Ja Cobby said I had to do this
Question01: What was the aspect you enjoyed working on the most? What was it about doing that thing that you enjoyed?
I loved everything about it but mostly I was just happy to do things that were what I wanted to do more and improve on such environment art / Level design. Though our concept of the overall environment looked changed from our previous endeavours we kept going forward and in the end got something I was quite proud of. It felt like a full-fledged game with intro, outro and a neat little UI menu. I also really enjoyed my team, I felt comfortable in it. It really helps out my mentality to projects when the synergy kicks in. And we were able to pick up the slack when others were sick.
Question02: What might you do to continue getting better at what you enjoyed doing?
You mean continue to love and do. I would keep my environment art / Level design and concept practice going. I would really like to a design a small town and eventually a city if possible. Someday, if possible do a fusion of eras, similar to the Bioshock series. Texturing is a big thing which I feel is of low standard when I do it, so I will jump into substance designer / painter more. And I have been introduced to procedural generation in Houdini which is another pursuit of mine. I would want to do character stuff but on the side, make it more of a free time practice than a I want this for the rest of my life.
Question03: What did and didn't pan out how you thought it would. What might you do to address this in future projects?
Okay mostly it was the change of concept we definitely decided on a scary slender type game with narration but what we produce and style which I was really happy with. Sticking to a concept would make things more industry standard. Like direction changes a very major things other than replacing a tree. Another thing is we definitely collapsed into the more ideas turmoil near the end. We had so many things we wanted to put in it pushed our deadline. But crazily enough we did manage to get what we wanted to get in there. However I would like to avoid that if the project is big enough.