Devlog 04
New Project -- E.E.P
So I have a new project in the works. Something different in mechanics up just as exciting. After bouncing around some ideas with my bros AKA Dev team for a few hours we came up with a which we think will be a fun and simple take on turn based battle systems with rogue like elements.
Theme of the project is Anti- Hero. So the tag of the story, well my interpretation is.
‘In a human ruled land, you, a horde goblins live out your lives in deep cave away from surface dwellers doing the usual goblin things. When suddenly an explosion echos through the cave and a giant hole is blown into the ceiling. Waves of mighty heroes swarm in from the surface. Claiming goblin heads and sacks treasure as they travel deeper. But you are horde and won’t lose your home to surface dwellers.
Recruit, find, equip, battle and die. Travel through the burrows and push the humans out‘
Once that was decided we built upon our roles were assigned and fun issues, time to model some goblins and humans.














