Fanimatronic: Lil Miss Legs
(Spoilers? She's not little.)
"Uh-hello? Hello? Hello! I'm glad you're still here! You get sort of a, uh, special treat tonight! Heh, see, uh, if you've been here before you probably know about our little... Little Western-type setting, near the other end of the building! Well, there was a bit of a, uh, mishap over there not too long ago, and the animatronics had to be... Well, taken off-line for a little bit. Nothing big, or serious, really, just a bit of... Maintenance, you know, little damagecontrol-THINGS like that, yeah.
"Anyway, we're getting them reinstated, so uh, the nights there shouldn't be so quiet and creepy! You know L'il Miss Legs, right? The piano playing spider that hangs from the ceiling? Yeah, she well, she had to be taken off for a little while, but she's back! And she really livens the place up at the night with her music. Well, er, if you like her song, at least. She only really plays one song at night and it can, heh, kind of get old after a while but uh... You know, the other guys, the others, they love hearing her play. And it keeps her busy, practicing, keeps her servos from locking up. That tech of hers is pretty advanced and it's, you know, important to make sure it works, and that's what she does.
"Oh, uh, before I forget: The other robots love hearing her play but, uh, just make sure to check in on them now and then. During the quieter parts of the song and, ah, during the pause between each song, they start to wander, you know. We've had to fish the smaller characters out of the vents now and then so, uh, if you see them heading towards the vents just... You know, flicker your light at them a little, it should cause them to reset so they don't do that. But uh, be careful about flickering the light too much. Miss Legs, er, she reacts... Badly, to being forced to reset. It makes her miss her notes a lot and that is, well, not good for anyone involved.
"She's really a smart robot, though! Uh, she... Well, if she misses her notes, it tells her that one of her arms must be locking up and, uh, well... If she misses too many, she'll run off to find a replacement part. And... About that, you see uh... We've had parts stolen in the past, so we keep all the replacement limbs in a vault. Yeah, you've probably seen it by now, it's kind of the one in your office. So uh... When you get a chance, the combination is [XXXX], but make sure you lock it up before you leave. If you hear her coming or... you know, don't hear the music playing, just lay one of those arms at the door and she should leave you be but, you know, be careful. If you don't get one out to her, or run out, you... Well, she might try and scavenge a spare arm from an endoskeleton laying around, which er... You should be okay. Relatively. She's not a very strong robot compared to the others, very thin, so... Well... If you can pop a dislocated shoulder back into place, you're good. But it might not even come to that! It shouldn't, really, as long as her arms are working fine.
"So uh, I hope you enjoy the music! And again, the safe combination is [XXXX]."
((Her piano room is connected to many vents. Her playing draws many animatronics in, but they start to wander soon after. FLashing lights to stun them can buy lots of valuable time, but it also startles HER, which ticks up a timer before she abandons her post and charges the office. If not presented with a spare arm--of which there are a limited supply refreshed each night, and opening the safe can take valuable time if you don't do it early--she attempts, but fails, to rip out yours, which nonetheless leaves you crippled and mostly helpless against the other machines.))
((During her glitch week, she misses notes at random, meaning her timer ticks up without you interacting with her at all, making her somewhat akin to late-week Foxy))










