seeing the new generation of demon hunters in Nero has reignited the spark that laid dormant inside of him for so long. Dante’s 38 by the time of DMC4, meaning he carried those dark emotions inside him for over half his life, but with Nero wielding Yamato, Dante has finally become able to let go and become the cool uncle/mentor figure Nero needs.
4) DMC 5- Acceptance and peace
... so of course just five short years later, everything goes right back to hell for Dante. He’s still not great at managing the financial side of his business, but the arrival of a mysterious young man named V with a promised contract that will provide cash up front gives Dante all the drive he needs to get into gear to confront Urizen. But unfortunately, Urizen proves far stronger than anyone feared, and he effortlessly defeats Dante, Trish, Lady and a late to the party Nero who lost his Devil Bringer two weeks prior. Dante, desperate, breaks out his Devil Trigger and orders V to get Nero out of there, deriding Nero as “dead weight.” Soon after, Urizen beats Dante out of Devil Trigger and shatters Rebellion, sending him flying out of the Qliphoth and into a coma for a month.
V eventually finds Dante by the ruins of an old manor, the demons having not found him because of the Devil Arm Sparda having hidden Dante’s presence. After a little fakeout stab, Dante is restored to fighting form and immediately goes to get ready for Round 2 with Urizen, all while Nero, now armed with the Devil Breakers, desperately tries to kill Urizen himself. Dante first gets himself some sick wheels and makes for the ruins of the Sparda Manor where his life got flipped on its head over thirty years prior.
Somehow, this isn’t the craziest weapon in the game.
After lamenting on how he always seems to get a sword through the gut, Dante impales himself on the Rebellion like Virgil did back on the top of Temen-Ni-Gru. And just like then, Dante unlocks a new level to his demonic abilities, gaining the Sin Devil Trigger and a new Devil Arm, the Dante. Armed and ready, Dante makes for Urizen to show him whats what. While Urizen makes a hasty retreat, he is able to supercharge himself with the Qliphoth fruit before Dante arrives, but even this increase in power isn’t enough to stop Dante, because not only has he gained more power through Sin Devil Trigger, but Urizen, just like Vergil, has failed to learn the important lesson of humanity in Devil May Cry.
Side-note, this is the greatest cutscene in the history of video games. I don’t really have any way to tie the Faust Hat to this analysis but I thought we all needed a reminder that this was a glorious thing.
Dante, unlike the audience, has always been aware that Urizen was Vergil or at least his demonic half. Urizen is literally Vergil's ambition and greed manifested into a malevolent, power-hungry demon, and much like Vergil himself, Urizen fails to realize that through sacrificing his human half, he’s lost the true power within himself. It takes until Dante lays the smackdown on Urizen even after being supercharged with the Qliphoth root. In Urizen’s eyes, Dante hasn’t sacrificed anything to achieve this power and fights Urizen simply because it’s the right thing to do, and that desire to protect others
Urizen: How... How are you so powerful?! You never lost anything!
Dante: It's not about loss... Strength is a choice! Fighting like hell to protect what matters! You threw away everything you ever had! No wonder you have no true power!
Urizen: Danteeeeee!
Ultimately, Dante defeats Urizen and leaves him a dying husk on the ground. But before he can deliver the killing blow, V tricks Dante into letting him finish the job, allowing him to merge with Urizen and become Vergil, brought back from the dead.
All of the main characters in DMC5 have their own subtitles along with their name when introduced, and Vergil’s is perfectly fitting from a meta angle- he was Dante’s first major opponent in DMC3, and now here he is at the end of the Sons of Sparda saga, the final boss for the last hours of the game.
Dante immediately freaks out at Vergil’s return and goes to kill him, but due to expending so much energy on Urizen, Vergil is able to push him back with ease, telling him to heal his wounds before trying to face him. Dante stubbornly begins climbing back up the Qliphoth, even as Nero tries to dissuade him until Dante tells Nero the truth that Vergil is his father, before pressing on alone and leaving Nero to escape the tree. Dante and Vergil both never even consider the possibility of not fighting to the death. The last time they tried to talk things out at the edge of the Demon world, both Dante and Vergil proved their ideologies were just too different for them to peacefully co-exist. The tragedy of DMC 3′s climax stretches on more than twenty years later for these two, and neither are of the mindset that this can end in any way that’s not one of the twins standing over the other’s body. .
On the way, Dante finds V’s three Summons- Griffon, Shadow and Nightmare- who reveal themselves to be the manifestations of Vergil’s traumatic memories from his time as Nelo Angelo. The familiars force a fight against Dante, warning him that if he can’t beat them he doesn’t stand a chance against Vergil. Though Dante makes no note of it, eliminating the familiars has likely ensured Vergil will be able to live without the trauma from his time under Mundus. Dante is particularly respectful to Griffon, the servant of Mundus who he never got to properly defeat in battle and the one he almost respected. It feels like Dante finally being allowed to have the fair fight with Griffon that the demon deserved more than a decade prior.
Ultimately, Dante makes his way to the top, with both the brothers pausing for a moment to ponder how many times they’ve exchanged blows. Dante even admits that them fighting is the only memories of the two that he can remember since they were children. Ultimately they draw their weapons, and begin their final clash.
It’s ultimately a desperate knockout brawl, with both fighters giving it their all and using everything and anything they’ve learned over the years to gain an edge in the fight, but it ends on a draw with both stopping to catch their breath after a fight that canonically goes on for more than twenty minutes. Vergil finally realizes that Nero is his son. The two stop for a second, Dante gently ribbing Vergil for being young once as well, but even then it loops back around to their deathmatch. Despite both being clearly exhausted, they fire up their Devil Triggers and prepare for another charge, only to be interrupted by a new demon- Nero, having gained the strength to activate his own Devil Trigger and regrow his lost arm, now determined to stop the two twins from killing each other once and for all.
Throughout DMC5, starting with the “Dead Weight” line, Dante has had a habit of disrespecting Nero. Granted, Dante is canonically stronger, but he bluntly tells Nero multiple times that he effectively doesn’t care what Nero thinks of a situation, Dante will do it his way. Yet again he tries to assert dominance over Nero, but this time Nero, now armed with a new Devil Trigger and at the peak of his strength while Dante and Vergil are both exhausted, bitch slaps Dante out of the fight and promises to make Vergil submit to him. Vergil in turn doesn’t take Nero seriously, but promises him a fight when Nero bluntly repeats that neither of the brothers are dying today. What follows is an extended curb stomp as Nero pays Vergil back dividends for ripping off his arm at the start of the game. While Vergil normally wouldn’t be so easily defeated by Nero, his exhaustion from fighting Dante and expending so much energy on maintaining his Devil Trigger have drained him of the stamina he needs and as such, Nero canonically dominates the fight.
This, Ninja Theory, is how you make your protagonist screaming “Fuck you!” look insanely cool and not pathetic
Nero makes Vergil take a knee, but the situation changes from the immediate battle. Dante and Vergil resolve to descend into the Underworld to cut the Qliphoth's roots. When Nero counters that this potentially leaves the two stranded, Dante quietly tells Nero that it’s because of him that they can make this risk. With Nero on this side of the barrier ready to protect humanity, Dante is comfortable potentially trapping himself on the other side of the dimensional border with Vergil. And as such, the two brothers fly into the Underworld and destroy the Qliphoth once and for all, leaving Nero, Lady and Trish to safeguard the human world.
When we next see Dante and Vergil, they’re in the depths of the Underworld. Just like when Vergil lost to Dante in DMC3, he asks Dante to go back to the human world- Vergil wants to atone for Urizen’s sins and that involves ensuring the destruction of the tree. But Dante doesn’t want to leave his brother alone this time, noting that someone needs to keep an eye on Vergil- if only to ensure a repeat of the Nelo Angelo incident doesn’t happen. As Qliphoth tree roots begin to form around Dante and Vergil, we play as Dante one final time in a playable credits sequence.
When we cut back to Dante and Vergil for the final scene, they’re locked in yet another battle. But this time, it’s a friendly spar with no malice or aminosity between them barring normal brotherly bickering. Dante even quips that he’s one up after winning while Vergil counters that Dante miscounted and that they’re even. As they ready for another round, a new wave of demons emerge and without breaking stride, the two begin clearing house. As Vergil snarls at him not to say it, Dante shoots the camera a triumphant grin before uttering his catchphrase one last time as the game concludes.
“Jackpot!”
5) Conclusion- Devils Never Cry
While it likely will never be listed as a primary reason for the character’s critical acclaim in favor of his charm or bombastic personality, Dante’s character arc across the Devil May Cry series is an overall well-written arc of a character, and this is complemented extraordinarily well by Vergil serving as his rival in two of the games. Despite only physically appearing in 60% of the numbered games canonically, Vergil has a huge role on Dante’s life, starting when they were barely children before traumatic circumstances separated them. Then when they met on the tower when they were just 19, Vergil humiliated Dante and forced him to embrace his demonic heritage so he could keep up with Vergil in a straight fight. Ultimately though, while also maturing as a person, Dante not only fought Vergil to a standstill but went on to defeat him in a straight fight. But Vergil’s deaht would haunt Dante for years to come, and that misery would intensify upon fighting and killing Nelo Angelo, driving Dante into a deep depression that lasted years until Nero reignited the spark in Dante and brought him back from the brink. Through Nero, Dante regained his purpose and drive, and when Vergil threatened to come back as Urizen and then as himself, Dante was swift to try and destroy this at the root- Vergil had upended his life and mental state twice already and he refused to let it happen a third time. It took Nero moving past his own trauma and literally bitch-slapping sense into him for Dante and Vergil to begin to reconcile, and by the time of their final scene, the two brothers are now finally united as a demon-slaying team that will last the ages. Itsuno not only saved Devil May Cry (from himself, but again, four months) after DMC 2, but retroactively tied the first two games together with the third and subsequent games to give Dante a (largely) coherent character arc across the series. For that, Itsuno and writing team, along with Reuben Langdom, deserve massive respect for accomplishing what many wouldn’t consider doing for a “dumb Japanese action game.” To say nothing of the work done to turn Vergil from a one-note villain in DMC 1 to one of the greatest rival characters in gaming, and particular praise must be given to Dan Southworth for his work as the character over the last decade. Character content like this is what will ensure that Devil May Cry as a series stays relevant not just because of its near-perfect gameplay, but its surprisingly touching character moments between these goofballs that makes me always eager for more adventures in this universe.
Thank you for reading.
(also who expected the Subhuman redux to be so good? All it took was getting rid of the kid-touching creep and getting an actual musician in the book, who’d have thunk it)
A few weeks ago, I wrote an essay about Dante from the Devil May Cry series and his character development across his six mainline appearances. Doing it got me thinking about the franchise and got me to get around to finishing the DMC games I own in my possession- Devil May Cry 4, which has a great combat system but is let down by having far too few environments and missions, and DmC Devil May Cry, the black sheep of the franchise and one of the most controversial reboots of a franchise. Finishing DmC gave me a perspective that only finishing something yourself can provide.
I’d owned a copy of the original launch version of DmC but found it dreary and sold it less than a quarter of the way into the game, before grabbing its Definitive Edition during a Christmas sale on really a glorified whim- sort of a “Let’s see how bad it can really get” vibe, but then I put it down and didn’t come back to it for three months because other games and other projects took prominence. But about a week ago I was bored and decided to knock the entire game out in one day due to a lack of anything better to do, and after a few days to mull on it, I decided to write an essay about DmC and how this oddball entry into an otherwise mostly beloved franchise has aged.
1) Pre-development
Devil May Cry 4 was a success for Capcom, selling about two million units in its first month of release when Capcom were hoping for 1.8 million by the end of the fiscal year. On a critical level too it walked away satisfied, with Metacritic rating both the PS3 and 360 releases of the game with 84/100, praising the fluid gameplay and intricate combat system, but knocking points off for a very repetitive campaign which saw Dante literally backtracking through Nero’s stages. But Capcom were hoping for more from DMC4. This was the debut of the franchise on not just the Seventh Generation of Consoles, but the franchise’s Microsoft debut, and the hopes were that DMC4 would be a smash success potentially on par with the numbers Western games like Call of Duty 4 or Halo 3 had made the year prior. 2.1 million was still good, but Capcom wanted more.
The mid-2000s marked a turn in Japanese game development, with the increased costs of HD modelling and Japan’s home market becoming more apathetic about buying games (some Japanese games reported only 10% of their total sales from Japan itself), while the West began booming. With the 7th Generation, gaming went mainstream for many people in the West- as an example of this, I’m sure we all know at least one person who went to college after 2007 and can share stories of nights spent playing Halo over XBox Live. The mass success of the God of War franchise in the West also told Capcom that this gold mine of a market was ready and willing to enjoy some classic hack and slash action gaming.
The decrease in local sales gave Capcom the idea that they needed to begin outsourcing their properties to the West so they could appeal to a larger market, which led to such projects as Lost Planet, Dead Rising and Bionic Commando being made by Western studios. This was largely the brainchild of Keiji Inafune, nowadays known for the utter disaster of the Mighty Number 9 Kickstarter game. Inafune had a mindset of “doing the same thing is going to get us the same results (if we’re lucky). Let’s try something from a different perspective.” Unfortunately for Inafune, his different perspective failed to set the world on fire, with only Dead Rising proving to be a success and making it into the 8th console generation when handled by Capcom’s new Vancouver team, and even that series has suffered some fatal blows due to the poor launch of Dead Rising 4.
Even though Inafune cut ties with Capcom in 2010 (a month after DmC was announced), his idea of Westernizing several dormant properties was still in effect and Devil May Cry became one of the franchises that was outsourced. British company Ninja Theory, known for their games Heavenly Sword and Enslaved Odyssey to the West, were the company Capcom gave a phone call to. While known nowadays more for Hellblade, back in 2010 Ninja Theory were known for two very simply action games that relied more on their stories and usage of motion capture and facial captures to fill in the gaps. What didn’t help was that in the interim period between 4 and the reboot, DMC1 director Hideki Kamiya had since formed Platinum Studios and proven themselves to the West with Bayonetta, a game hailed by many as a spiritual successor to the DMC franchise.
Capcom had faith in Ninja Theory to translate DMC’s vision to the west, and as such at TGS 2010, the first trailer for DmC Devil May Cry was released and... well the rest is history.
The fanbase’s hackles were immediately raised and knives were out within seconds of the launch trailer dropping. A series that had become known for its over the top cutscenes and wry sense of cheesy humor had been Westernized into another gritty, bleak product. Dante went from the goofball who quoted Shakespeare to a gravelly voiced methhead who smoked. And for a series that prized itself on action and combos, that no proper gameplay was shown at the reveal was a worrying sign. The reveal trailer tainted the whole game right out of the gate; alongside Ninja Theory’s less than stellar track record with action games the fanbase was ready to hate this game on principle if it followed what had been done to Capcom’s other franchises that went on a foreign exchange trip.
Being fair to Ninja Theory though, several extenuating factors must be addressed. Among them is series director Hideaki Itsuno’s admission that he didn’t want to do Devil May Cry 5 yet after having worked on three straight games for the series out of concern that he would suffer from burnout. He wanted to go off and finally make a passion project he had been dreaming of for years in Dragon’s Dogma, which launched in 2012. Additionally, Ninja Theory did try and make a more faithful rendition of Dante, one who even kept the white hair and vibrantly red jacket, but these initial designs were shot down by Capcom, who told them to “go crazy.” In fact one of the people who rejected the designs that were close to classic Dante was Itsuno himself, who saw little point in Ninja Theory just copying Dante’s look if the whole point of the project was a new approach on Devil May Cry.
But the fanbase at the time didn’t know that Capcom were actively encouraging Ninja Theory to experiment, and what didn’t help was the quotes coming from the game’s director, Tameen Antoniades, which would prove to be a series of disasters that plagued DmC’s PR campaign. Tameen, put bluntly, wasn’t ready for the backlash to the game and its visual style and shot back at the fans. When asked by Venturebeat how he felt about the fan reaction to the TGS trailer, Tameen “took a drag of his cigarette and without blinking or pausing to exhale the smoke from his mouth, said: ‘I don’t care.’” People began to mockingly compare Tameen to Dante as seen in the trailer, which caused some fans to question if Tameen had used his own likeness as the basis for Dante.
And unfortunately for Capcom’s PR team, he didn’t stop there, mocking Dante’s original design in a later interview when saying that what was and wasn’t cool had changed in the years since DMC1: “If Dante, dressed as he was, walked into any bar outside of Tokyo, he’d get laughed out.”
I’d like to remind you that Tameen as director of the project likely signed off om some of these alternate concepts for Dante and keep that in mind whenever Tameen or a Ninja Theory staff member talk about A) what is and isn’t cool B) Original Dante’s character design.
The fanbase didn’t exactly make a good case for themselves after the game’s announcement though, with Ninja Theory reporting that they received death threats from some more hardcore fans. It still doesn’t make Tameen admitting he didn’t care if his game sold “a thousand or two million copies” look stellar, nor his derisive attitude towards the original series and its depiction of women, mocking Lady and Trish as “prostitutes with guns.” Ironically, despite being insistent that he’d made the game he wanted to play, Ninja Theory did dial back on methhead Dante, redesigning his model to be more beefy and replacing his voice actor, alongside redoing some scenes to make Dante crack more jokes.
On a technical level, hype was low from the hardcore fans due to simplified combat and, more egregiously, the game being locked to 30FPS on launch unless bought on PC which offered an upcapped framerate. For those unaware, all prior Devil May Cry games had run at 60FPS, including DMC4 which had come out some years earlier on the same console. 60FPS was a requirement by many pro players due to how it made animations silky smooth, so DmC being capped to 30 was an immediate red flag. Suffice to say, the fandom was ready for DmC to be a disaster at launch and began prepping their funeral pyres.
2) Gameplay
Early reviews for DmC were quite positive, with the game earning a Metacritic rating about even with DMC4, but the fanbase were far less forgiving. The 30FPS framerate lock outside of the PC port (which was admittedly one of the more polished ports of 2013, as covered by the late and great John Bain) had tainted the well pre-release and then came back with a vengeance to haunt the console launch in 2013. Without a lock on system, movement felt sluggish compared to the other games, hurting the flow of combat.
Difficulty was a major criticism of the game from long-term fans, particularly pertaining to how the style rank system rewarded damage done over pulling off varied combos. Whereas in the older games the player was punished for repeating moves over and over, DmC’s style ranks were so easy to abuse that so long as the combo was never broken due to taking damage, achieving a SSS rank was child’s play. Aquila’s Tornado and Arbiter’s Trinity Smash were especially broken in this regard.
Being fair to the game, it did introduce several mechanics that were later incorporated into DMC 5 in 2019- enemies get a subtitle during their first appearance (taken from Bayonetta), weapons getting a slight glint when the player pauses to let them know they can launch a pause combo attack (also taken from Bayonetta) and a dynamic soundtrack that racketed up the higher your style rank got, alongside the killing blow at the end of a fight getting a cinematic camera angle. These are all features that were genuine improvements over Devil May Cry 4, and while Bayonetta likely paved the way for most of these improvements, DmC still served as a test-bed to experiment on their integration with Devil May Cry as a whole.
The level design was also a huge step up from the earlier games. Dante’s whip functions made platforming far more varied that it had been in prior games, and these new traversal mechanics allowed for the level designers to stretch their legs. DmC arguably has, even in light of 5, some of the best platforming in the entire franchise, and a gorgeous color palette in some areas when Dante is in Limbo. Gothic European cities were cited as a huge influence by the team, Barcelona in particular, and it shows whenever Dante is outside as he gets dragged into Limbo. The idea of the city itself being a weapon of Mundus that tries to kill Dante is inspired, with obvious homages to Inception, and allows for the designers to make environments that at the drop of a hat can try to kill Dante. The team did their best to bring their unique aesthetic mixture of grunge and color to life, and even goes through a full color script. The downside is that exploration is rarely allowed beyond side paths that lead to collectables, meaning the player is on rails for much of the game.
DmC’s largest gameplay addition is in Dante’s Devil Arms. As he progesses through the game, Dante absorbs angelic and demon weapons from the bosses, gaining Angel Weapons that serve as fast crowd control, and Demon Weapons that are single-target but heavily damaging. Both of these sets of weapons are accessed by holding a trigger button during combat, allowing Dante to fluidly switch between weapons as the situation calls for it. One of my personal favorite applications of this tactic was to use Rebellion’s opening two slices to lead into Arbiter’s Trinity Smash as it was easier for me to read the above-mentioned glint tell on Rebellion. Alongside Dante’s firearms, it gives the player eight different weapons to switch between in combat, allowing for some unique combo potential, albeit potential that isn’t as deep as the original games. Dante losing his styles from DMC3 and 4 alongside the unique moves from those styles like Royal Guarding and jump cancelling was a particularly heavy blow for the hardcore fans, to say nothing of the revulsion generated by the color-coded enemies who could only be hurt by specific weapons.
Another heavy blow for the fans was the handling of Dante’s Devil Trigger, which gives Dante his traditional color palette, slows time to a crawl and gave Dante an attack and speed boost, alongside automatically sending most enemies flying into the air upon activation. The air-boosted hurt the usage of Devil Trigger in the long run, as it reduced whatever encounter it was activated in a stomp for the player- even Dante’s basic combos could tear through enemy health with DT active. Devil Trigger in the original games was a mixture of emergency button and power boost, but here it just serves as an “I win” button on whatever enemy irks you today.
And yet for all that can be said of DmC at launch, it could have been worse. Despite being busy with Dragon’s Dogma, Itsuno still served as an executive producer of the reboot and often gave Ninja Theory advice on areas to improve the gameplay mechanically. One such story goes that Itsuno saw a design for an enemy with blades in its arms. Upon asking what purpose the blades served in combat and being told they had none, Itsuno ordered that the blades be removed. Capcom producer Motohide Eshiro later noted in a Famitsu interview that Ninja Theory had to be reigned in on several occasions in spite of the “go crazy” approach given to them in early design, in order to avoid the game receiving a rating that could potentially stonewall it being sold in physical stores in Japan.
Ultimately the gameplay failed to impress for DmC in 2013, which reflected poorly in its sales. Capcom initially hoped for DmC to break 2 million units like DMC4 had back in 2008, but then quietly lowered the projected sales to 1.2 million. Rumors circulate to this day that Capcom were so desperate to boost the game’s poor sales that when DmC was part of the PS+ membership offer in January 2014, Capcom counted PS+ downloads as part of the sales for the game. In a financial report for 2013, while not speaking of DmC by name, Capcom spoke of a "delayed response to the expanding digital contents market," "insufficient coordination between the marketing and the game development divisions in overseas markets," and a "decline in quality due to excessive outsourcing." Capcom would only report in June 2018, a full five and a half years post-launch, that DmC had met the original sale goals of 2.3 million units. But it wasn’t the gameplay that ultimately turned off the fans and prevented Capcom’s sales pitches from becoming reality. No, that matter fell to the story.
3) Story
DmC’s story isn’t so much a straw that breaks the camel’s back, as it is an anvil. Regardless of your opinions on the gameplay, the story is where DmC comes to a grinding, screeching halt and fails to capture any of the essence of what made Dante and characters from the original setting interesting or even cool. Before we dive into the narrative itself, we need to discuss what started the controversy back in 2010 at TGS, and that’s Dante.
Dante is simply not likable in the reboot. While the original Dante was a goofball and a bit of a jackass, he always backed up his actions with flashy deeds and was ultimately a good-hearted man. In this setting, Ninja Theory try so hard to make Dante cool and badass that it loops around and makes him look like a petulant child’s version of what’s cool- a hard-drinking loner who has threesomes with strippers in his trailer by the amusement park. Dante in DMC4 threw Shakespeare quotes out at Agnus, while Dante in DmC screams “Fuck you!” at demons and writes profanity on clipboards. Nothing about Dante carries that effortless swagger that the original had. His smug, IDGAF attitude tries to make him cool and more fitting for the gritty tone but it’s so different from the original Dante that the subsequent tonal clash makes Dante a much more poorly written character. Again, this is something that must be put at Capcom’s feet and not Ninja Theory, as they were the ones telling the developers to westernize Dante, but the end product stills fails to match up with what came before.
While Dante does have an arc over the game that sees him develop concern for the people close to him and humanity as a whole, the characterization and framing regularly undermines his arc. Dante is written as the archetype of “Jerk with a heart of gold,” but as a direct violation of a core rule of this character- that they must be fun to view and see their antics as an audience member- Dante fails to meet this tenant and it makes his obnoxious, smug and asshole moments taint the character and make it difficult to care for his struggles. Rather than see Dante’s dark backstory that puts his behavior into context and makes you understand why he’s so sullen and bitter, the audience just sees Dante being a smug jackass, and one who takes himself too seriously to be fun like mainline Dante. The one time I buy that Dante genuinely cares for other people is at the Order hideout raid when he stays in order to guide Kat through being arrested, and stays with her as the SWAT officers shoot her and beat her unconscious. His facial expression sells his anguish at seeing Kat be brutalized like this and it contains the best acting from Tim Phillips.
Ironically, despite how hated Methhead Dante was, I do have to wonder what the game would have been like had the developers stuck to their guns and committed to their original idea for the character- someone with psychosis who has no clue if he’s actually seeing and killing demons or if he’s just a mass murdering lunatic. It might have been even worse or it could have made the game work. It’s probably for the best we don’t know what Methhead Dante would have been like, but part of me can’t help but wonder.
It’s important to understand all these problems with Dante, since as the protagonist, the story partly rests on his shoulders. While older Dante had the charisma in most of his appearances to be able to sell the weight of a story moment when he stopped fooling around, reboot Dante’s heavy angst focus means that feat is harder for him to accomplish, and it doesn’t help that his supporting cast are less than ideal.
I mentioned earlier Tameen’s “prostitutes with guns” remark aimed at the DMC female cast, and I think it’s amazing how little self-awareness he must have had to say that when his own story’s approach to female characters is frankly insulting. DmC has one of the most sexist stories I’ve yet seen in any media, and it’s galling when compared to the mainline entries, DMC3 in particular. Kat, Eva and Lillith are all plot devices, Eva being long-dead and existing just to give Dante motivation to kill Mundus, Lillith being the stereotypical sexy villainess who gets reduced to her womb, while Kat is basically the subject of a snuff film with how she gets brutalized by the plot and the camera makes sure you see all of her injuries in extensive detail. And this all goes without saying how the second act revolves around the two female characters in the narrative being traded like Pokemon cards only for Vergil to perform the now-infamous sniper rifle abortion.
It doesn’t matter what joke you’re making in your head right now, it’s still not half as tasteless as this actual scene
Speaking of Vergil, his depiction in DmC is genuinely upsetting and while I’ve seen people argue for Dante’s arc in the reboot, Vergil is almost universally despised and seen as a black mark on the prime version of Vergil. Putting aside the sniper rifle abortion, Vergil is just not written well and he never gives the impression of being powerful. Vergil’s opening scene has him say point-blank to Dante “I’m powerless to stop you,” words that should never flow out of the mouth of anyone claiming to be Vergil. It doesn’t get much better as throughout the game, Vergil hands all the major physical parts of the plan against Mundus to Dante to preserve the secret of Vergil’s Nephilim heritage. The problem with this is that Vergil subsequently never gets to show his stuff in a fight until the very end of the game when he fights Dante and suddenly has a lot of his moveset from the old series transplanted. It makes moments like Vergil hiding behind a barrier at the hands of one demon that Dante has to kill undermine his character and make him look like a coward, to say nothing of his awkward heel-turn which just shows up for the sake of having a final boss. Compared to the depiction of Dante and Vergil’s rivalry in Devil May Cry 3, which was amazing on a thematic and character level, DmC falls flat on its own shoelaces. And the character Vergil gains through his DLC is just further unpleasantness as he rips off Bleach and the Hollow Ichigo fight wholesale. Vergil is just a mistake in this game, and alongside Dante is the cardinal sin in its writing.
Mundus represents a lot of the larger problems with DmC’s story, in particular its on-the-nose message and symbolism. The game is so focused on making sure you get the point that “Hey, we’ve seen this niche film called They Live and it’s the sickest shit also FUCK THE MAN, CAPITALISM SUCKS, WAKE UP SHEEPLE,” that Mundus doesn’t really get to be a proper villain. He’s just this stereotypical slimy corporation guy, with one slight hint to his character in that he’s obsessed with continuing his lineage. The problem is that his lack of writing makes him boring and one-note, a cliche rule-the-world dictator that’s been done to death. He’s not even a major threat in gameplay, his boss fight just being a giant blob monster. It’s visually drab and has the most boring boss fight in the game. Mundus may not have had much personality or screentime in the original DMC1, but he made up for it with a powerful presence that made him feel dangerous. This Mundus is just a bald guy in a suit. The only fear he puts in me is the fear that I’ll drop my controller when I fall asleep.
DmC’s story is a mess. While structurally well-put together, its dialogue is often weak and cringeworthy, most of the villains have no real staying power beyond Barbas, Vergil is a waste of the character name, Kat and Lillith are plot devices and Dante is just a jackass. It’s a cast of unlikable people being unlikable jerks to each other and when the story it’s making me sick with how repulsive it can be with its tone deaf themes and sexism, it’s putting me to sleep with how fucking dull it is.
4) Definitive Edition
The post launch years of DmC weren’t kind to Ninja Theory or Capcom. Capcom retracted their Western development philosophy after a string of flops resulted from it, while Ninja Theory became the whipping boy of the action community for several years post-launch, which led to the now infamous GDC presentation where Dante was photoshopped onto scenes from Brokeback Mountain by someone who had no hand in designing Dante’s old costumes:
Revenge, evidently, is a dish best served cold
What didn’t help them was that 2013 also saw the launch of Metal Gear Rising Revengeance, Platinum’s take on the Metal Gear franchise that quickly gained the adoration of the action fanbase while leaving DmC in the dust. According to Dante’s voice actor Reuben Landgon, Itsuno apparently was extremely close to retiring after DmC, and Capcom had to offer him the chance to finally make DMC5 before he decided to not quit (though this story has been disputed by Capcom USA producer Matt Walker).
Capcom, like many publishers, has taken Sony and Microsoft both refusing to have backwards compatibility in the PS4 and Xbox One as an excuse to re-release many of their old titles on the new console platforms, often slapping a new coat of paint onto the game and potentially adding achievement/trophy support and calling it a day. In the case of DmC though, the team went above and beyond in solving many of the mechanical problems that players had complained about in the following two years.
Released in March 2015, DmC Definitive Edition was handled more by Japanese side of the Capcom team, and they set to work on making DmC more mechanically in-line in with the mainline entries, as covered by this extensive changelog. 60FPS was an advertised feature on the box, Dante got multiple costumes that let players play with white hair, the style rank system was retooled to punish repetition more harshly and a slew of balance changes were made to the core game- some even based on PC mods players had made of DmC’s original PC port like a lock on function, though sadly the adventures of Donté, el exterminador de demonios didn’t serve such a function.
Rest in piece, you brave soul.
The Definitive Edition goes leaps and bounds in solving the pressing issues of DmC. With the combat balanced and framerate bumped up, the combat had a much better flow to it. In particular the addition of a new mode, Must Style, where Dante can only damage enemies when he has an S Rank or higher, received a warm reception from the fans to the point where it was hoped that DMC5 would adopt it. With the DE upgrades, DmC goes from a flawed game with potential to being one of the best attempts by the West to emulate Devil May Cry’s frantic, stylish mode of gameplay while adding variety to how the combat and level design was handled. But even two years on, the damage had been done; while Definitive Edition was well-received by hardcore fans, it still failed to set the world on fire sales wise, and in fact was outsold by DMC4′s own HD remake that launched that year, even though the Special Edition was a digital only purchase outside of Japan. In fact, DMC4SE’s sales were so strong Capcom noted them as being behind the company having a good financial quarter during 2015, which many saw as an ironic nail in the coffin for any hopes for the DmC universe getting continuation.
There was no saving the story unfortunately, barring removing Vergil’s laughably pathetic fedora and one especially cringeworthy line from Lillith (”The world is at last your bitch, as am I. Nothing left, but to grab it by the hair, bend it over and-”), which means that much of the issues that DmC’s story presented are still haunting the overall product. One new scene added in the game has Dante calling out Vergil for shooting Lillith and causing countless deaths from Mundus’s rampage, but the scene was itself criticized for missing the point in the fan anger to Vergil’s .50 caliber coat hanger. And the further away the player and time gets from DmC’s outdated-at-launch messages and symbolism, the more the script just fails to entertain or educate, leaving just apathy and the ability to mock it.
5) Conclusion- Left in Limbo
DmC Devil May Cry is... alright. It’s not the worst game I’ve ever played and there’s far too many good things here for me to even call it a boring game. The level design and color palette has real moments of beauty, the combat system is a decent showing from Ninja Theory with Capcom supervision and the Definitive Edition showed that the teams from both cultures acknowledged the feedback and made a more mechanically satisfying game to play. DmC is one of the best Western attempts at emulating the over-the-top action of Japanese games alongside Darksiders 2 and does deserve credit for being a satisfying experience to play.
Where it falls apart is whenever control is taken from the player. This story is just terrible and wrought with bad choices that haunt the entire experience and taint the game by association. DmC’s cutscenes are almost slimy in how detestable they are, and it is odd that they inspired such loathing from me on my first run while I was left feeling nothing towards the entire cast other than pity towards Vergil due to what had been done to him on a writing level. I must repeat that I have never played a game as derogatory in its depiction of women as DmC and I pray I never will.
DmC is a flawed experience, perhaps one that you should experience yourself so you can formulate your own opinion on the matter. I wouldn’t recommend it for full-price but if you see it on sale for ten bucks, you can do worse- if nothing else, get some friends over and laugh at the story to get past the cutscenes and onto the mostly-decent gameplay. But you can also do a lot better, being honest. Ultimately DmC is this weird relic of Capcom’s attempts to branch out into the West, and one that ultimately just.. happened with no real lasting impact. Itsuno went on to make DMC5, Ninja Theory and Tameen redeemed themselves in the eyes of many with Hellblade and then got bought by Microsoft, while Capcom finally started to turn around and starting with the 8th console generation, made a concentrated effort to return to the “Capgod” reputation that they had before the 7th gen. Everyone came out of this story with a happy ending and got what they wanted, but that leaves DmC as this odd relic of a weird time in gaming, albeit one that certainly made... memorable experiences.
Thank you for reading.
I guess a million years just comes in at... about five or six.