Rockmaggedon: (mostly MM) Recolors and More Slaved Meshes for Waterfall Matching Rock and Super Stone Set
Kind of a strange upload for someone who plays an overall modern to minimally futuristic game with ren faire escapee rainbow barf sims, but I have a rock obsession in TS2. I was originally just going to clean up and upload some recolors and I made for myself of marvine’s meshes 3 years ago and a few slaved meshes, but it blew up into a bigger project.
All files are compressed with included swatches and additional previews.
Rock Swatch | Other Things Swatch
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The rest of the download information is under the cut since this post is a bit long.
I slaved natural deco/the waterfall showers to the waterfall rock and more artificial deco/functional objects to the super stone sofa. I edited the mapping on some meshes, and repriced a few things. I put the natural-looking deco rocks in the garden categories but there shouldn’t be any sorting surprises for the rest of the meshes.
I made matching recolors for marvine’s rock stairs and terrain paints for the textures that didn’t have any. A few meshes have additional subsets most of which I also made recolors for. I also made recolors out of whatever original textures weren’t done already and looked passable as seamless textures. There are some rock textures I didn’t use for certain things since they were already done. I included some of them (mostly terrain paint) to reduce the cc hunting. The rest are in the original super stone download.
Slaved to marvine’s waterfall-matching rock:
BB pip padio pebbles
Beck’s smaller waterfall shower- plant subset still slaved to original
earlypleasantview’s Strangerville Desert Rocks
Macarossi’s Pond in July Rocks- except BG waterfall with sound, found the shower sounds too strange
Murano’s Stone arch- grass/foliage merged and made recolorable
marvine’s waterfall shower- not sure why this wasn’t slaved to or the master for the deco rocks originally
Nengi65’s deco rocks
Sadepaivas’ AMR ice and underwater rock conversions
Wiccandove’s Skyrim cliffs
Slaved to Super Stone Set sofa:
Frac’s mud spa, fire geyser, simple and tall telescope rocks, and 2-legged/true dragon pet cave cages
Hydromancerx’s counting stones
jon119′s rock roof and wall
Nengi65’s rock spa and campfire
Shakeshaft’s Civilizations Diving board- now has wood and rock subsets recolorable
TNW and ethanmcgregor’’s Outdoor Living Stuff rock radio- has recolorable speakers
Sims2collage’s Wasserfällchen (like the holey pots fountain)- has recolorable grass, made water bluer
Newish meshes, all super stone slaves:
Franky’s pet cave edited slightly and with a bottom
Fur rug
Rock Mirror
Slaved version of Stones of Stepping
Slaved version of the Epic Fount- has recolorable metal
Misc stuff:
Fixed a hole under the fur in speedy’s rock sofa and loveseat which was only an issue with an invisible fur recolor
Recloned speedy rock grill- it now can also grill ribs and the coals don’t flash blue, but now there’s the grill lid noise
ClstlDrmr83′s windswept desert terrain paint increased to 512x512 texture
Meshes I cloned have BG and EP versions even though I’m not sure how necessary that is
All the meshes, except for the ‘new’ meshes, have the original GUIDs. Since almost all files are renamed, delete any original versions you have first.
Most meshes should be BG compatible except: non-BG pond waterfalls (NL+GLS), telescopes (FT), radio (AL), waterfall showers (BV), Epic fount (MG), pet cave, Wasserfällchen (Seasons)
Most of these meshes work best with seamless textures
DOT 09 Chaik (maybe typo of chalk?) and Rock Detail Light are new 3T2 sort of conversions by me
Credits aside from what’s listed above: auntielynds, Fabooguy at Deviantart, greatcheesecakepersona, Michelle, OhBehave, rockerduck, sasdad, suicideloversims, Voeille, windkeeper
Hood Deco Defaults Part 3 (and cliff texture defaults)
I figured I’d get the next round of these out. This time, the defaults are: bridge (since an arch and that plumbob statue thing are slaved to it), cooling tower, dutch windmill, farm fields, lighthouses, monorail track, observatory, power plant, radio telescope, radio tower, silo, stone bridge, streetlight, sunken ship, the 4 terrain effects, water tank, water tower, and both wind turbines. I also defaulted the neighborhood cliffs with the textures from greatcheesecakepersona’s placeable cliffs (although the maxis rocks just pick up the non-snow texture). I had to nuke effects on 2 cres’es and rename 2 deco pieces, otherwise these just replace textures and/or meshes.
Only 2 weird defaults this time: the stone bridge is a shed and the streetlight is a trashcan. The rest of the mesh replacements are similar to the originals in type. I did salvage some of the eaxis deco with retextures and mesh tweaking, although I’m not 100% happy with them. Monorail track has options between a retexture and invisible track. The trees are just silent-dragon’s egg hunt oak and walnut tree defaults with more vibrant fall leaves; the other states are unchanged.
The only slightly high polycount mesh is the 4.5k power plant. The main possible issue is that many textures are kind of high-res
All files, compressed with included ‘’’’swatch’’’’ for the defaults that have a choice of different texture options and previews.
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Credits for the meshes and textures I mangled to make these: Criquette, Chimerical, DeeDee, Freepik, GCKP, Hafiseazale, Icad, Limonaire, misty-fluff, myfreetextures.com, nuttydazesublime, Shasta, Slig, Subtlepatterns, Suicideloversims, texturise.club, and anyone I forgot to list
Update Dec 18: Redid the default for the non-effect wind turbine. This version is a mesh replacement with a rename and it won’t effect the in-lot functional turbine’s texture like the previous version. The main download has the new and old files or download just V2: Download | Alt
I forgot to take a screenshot in game so you get a Simpe preview.
I had a few pieces of cc seating in my download folder that I wanted to give an additional subset and recolors. It’s been bothering me for a while, but I probably only got around to it since I had internet issues. The recolors are just simple recolors since I was satisfied with the original textures.
Moxxa’s 3T2 Durasoft Rocker: Recolored wood in AlfredAskew’s heartwoods. The metal part of the base is in the same subset, but I left it as the original dark grey for all the textures. Swatch
Trapping’s 3T2 Sugar-Baby Saga Patio Set: Recolored wood in some of the maxis shades Piggi used. I also remade the recolors from the original upload so they recolor both the wood and cushion. Swatch
Moxxa’s 3T2 A Little Bit of Eco Bench: Recolored in Aelia’s eco since it’s an eco bench. This time I made the recolors work for both subsets since I couldn’t find a single recolor for this bench. Also, the planter now has a slot. Swatch
All files are compressed with included swatches and preview.
I don’t have much since I got started too late, but everything is functional at least. I’ll just do the put the candy bowl out thing since I’d lose my shit with the porch light system. All is either TS4 conversions I did or edits of other’s TS3/TS4 conversions:
4T2 pan de muerto and separated spooky cookies as edible objects. They’re cloned from pizza slices. They’re found in appliances/misc.
4t2 Soloriya’s dark nights bedroom spiders as a ceiling lamp instead of plain deco like the original. Recolored in random Halloweenish colors. Swatch
3T2 crystal wand and 4T2 crystal broom turned into defaults for the witch/warlock wands and brooms with alignment-complimenting colors. Preview of other 2 versions
Known issues: Sim’s hands bleed into the brooms a bit, food will have to to be repurchased when you need to restock it in a sim-owned business.
All files are compressed with included swatch and previews.
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Credit to Shasta and Decat for their conversions since I don’t have TS3 and only have BG TS4.
Update Nov 5, 2020: Finally fixed wand meshes to sit in sims’ hands the same as originals. They won’t float during one of the good witch idles anymore.
Hood Deco Defaults Part 2: It’s Been 84 Years Edition
The next installment of the hood deco defaults finally exists after more off than on working on it for months. This batch is larger than the previous; the defaults are for: ancient henge, ancient Ruins, billboards, concrete breakwater, moai, some rocks, the rest of the signs, street banners, telephone poles, gate arch/flank, row of pilings, train track, and dino dig. As last time, metal is colored to almost-match criquette’s road signs, and either just mesh/texture defaults or more involved with custom txmt/txtr with default shpe/mesh and some thumbnail fixes. Some this time were renamed due to drastic changes between the vanilla and defaults.
The train track is just an invisible mesh if anyone else wants to use cc tracks with just the train effect, probably not the most useful thing. The rock and sand peninsula had everything but the rock hacked off. It and the will stone replacement have a choice of being slaved to the cliff rocks or BV beach rocks. There’s also a default of the 2 beach rocks to slave them to the cliff rocks instead since I’m anal about matching boulders (no change of the original texture for these two). The pennant string is my first mesh conversion. I don’t have TS3 so I converted this 3t4 version.
Note that the ruins and henge meshes are 7.1k and 3.1k polys respectively, and the billboards are bit high res. The rest shouldn’t be anything computer-busting.
All files, compressed, included is a ‘’’’swatch’’’’ for almost everything (even the ones without texture options) this time since some defaults have nothing to do with the originals (like gates becoming public bathrooms).
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Credits for the meshes and textures I mangled to make these: Criquette, Chimerical, Deeleesstuff, Freepik, Hafiseazale, Krindershot, Limonaire, Lowedeus, Mustluvcatz, Simsinsania, Suicideloversims, Simsnowtato, texturise.club, and whoever I forgot
Update Oct 8: I forgot the light/heavy snow meshes for the train track. I fixed that now. For just the fix: Download | Alt Main download is also updated.
Update April 5, 2021: Finally fixed a couple of issues with the ancient henge mesh, including the floating faces Download | Alt Main download is also updated.
Since the buffet Shasta converted is one of the only buffets I like, I wanted some non-halloweeny recolors. The platters solid cloths are in a mishmash of ACYL and Aelia’s colors, and the handful of patterns are from Colourlovers with 3 having some tabletop thingies taken from ts2 objects.
All are files compressed with included previews and swatch.
Hood Deco Defaults Part 1: Hopeless Floating Blob Edition
I got tired of looking at floating fire hydrants. They're defaults of the bus stop, construction horse, dumpster, fire hydrant, grate, intersection sign, manhole, parking sign, stoplight, stop signs, and traffic cones. Most of the replacement meshes are a few hundred polys or fewer. The stoplight and group of traffic cones are a bit higher, being in the 1k range. The majority of the metal is colored to almost-match criquette’s road signs. The bus stop, intersection, and stop signs are technically the only ones with texture defaults. The rest of the originals shared a single texture so they have custom txmt/txtr with the shpe defaulted to use them instead of the shared one. Several also have a cres default to fix thumbnail sizes.
All files, compressed, included is a ‘’’’swatch’’’’ for the defaults that have a choice of different texture options.
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Credits for the meshes and textures I mangled to make these: Criquette, Cyclonesue, Deeleesstuff, HarrisonFordFanClub, joninmobile, limonaire, texturise.club
Edit July 1: added sfs link
Update Sept 13: Made a couple of minor fixes. Stop signs no longer glow in the dark and seams were removed from traffic cone meshes.
Finally got around to uploading this. It’s my first uploaded cc since I started messing around with it a couple of years ago. I wanted a handful more colors of the cute stump tables Deatherella converted. They’re basic recolors in 6 wood tones (colors are from 13pumpkin if I’m not mistaken). All files are compressed, meshes and swatch included.