D&D Alchemist Class Flavour
With my new Innistrad campaign requiring the restriction of races to the Planeshift: Innistrad humans variants, I made a whole bunch of extra classes and archetypes available, well beyond those in the official books (I'm a bit of a DMs Guild obsessive).
We ended up with a Swashbuckler Inquisitor (Rogue), a Druid of the Equinox Hermit from the absolutely fantastic Ravenloft Archetypes, Gunslinger Haunted One/ Inquisitor (Fighter) and an Alchemist. The standard classes all had the extra flavour things to choose from Xanathar's Guide to Everything, but there wasn't anything for the Alchemist. So I came up with this for them and any other Alchemists who might want to use it:
Alchemists come to the science for a myriad of reasons, from family or institutional instruction to attempts, staving off disease or aging, to brewing narcotics and enhancements.
1. Alchemy is a family tradition with house secrets passed down over generations.
2. You attended an institution or studied under a master that taught you the alchemical sciences.
3. You turned to alchemy as a last resort in an attempt to combat a disease that afflicted yourself or a loved one, and your experiments became an obsession.
4. You fear aging and want immortality, which you belive you will one day achieve through experimentation.
5. Either out of necessity or just having a knack for it, you have turned to brewing narcotics and contraband substances to sell on the black market.
6. You have always wanted to be better: stronger, faster, more hardy, or more intellectual, and this brought you to the science.
Signature Ingredient Base
Due to the amount of trial and error, as well as the vast quantities of brewing, alchemists often rely on one or two base ingredients for their concoctions that become their signature.
1. Water: whether it's fresh, sea, sewer or holy, water is almost always readily available.
2. Dirt: whether it's soil, 'night soil', earth or dust, you don't mind getting your hands dirty.
3. Alcohol: from pure ethanol and methylated spirits to through beers, wines and mead, what's good for you is good for the brew.
4. Plants: from weeds, grasses and seeds, specifically cultivated plants, to bark, leaves and tree sap, you collect your ingredients from nature or at least the cracks in the cobbles.
5. Blood: drawn from yourself, animals you keep or capture, or even unfortunate 'assitants' to your research.
6. Rocks: from ground up stones and stolen cobbles and tiles, chalks and clays from the cliffs and coast, to gemstones for the more discerning and wealthy.
Alchemy can become an utter obsession for those who practice it, as well as the ingredients, concoctions and fumes of their experiments having a significant effect on those experimenting with them.
1. Recluse: your work is your life and you have completely lost yourself in it. Your mind is always on your work, all downtime is spent experimenting and you only begrudgingly leave your labortoary to adventure to fuel your work.
2. Human Canvas: you are constantly experimenting on yourself with new concoctions to interesting effect. This experimentation has left its mark on your body and mind in a number of interesting and unsightly ways.
3. Addiction: you have became addicted to one of your concoctions and will to to any length to ensure you have a supply, as well withdrawal have a variety of physical and mental effects.
4. Delusions of Grandeur: You believe that you are the greatest scholar and scientist is the land and are not shy about the fact. You have nothing but disdain for those that consider themselves your peers and the lamens and dullards of the world.
5. Captive Audience: You are constantly looking for test subjects, or as the pesky constabulary call them, 'victims' to try out new concoctions on. Humanoids are preferable, but any creature will do in a pinch.
6. Snake Oil: You are an entrepreneur and are happy to sell anything to fund your work, using your knowledge of what concoctions and potions should look like to defraud your customers. This can occasionally come back to bite you, as you reach in your bag and find you packed the wrong bottle or file.
Feel free to use this. Comments and criticism welcome.
Good hunting and happy gaming!