Free with Every Sony CD: Malware! Maximum PC - January 2006

seen from United States
seen from United States

seen from United States
seen from Malaysia
seen from South Korea
seen from Japan
seen from Albania
seen from Brazil

seen from United States
seen from United States

seen from United States
seen from United States

seen from United States
seen from China
seen from Yemen
seen from Saudi Arabia
seen from United States
seen from United States
seen from China
seen from Türkiye
Free with Every Sony CD: Malware! Maximum PC - January 2006
NEW BLOG POST: How To Add DRM To Your Backend (easy) [2026 WORKING]
Ever wondered how KineMaster stopped some modded clients from accessing their asset market?
How KineMaster stopped some modded clients from accessing their asset market
thanks as always to ryan fae for the editing :)
“If buying isn’t owning, piracy isn’t stealing”
20 years ago, I got in a (friendly) public spat with Chris Anderson, who was then the editor in chief of Wired. I'd publicly noted my disappointment with glowing Wired reviews of DRM-encumbered digital devices, prompting Anderson to call me unrealistic for expecting the magazine to condemn gadgets for their DRM:
https://longtail.typepad.com/the_long_tail/2004/12/is_drm_evil.html
I replied in public, telling him that he'd misunderstood. This wasn't an issue of ideological purity – it was about good reviewing practice. Wired was telling readers to buy a product because it had features x, y and z, but at any time in the future, without warning, without recourse, the vendor could switch off any of those features:
https://memex.craphound.com/2004/12/29/cory-responds-to-wired-editor-on-drm/
I proposed that all Wired endorsements for DRM-encumbered products should come with this disclaimer:
WARNING: THIS DEVICE’S FEATURES ARE SUBJECT TO REVOCATION WITHOUT NOTICE, ACCORDING TO TERMS SET OUT IN SECRET NEGOTIATIONS. YOUR INVESTMENT IS CONTINGENT ON THE GOODWILL OF THE WORLD’S MOST PARANOID, TECHNOPHOBIC ENTERTAINMENT EXECS. THIS DEVICE AND DEVICES LIKE IT ARE TYPICALLY USED TO CHARGE YOU FOR THINGS YOU USED TO GET FOR FREE — BE SURE TO FACTOR IN THE PRICE OF BUYING ALL YOUR MEDIA OVER AND OVER AGAIN. AT NO TIME IN HISTORY HAS ANY ENTERTAINMENT COMPANY GOTTEN A SWEET DEAL LIKE THIS FROM THE ELECTRONICS PEOPLE, BUT THIS TIME THEY’RE GETTING A TOTAL WALK. HERE, PUT THIS IN YOUR MOUTH, IT’LL MUFFLE YOUR WHIMPERS.
Wired didn't take me up on this suggestion.
You know the DRM situation is going to be intolerable when a game's official title has a ™ in it.
🗓️ 48 Years Ago Today (April 30, 1978) DRM Nürburgring Eifelrennen: The #58 BMW 320 of Harald Grohs catches air in a practice run before the race. Unfortunately, the car sustained damage during practice and didn't race that day.
To Victory! 🎏🛡️
Hans Heyer (Castrol Team Zakspeed - Ford Escort RS) & Jörg Obermoser (Team Warsteiner - BMW 2002) DRM, Norisring, 1975. - source Carros e Pilotos.
My response to PlayStation abandoning physical media in 2028:
With Steam making digital games mainstream, this was inevitable, but I can understand why this is such a backstab to physical media collectors.
The alarming aspect of going all-digital is the complete lack of ownership, and it's terrifying that companies are doubling down on this.
When you obtain a movie/game digitally, you don't actually "own" it, but rather obtain a license to consume. Those companies dictate how or when you use their media and can remove access without refund.
The license expired? The console ended its support? Your account was terminated? You're fucked.
It's digital rights management (DRM) why an all-digital future is so bleak. Corporations do everything in their power to create this foolproof system in fears of piracy.
It's not foolproof. Pirates always get around DRM, so it's a waste of investment for these companies.
Piracy is huge, not because we're lazy or poor, but because the services don't provide the quality service or ownership we expect.
Streaming is worthless if Widevine forces us to watch media in a piss-poor resolution. Single-player games are useless if internet is required to play.
DRM is also a failure in adapting to our digital lifestyle. Discord watch parties are a wonderful way for us to build human connections at a distance, but we have to jump through hurdles because DRM gives a black screen if movies are screen-shared.
DRM needs to die if companies want to thrive in a disk-less era, and there's proof it can work.
GOG and Bandcamp are great outlets to buy games and music, respectively. They're digital, but without DRM. You own them. You also directly support the artists much more than the pennies from streaming.
With GOG, Bethesda lets you own the install files for the Elder Scrolls and Fallout games, complete, and without the DRM overhead.
XL Recordings has Radiohead's and Björk's full music catalogue to buy on Bandcamp. All in the highest quality MP3 and FLAC files, safe on your hard drive.
But every other service is a closed ecosystem, deep in the "you'll own nothing and be happy" mentality. No film studio wants a movie equivalent of GOG, and game companies like Sony are oblivious to the long-term harm that can come from killing physical media. Their consoles will become paperweights.
My big issue with physical media dying out is that companies (other than GOG and Bandcamp) have not given us a viable alternative. We want to own the media we cherish, but DRM makes our hobby a walled garden. It's a failure in digital adaptation on a corporate level.
Ownership and preservation are a necessity in an all-digital future, because why support companies that force us to pay for their totalitarian control over what we consume?
It's a scary and borderline-illegal normality that needs to be addressed. Otherwise, PlayStation will cease to exist.