Deity: Yithini, Goddess of the Sublime Ascent
She cares nothing for words or oaths. The sound of one foot after another as you press on against adversity. That is your prayer to the one above.
Setup: Most folk have little trek with Yithini, as her domain over the sky and other lofty places is both physically and philosophically distant from their unassuming lives. Sure, one might offer a little prayer for better weather, but there are other, more accessible gods of rain and wind to make tribute to first.
This is just how Yithini wants it, as her patronage extends not only to those places that rise above others, but to people who seek to rise above their current circumstance to reach heights that others could not. Athletes, scouts, daredevils, and those who live in harsh climates all receive her favor, which often takes the form of a surge of supernatural vigor or inspiration just when it’s needed most.
These boons deliver a worshiper into Yithini’s second aspect: that as the steward of sublime enlightenment. Just as an arduous climb can lead one to observe beautiful horizons, or years of inquest might lead to a moment of transcendent discovery, Yithini’s philosophy of perseverance known as “the Ascent” promises a just reward at the end of rigorous trials.
Just like the sky she holds dominion over, Yithini is depicted in a multitude of forms, usually that of a mighty creature of the air such as a dragon, roc, or kirin. Othertimes she appears as a woman of indistinct features made of the stuff of the sky itself.
Adventure Hooks:
There are three great sacraments one can make to the lady of endless blue: complete a great physical undertaking that goes beyond the limits of what you thought possible, meditating in a tower open to the sky, and defeating a great beast of the air in fair combat. Imagine the party’s surprise when after climbing a mountain, discovering a fallen fortress, and defeating the beast nesting within that they suddenly earn the goddess’s attention. No sooner have they made camp for the evening and begun nursing their wounds does a windstorm pick up, buffeting the party before picking up the one of their number most aligned to Yithini’s ideology/most in need of her help and flinging them out into the empty sky. Buffeted by winds, the purloined partymember will hear a voice whispering a challenge to them, a greater feat of bravery and daring beyond which ascension awaits. Her message imparted, The goddess will deposit the hero serval dozen feet above a nearby mountain lake, the fall damage stopping just short of killing them but possibly giving them a wicked ache to remember her by.
A theological overlap exists between Yithini and Kord, lord of storms, being that both deities have domains associated with the sky and with achievement. Given that the priesthoods of both gods tend to favor action over ideological prattle, the general consensus is the two are sometimes rivals and sometimes lovers who none the less respect the challenge the other provides. Such a challenge plays out before the party when a fighting tournament they’ve been invited to hosts both an Aarakocra windcaller and a brawler who happens to be an unwitting saint of the storm. As the two get closer to a confrontation, the weather around town worsens, threatening to break out into an actual hurricane should the two clash. Both deities are pouring more power into their champion in a petty game of oneupsmanship that might do untold devistation should the two champions actually clash.
It’s common practice for exceptionally tall buildings to have a small statue of a dragon or other flying creature in an exterior alcove positioned near their pinnacle for luck, as this minor concession to the Zenith for the mortal intrusion upon her sky. When a cat burglar looking to infiltrate's a wizard’s tower accidently sends such a statue toppling to the streets below during his ascent, it ends up letting lose a chain reaction that not even the goddess could have foreseen. For one, the cat burglar managed to survive the air elemental summoned to punish his transgressions, which is now rampaging around the city’s lower district looking for the elusive desecrator. Two, the elemental’s sudden appearance in the wizard’s recently tossed study ended up scattering a large number of arcane research notes into the streets below, most of which is harmless scribbling but some rare scraps have actual arcane formulae on them just waiting to be set off. Third, all this chaos is going to draw the party right to one of the wizard’s rivals, who hired the thief to steal important relics and make it look like an overly ambitious smash and grab.











