a doodle!
just a lil doodle from me n some of my friends playing rain world the other day ajs;dfklajsdf;l

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a doodle!
just a lil doodle from me n some of my friends playing rain world the other day ajs;dfklajsdf;l
@draagu it's finished:3
I hope you enjoy watching it as much as i had fun making it
#define MAX_OCTAVES 8 uniform vec2 u_resolution; float map(float value,float min1,float max1,float min2,float max2){ return min2+(value-min1)*(max2-min2)/(max1-min1); } float random(in vec2 st){ return fract(sin(dot(st.xy,vec2(12.9898,78.233)))*43758.5453123); } float noise(in vec2 st){ vec2 i=floor(st); vec2 f=fract(st); float a=random(i); float b=random(i+vec2(1.,.0)); float c=random(i+vec2(.0,1.)); float d=random(i+vec2(1.,1.)); vec2 u=f*f*(3.-2.*f); return mix(a,b,u.x)+(c-a)*u.y*(1.-u.x)+(d-b)*u.x*u.y; } float fbm(in vec2 n,in int octaves,in float l){ float v=.0; float lacunarity=2.; float a=.5; n*=l; for(int i=0;i=octaves){break;} v+=a*noise(n); n*=lacunarity; a*=.5; } return v; } float plot(vec2 st,float pct){ return 1.-smoothstep(pct,pct+.005,st.y); } void main(){ vec2 st=gl_FragCoord.xy/u_resolution.xy; st.x*=u_resolution.x/u_resolution.y; float m=st.x*.5+.5; vec3 colorA=vec3(0.62,0.48,1.00); vec3 colorB=vec3(1.00,0.26,0.44); vec3 color=vec3(1.00,0.46,0.64); float y; float pct; float scaleFact; vec2 coords=vec2(49.592449,1.3965); float i; for(float i=3.0;i>0.;i--){ scaleFact=(3.0+i)/i*.25; y=scaleFact*m*(fbm(5.*(m+pow(coords.x,random(coords)))+.001*coords,int(map(i,.0,3.0,5.,7.)),.4/scaleFact)-.5)+(i-1.)*3./(3.0+i); pct=plot(st,y); color=mix(color,vec3(map(i,.0,3.0,colorA.r,colorB.r),map(i,.0,3.0,colorA.g,colorB.g),map(i,.0,3.0,colorA.b,colorB.b)),pct); } gl_FragColor=vec4(color,1.); }
#define MAX_OCTAVES 8 uniform vec2 u_resolution; float map(float value,float min1,float max1,float min2,float max2){ return min2+(value-min1)*(max2-min2)/(max1-min1); } float random(in vec2 st){ return fract(sin(dot(st.xy,vec2(12.9898,78.233)))*43758.5453123); } float noise(in vec2 st){ vec2 i=floor(st); vec2 f=fract(st); float a=random(i); float b=random(i+vec2(1.,.0)); float c=random(i+vec2(.0,1.)); float d=random(i+vec2(1.,1.)); vec2 u=f*f*(3.-2.*f); return mix(a,b,u.x)+(c-a)*u.y*(1.-u.x)+(d-b)*u.x*u.y; } float fbm(in vec2 n,in int octaves,in float l){ float v=.0; float lacunarity=2.; float a=.5; n*=l; for(int i=0;i=octaves){break;} v+=a*noise(n); n*=lacunarity; a*=.5; } return v; } float plot(vec2 st,float pct){ return 1.-smoothstep(pct,pct+.005,st.y); } void main(){ vec2 st=gl_FragCoord.xy/u_resolution.xy; st.x*=u_resolution.x/u_resolution.y; float m=st.x*.5+.5; vec3 colorA=vec3(0.30,0.92,1.00); vec3 colorB=vec3(0.22,0.87,1.00); vec3 color=vec3(0.42,1.00,1.00); float y; float pct; float scaleFact; vec2 coords=vec2(47.01667,23.4); float i; for(float i=4.0;i>0.;i--){ scaleFact=(4.0+i)/i*.25; y=scaleFact*m*(fbm(5.*(m+pow(coords.x,random(coords)))+.001*coords,int(map(i,.0,4.0,5.,7.)),.4/scaleFact)-.5)+(i-1.)*3./(4.0+i); pct=plot(st,y); color=mix(color,vec3(map(i,.0,4.0,colorA.r,colorB.r),map(i,.0,4.0,colorA.g,colorB.g),map(i,.0,4.0,colorA.b,colorB.b)),pct); } gl_FragColor=vec4(color,1.); }
Just a funky long legged dude with terrible fashion sense
Fotbal : Universitatea Craiova continua drumul spre Liga 2 cu inca o victorie ! CS Hunedoara - Universitatea Craiova 2-4
Fotbal : Universitatea Craiova continua drumul spre Liga 2 cu inca o victorie ! CS Hunedoara – Universitatea Craiova 2-4
Universitatea Craiova continua drumul spre Liga 2 iar azi a avut programat meciul de la Hunedoara contand pentru etapa cu numarul 6 .
Meciul din Cupa Romaniei a adus si modificari in lotul antrenat de Eugen Trica Stoenac, Dananae si Tudor au suferit accidentari iar Bodea, Trabalka si Grecu nu au fost inclusi in lot.
Ca in fiecare meci , Universitatea Craiova incepe cu un presing agresiv iar in…
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new characters!
kighand-- big muscle guy, sarcastic
dragubar-- vrakardian, hates wizards
Aja from #rpdrallstars3 makes an appearance at the legendary Faultline for #BUSHWIG LA yesterday May 13, 2018. . . . 🔥 #dragqueen 🔥 #drag 🔥 #queen 🔥 #fierce 🔥 #lgbtq #dragme #slay #serving #fishy #hunty #dragu #party #rpdr #face #living #gay #being #instadrag #instagay #dragcon @ajathekween (at Faultline)