Deity: Boccob, the God of Magic for Magic's Sake
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It is strange (especially for those who view their relationship with the gods as transactional) that one might offer up prayers to a figure known widely by the epithet " The Uncaring". Why perform oath and ritual for a being that will not intercede on your behalf? Or grant you good favour in exchange for your sacrifices? Those that study the words of Boccob understand they have no need to beg for miracles when they have magic at their command.
Known to commoners as a god of magic, foresight, and balance, Boccob is not so much a deity as he was a great teacher, a philosopher-sage who's now ancient treatise on magic and council on it's use are as much an object of faith for many as a more ordinary god's scripture. In instructing his students how to be wizards, Boccob taught his students how to be good wizards, and these lessons form the ironshod foundations of innumerable magical traditions practised to this day.
Central to Boccob's teachings was the idea that magic was a path that must be walked to gain greater understanding, and that an adherent of this path should study, experience, and witness as much of its wonders as possible in order to become better arcanists, leading to the adoption of the open and unjudging eye as his symbol. Boccob himself followed this path to the outer planes and beyond, never to be seen again, leading many to credit Boccob with being the first mortal to climb the fabled infinite staircase, or perhaps even its architect.
Adventure Hooks:
Millennia after his (literal or figurative) ascension, a scroll containing hitherto unseen passages of Boccob's writings have been discovered in a crumbling library, setting off a disastrous chain of events as jealous archmages scrabble for the text like seagulls after a frenchfry. Their clashes are frequent, leaving the surrounding area scattered with hastily summoned servitors and all manner of misfired magic. Perhaps if the party is quick and clever they could sneak in and take the text for themselves, learning its wisdom or using it as a bargaining chip with one of these powerful spellslingers.
If it’s one thing Boccob’s Acolytes like almost as much as uncovering the arcane secrets of the universe, it’s proving their intellectual superiority by hiding their findings behind inscrutable riddles and logic games, the way The Uncaring did for his first pupils. Ledoran’s Labynthical Libram is an infamous example of this practice, a spellbook containing all manner of useful rituals and genuinely brilliant insights hidden behind a gauntlet of ciphers, mazes, and "gotcha" enchantments. Any self styled master of the arcane is likely to have a copy on their shelves, meaning that' it's only a quick looting spree away from ending up in the party's possession.
If "a wizard did it" is the answer to the age old question of "how?", "because they were listening to Boccob?" is the answer to the inevitable follow up of "why". Arcane crossbreeds, inexplicable puzzle dungeons, magical items amounting to bad jokes with bodycounts, all of these are created by The Uncaring's followers as a means of testing and expanding their abilities.
More of my adventures involving Boccob and his followers can be found HERE







