i loved smosh vs zombies but this episode of smosh vs aliens beats most movies i’ve seen
KUDOS TO THE CAST AND TO GEORGE JESUS CHRIST THIS WAS INCREDIBLE


#dc comics#dc#batman#bruce wayne#dick grayson#batfam#tim drake#dc fanart#batfamily




seen from Maldives

seen from Malaysia
seen from Brazil

seen from Malaysia
seen from China
seen from China
seen from United States
seen from Hong Kong SAR China
seen from United States
seen from Malaysia

seen from Malaysia
seen from United States

seen from China
seen from Canada
seen from United States
seen from United States
seen from United States
seen from China
seen from United States
seen from United States
i loved smosh vs zombies but this episode of smosh vs aliens beats most movies i’ve seen
KUDOS TO THE CAST AND TO GEORGE JESUS CHRIST THIS WAS INCREDIBLE
Crazy things happened to us last night
@princess-of-the-twisted-path
I just watched smosh vs aliens last night and I loved it!
Dread would be an ideal game for late-night G+ Hangout play, except that there's only one way to play Jenga: in person, sitting around a table, with a bunch of able-bodied people. This doesn't work for all play groups! The Dread book does suggest alternatives to Jenga, but they all have a similar physical component. We'd like to find a solution that will work for people playing remotely, or for people who lack fine motor control.
I can definitely recommend this method for playing Dread without the use of a Jenga tower. We used it tonight, and it was a great way to keep the risk balanced and still build tension as the game progressed.
If you don’t feel like following the link, it essentially works like this: instead of pulling a block from the tower, you roll a d20. Every roll gets marked on a tally sheet. Once any number gets rolled a total of five times and wracks up five tally marks, the “tower” falls and somebody dies.
We added a slight twist to this method. Every time the “tower” of tally marks was reset, the number of tally marks required to topple the tower again dropped by one. After the first character died, it only took four rolls of the same number for the next person to get taken out. After the second person died, it only took three. (We didn’t go any lower than three, though, otherwise it would’ve been way too lethal!) This worked well to reflect the increased danger as the situation escalated, though I might recommend starting at six tally marks and dropping down to five and then four if you want a longer game and/or better chances of survival.
Writing a horror RPG scenario? More like how best can I terrify my friends and ensure many sleepless nights. Hhehehe