I was wondering if I could request a diety? If so may I request a goddess that is for the Gith what Moradin is for the Dwarves?
Deity: Urania, The One Who Names The Stars
Hear me, brothers, sisters, my fellow orphans of the vast,
We are lost, but we are not forgotten,
The Bright Maiden has set a Star Burning for us,
And she calls us Home
The wild unknown and the simple laws that govern the universe, the cold embrace of space and the warmth of distant stars, the mystery of the infinite horizon and the knowledge of your course through it: The goddess Urania is a being of contrasts. Patron to astronomers, navigators, and any who find themselves alone with only the stars for guidance, the bright maiden is called upon by many who sail the astral sea to bless their journeys into the vast cosmos and to guide them back home again.
Legend says it was It was the Gith who found her, aboard a lost and aimless refugee ship too full of desperate souls who’d just escaped from the tyranny of the ilithid. They saw a stranger cast adrift in the void, and though they did not have enough to go around they cast out a line and pulled her from the void because the thought of leaving anyone behind without hope of rescue was too terrible to bear. In rescuing her they rescued themselves, for when the captain gave up his ration of water the goddess awoke with her eyes full of grateful tears, whispering to him of a course towards sanctuary just as a new star flared on the horizon.
Since then it has been tradition among the Gith ( and those who have learned the art of astral navigation from them) to keep a star shaped lantern burning in the goddess’s honour, and to rescue any they find adrift, no matter who they might be.
Adventure Hooks:
Knowledge of the stars is sacred to those who follow Urania, whether it be in charting new courses through the astral sea or divining the movement and influence of celestial bodies. An acolyte of such an order believes she’s had a star-granted vision of a previously unexplored reach of the astral sea but her superiors won’t let her mount an expedition as much of the nearby territory has a reputation for being dangerous, or downright hostile. To this end she hires the party to help her go delving a long abandoned archive-moon in the hopes of discovering ancient records that her research hints might just contain a means of traversal through this hostile stretch of space.
Much ink has been spilled over the potential connections between the bright maiden and Nyx, matronly goddess of primordial darkness, with most scholars agreeing to disagree as to whether the goddess are enemies, aspects of the same being, or somehow related. This debate comes to a head when a night-shrouded acolyte of Nyx steals the star lamp from the vessel of a famous spelljammer captain on the eve of an important voyage, darkening the lamp with occult magics to use in some mysterious ritual. Both men are, as the party discovers after being hired to recover the lamp, brothers, and as their pursuit goes on it becomes wildly clear that the two goddess are having some kind of a wager over the outcome of the theft, subtly influencing events in their own favour
Along their travels, the party discover a reinforced capsule containing an ember of celestial fire, a nascent star that some enterprising mage plucked from the sky in an attempt to tap its power. The item is tremendously useful, (acting as a pearl of power that refreshes after short rests), but in moments of channelling the star’s energy the attuned creature is more and more filled with feelings of loneliness and need to return to a home they’ve never seen before. The ember is alive, if not sentient, and longs to be returned to the patch of sky from which it was stolen. Doing so can be quite an undertaking, but will reward the party with the Bright Maiden’s favour in the process.
Titles: The Bright Maiden, Lady of Far Horizons, The Infinite,
Signs: The appearance of new stars, astronomical lines and diagrams appearing in the sky, a sudden awareness of a heading leading either home or into the unknown
Symbols: A star and sextant or other tool of navigation, lantern with star iconography or burning with celestial fire.
“Pray to your Gods of Shore and Tide, child of the land. These waters are not for you and they will not hold you when your little boat sinks beneath the waves.“
-Eelgrin the merrowguide
To hear the sailors tell it Lysthazo, goddess of merfolk and those places of the ocean unsullied by the land, defies what most would come to expect of a deity by scorning those who invoke her in prayer. She is a goddess of take, not give, and the best one can hope for is to offer silent deference and hope that the seas are calm tomorrow. Still, that does not mean Lysthazo does not have a following among whalers and those others who spend too long far from friendly ports, who settle into a love-hate relationship with the “Bitch of the Brine” as she delivers them luck with one hand and endless tribulation with the other.
Adventure Hooks:
Rumors in the harbor tell of a ship that beached itself some days up the coast, it’s crew so desperate to make land that they didn’t even try to aim for port. While exploring the hulk or questioning one of the crew, the party discovers hints that these sailors went ashore to a jungle island looking for treasure. They instead found the shrine of some terrible sea goddess which they desicrated in their search for plunder, earning the goddess’s wrath in the form of some great leviathan that’s been hunting them ever since. As it turns out, this leviathan is still on its way, and will likely raise the nearby settlement in its search for the cursed crew.
A spree of on-land drownings among the city’s importers and rare animal dealers leads the party to a mermaid cleric. Far from the sea thanks to a cleverly constructed driftwood wheelchair she has come seeking her niece who was abducted from their home and sold up river to decorate some heartless noble’s menagerie. The heroes are faced with a difficult decision: abetting a murderer in her rightious quest or siding with a kidnapper for a bounty.
Sorting through a great treasure haul, the party end up discovering a rune-carved conch shell that echos audibly with crashing waves. In attmepting to tinker with it and discover its purpose the party unleashes an unending tide of briny water that floods them out of wherever they happen to be staying and carries with it a mischievous elemental in the form of an octopus that steals the conch and scuttles off somewhere to hide. Now faced with the prospect of unchecked flooding from a source they can’t plug, the party must search the town for the shell while it’s many armed owner causes problems on purpose.
Those born beneath the waters have a very different relationship with the goddess, calling her the “artist in currents” and conceiving of her as the one who gives order to the oceans many cycles as she seeds life in those sheltered places where it can thrive. Coral shoals are her gardens, schools of fish the dabbings of her paintbrush, echoing whalesong the tune she hums while she works. Even then the merfolk, tritons, and Kou-toa who revere her do not think of her as a strictly benevolent goddess, as Lysthazo’s artistic bent is understood as one that prioritizes new work over old and though she attended to their peoples closely during the dawn age it is known she has set her interest on bigger things at present.
Lysthazo’s most infamous aspect is as the “Mother of Kaiju”, an inapt title as she does not birth the beasts herself, but instead spurs their creation in a series of deepsea trenches scattered throughout the multiverse. In these pressured depths she stokes engines of rapid mutation and accelerated darwanism, wrenching promising examples from their place in the foodchain to hurl out into the ocean at large and observe how they perform. There is vaugery in whether these monsterous emergences are truely the acts of the goddess herself or merely her most sunken and devoted followers spilling out into the wider seas.
Titles: She who is vast and vasterstill, Mother of Kaiju, The devil of the depths, “bitch of the brine” “dancer in currents”
Signs: collected water appearing unaturlaly deep such as in wells, streams, or drinking glasses. The spontaneous growth of coral or tidepool ecologies, aquatic animals developing bioluminescence or other strange
Symbols: A wide vessel overflowing with water, entangled or chimeric sea creatures,
Followers: Those who live far from land, merfolk, trion, kou-toa, and may other creatures of the deep. Biomancers of an aquatic bent, Kaiju groupies.