Even more close ups! I figure I should just post as much as I can, especially early in my blog, just to get traction and such. But yeah, these photos in particular don't relate much to Don't Get Bit, but I promise DGB content is on the way

#ryland grace#phm#rocky the eridian#project hail mary spoilers


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Even more close ups! I figure I should just post as much as I can, especially early in my blog, just to get traction and such. But yeah, these photos in particular don't relate much to Don't Get Bit, but I promise DGB content is on the way
ArrowHawk meets log #knifemaking #knifelife #customknives #knifecommunity #tomahawk #tomahawkthrowing #hatchet #targetpractice #dontgetbit #axethrowing #outdoorsmen #outdoorsman #bushcrafting #tacomawashington #puyallup https://www.instagram.com/p/Bow4LDkgPVQ/?utm_source=ig_tumblr_share&igshid=1bzly68v0uhun
No two bodies of water look the same, just as no two survivors (player characters) in Don't Get Bit, my Zombie Apocalypse Ttrpg, are the same. I was working on game mechanics for staying hydrated and cleaning water, and I found these photos I've taken to provide a little inspiration.
A few graphics for Don't Get Bit, my zombie apocalypse ttrpg in development. The zombie face on the right I'm hoping to use a lot in rules and promotional documents. The tools and weapons on the right are neat and I can certainly see them being used in a variety of places.
Took a quick break to toss the ArrowHawk with my neighbor. It weeeel kill!! Lol #knifemaking #knifelife #customknives #knifecommunity #tomahawk #tomahawkthrowing #hatchet #targetpractice #dontgetbit #axethrowing #outdoorsmen #outdoorsman #bushcrafting #tacomawashington #puyallup https://www.instagram.com/p/Bow3EnLAdO0/?utm_source=ig_tumblr_share&igshid=fb3moplnmw34
Sorry for the delay in posts, in between Finals and trying to finish DGB before winter break, I've been super busy. However, once I officially release DGB to the public, expect a torrent of zombie apocalypse behind the scenes content.
How long has this game been in development? Also, I'd love to hear more about the core mechanics at play!
Sure thanks for asking! I've been developing Don't Get Bit off and on for about a year now. As for the mechanics, I'm putting the finishing touches on the first version as well as fleshing out the graphics right now, so expect a full rules document posted on my page in a week or two.
Some doodles for Don't Get Bit, my Zombie Apocalypse ttrpg in development. Primarily just figuring out the interaction between skin tones and decay, blood, grime, etc. Proportions are whack but that's kinda whatever, the fun thing about zombies is you can mess them up as much as you want.