I don't really understand the indie game trend of reducing and muting the color palette so much. It makes things much harder to parse from a visual standpoint. Very possible that my visual processing is just subpar, but some of these color choices just grate on me.
I think this is just difficult to read, maybe even more difficult than going totally monochrome. It's also possible that I just don't like it on an aesthetic level, which might be on me. But it's everywhere!
Why limit the colors like this? What's gained by it? Why do people like this?
With SCHiM I at least get that it probably saves on some amount of work, and helps to make the shadows distinct for the purposes of gameplay. But I still find the muted quality of it a bit baffling.
I'm not a color guy, or a gamedev guy, or really terribly schooled in the visual arts, but I haven't been able to find any kind of analysis of why this is happening as much as it is, whether it's something in the code, in the mutual inspirations, or just the dominant mood of creation. I definitely think I'm seeing too much of it.