(This first quest is technically optional, but only available in summer!)
In the weeks following Enurado's opening, members of the Order Errant, the inter-dimensional voyagers have fallen ill to an unknown malady. They're prey to strong feelings of nostalgia, crying, staring into space..without reason or rhyme.
Speak with Doctor B'Boing at the Voyagers' Tower at [-22,-24] about the illness, and listen to him talk about his efforts to find a cure. The Doctor believes the key lies is draconic blood, as dragons purportedly can travel through dimensions. If you choose to help him, you'll begin [The Joys of Nostalgia].
Head to the island of Vulkania(only during the summer, of course) and speak with Olivia Frange at [-48,44] to end the quest and start..
[Taking Blood] requires you to take blood. Not only from the sauroshells on the island, but from the two bosses, Grasmera and Grozilla. Which shells and bosses you'll need to fight depend on your level(approximately):
~101-150:Mature shells and Tired bosses
~151-200:Venerable shells and normal bosses
Handing in all 40 blood samples from shells, and both samples from the boses, earns you an amazing 100 orichor and completes the quest.
You might notice something new at the village zaap: a Krosmoglob! Update 2.19 to Dofus brings in the Divine Dimensions, and the Order Errant which will help you explore them!
"Exploration leads to experience, experience leads to knowledge, knowloedge leads to an understanding of the Krosmoz."
~Explorancient
The first new character you'll come upon is Sergent Zlatzom at [-22,-24]. Zlat has a proposition for adventurers like you who want to broaden their horizons. The Order Errant have recently decided to work with adventurers to explore far-off lands, So, what do you say, are you ready to set new foot on new soil?
If you are, you'll begin the quest [Enjoy Your Trip] which will teach you about the order of the Dimensional Travelers and their HQ. Once inside, introduce yourself to Colonel O'Whel and tell him Zlatzom sent you. Incredibly, the Order's mission is to set foot into the private domains of the Twelve themselves, the Divine Dimensions, in order to further their knowledge of the world. And these worlds are dangerous places indeed, so the Order place just as much importance in action as reflection and analysis. Looking you over, Colonel O'Whel sees you have potential to be an ally of the Order, and tells you to get approval from the guide, leader and founder of the order, Explorancient.
Present yourself to the unique green woman. Detecting in you something special, she'll ask you if you're ready to serve the Voyagers/Order in pursuit of knowledge. Say yes naturally, she doesn't need to know you're really just doing it for the Nidas set.. She then sends you back to Colonel O'Whel to begin your initiation.
The Colonel will start by giving you a bit of background information. The creation of the portals they use to access the Divine Dimensions is a very complex feat powered by a technomagical generator which runs on a material called 'Orichor'. They need a great amount of it to travel, and you and other adventurers are going to help provide them with it! He tells you to meet Kyper the Collecter(who is also in the room and in charge of holding the Tower's orichor) and then to report to Captain Gladis for your first mission.
Hystik will tell you that she can safely store orichor you find, and will gladly reward you for it(she can sell you things using the ore as currency). She also tells you how Orichor is a high-energy material, and only found in the Divine Dimensions, which is why it's a reward from the quests there.
Time's a wasting, so visit the next room by stepping into the glowing red Star Trek-esque transporter. Welcome to the Portal Research Room, where things start to get interesting. Speak to the woman with the hand that's on fire to complete [Enjoy Your Trip] and start your first mission: locate a portal to Enurado and meet with the outpost there. As the conversation finishes, you will begin the quest [The Entrance to Enurado].
Don't forget to pick up every quest you see here, you'll save yourself the trouble of having to exit and re-enter the portal multiple times.
(Update 2.23 Xelorium brought some changes to this page. Combat modifiers do not change when portals move.)
Unlike a regular treasure hunt however, there are two main differences. A portal hunt concludes on the same map for all those searching for it, because everyone on the server can use the same portal. On that note, the second difference is that a portal hunt can end prematurely even if you don't make any mistakes. This happens for two reasons: Portals last at most 24 hours before changing position, and can only accept people entering 128 times before moving. Once the count reaches 128 or the 24 hours are over, the portal hunt must start again.
(With update 2.23 modifiers are changed. They can, for the most part, be safely ignored, and are meant to only provide bonuses.
These modifiers change once the toughest boss of the dimension has been defeated, and rotate on a set list rather than being random.)
The divine dimensions are places that seem to defy understanding and surprise us in different ways. One distinction that sets them apart from the world of the Twelve are the combat modifiers or bonuses, which affect every single fight you'll have in a dimension. They can affect allies, enemies, or both, and are usually made to be balanced. If ignored, the bonus can make a fight too hard or impossible , but if properly taken advantage of, a bonus can make a fight much easier. The modifiers affect not just the starting enemies and monsters, but also any sort of summon or monster that joins the fight.
Here is a list of the bonuses that exist so far:
Common modifiers: these modifiers can come up in any dimension; some modifiers only appear in certain dimensions.
~Explosive Disappearance:
When an enemy dies it deals fire damage in a 2C AoE around it, equal to about 50% of its max HP(in the centre, so 40% next to it). This does less damage to its allies(about half). Only harms enemies
~Invigorating Pushes:
When an opponent receives pushback damage, once a turn, he heals allies near him.
~Power Cycle:
Enemies have 50% more HP. Allies deal 25% more damage every round starting round 2(round 3 they deal 50% more damage, round 4 they deal 75% more damage..). The damage bonus resets every 5 rounds.
~Long-Range Liaison:
When an opponent is attacked, 20% of the damage they receive are dealt to opponents located at more than 10 range from them.
~Incapacitating Invocations:
Damage dealt by non-static invocations remove one turn of status effects from opponents.
Enurado modifiers:
~Incapacitating Movement:
When an enemy is picked up, pushed, pulled or swap it gets -1turn to its buffs.
~Measured Distance(changed):
Opponents lose 1 MP when they are attacked in close combat, limited to -3mp. Allies suffer 20% less ranged damage.
~Hurtful Hindrances:
Opponents lose additional health points with each MP loss they suffer(based on current HP).
~Invigorating Solitude:
Each time an ally starts their turn, if they have no ally within 5 cells, they are healed by 10% of their vitality.
~Solidarity:
At the beginning of every turn, characters are healed depending on the number of allies within 3 cells of their position.
Srambad Modifiers:
~Low Blow(slight change):
Allies deal 25% extra damage using summons, bombs, glyphs, poisons and traps(indirect attacks)
~Evasion:
Melee/close combat attacks push enemies back by 3 cells.
~Berserker:
Allies with less than half HP at the start of their turn deal 33% more damage.
~Dangerous Game:
Allies place a trap underneath them at the start of each turn. This trap deals damage in a random element to enemies, and does not affect Allies.
~Larceny:
Allies' melee attacks(1 range) steal HP.
Xelorium Modifiers:
~Enemies lose HP when their AP is removed(based on current HP).
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Continuing on from the first post..With the quest [The Entrance to Enurado] started, click the console in the south-east part of the map to start the portal hunt. You can check the previous post to help you locate the portal, or ask around to see if someone else knows where it currently is. Either way, once you're on the same map as it, click on it and select Use to enter Enurado!