Digital Creatures Assessment 2
Final design with notes of materials used for clothing:
I could not think of a good design for the shoes so I will develop them as I create the character
While creating the geo for the clothing I ran into some issues while creating the gloves and will need to see the tutor about it.
I’m happy with how the detail is coming along, I have run into some issues with the shoulder pads though and will need to see the tutor about this.
High poly character turnaround:
I’m very happy with the textured result however, I have run into issues when it comes to exporting the textures and the normal map for several areas. These being the body, one layer of the shoulders and the brackets for the back and front straps. I am not sure how to fix this as nothing I have done to correct it such as importing a new low poly or changing output types has worked.
Rendered character turnaround:
I am very pleased with the end result of this project, however, after doing the textured render I noticed that the nipples do not really show on the model as well as they did in Mudbox. If I had time to render this again I would make the nipples a pale pink similar to the lips so that they are actually noticeable. That being said however the lack of nipples does not subtract really for the design as they could also be under the chest straps of the armour.
I decided to do the playblast and render without the helmet as only the faces happy, angry, fear and sadness can be read properly with it on. Eyebrows have not been included in the model as when the helmet is worn they cannot be seen. But I think the facial expressions still come across properly.