I was wondering whether you were ever gonna do mooblooms for the sprinkles pack
woops i just saw this, sorry for the delay.
nope, not currently. the way skins work is that they're weighted and are random upon spawn, so the skins would just be totally randomly either cow or moobloom, and that kind of throws me off.
sidenote to that, i don't know when i'm updating the pack either, i'm unfortunately working retail these days and generally not very healthy. i do want to explore datapacks/modding, and when i do i do want to look into adding in mooblooms myself as a sort of learning experience, but that's not gonna be until i'm doing better/fixating on minecraft next. thank you for the ask!!
Every living thing is sensitive to Glitches, which are entities that break the laws of their given World, IE Herobrine, Obviously, or someone who has a creative inventory despite being in Survival. Glitches have this sort of unsettling vibe to them, and it makes people avoid or be scared of them.
Illagers are actually extremely organized and cultured, and each World usually has several reigning noble or notable families. Villagers, however, are prone to living in independent communities from one-another, rather than band into full cities or kingdoms or the like.
Endermen call teleporting “blinking”, because that’s how it feels to them. (Get it. Cause pearls can be made into ender eyes. Eyes can blink. Ha.) (Also, I like using DND and other fantasy and RPG terms for Minecraft. Because it’s fun.)
Hostile mobs are intelligent and are having Slamacow parties when we’re not looking. I’m kidding. But seriously, several kinds of hostile mobs also have languages. Endermen who learn playerspeak sound very “fuzzy”, and Spiders and Creepers have some overlap in their very hissing-based languages. I just think it’d be fun for everyone to be at least capable of being friends, alright.
Respawn works for Everyone. Which means, yes, you Are killing the same exact skeleton in your mob grinder. How cruel.
And now. The Big One.
I think… I think Minecraft should be technofantasy. For fun.
The world is, in fact, a program, The Program, if you will. It’s run by two Administrators, who are the closest things to gods the Program has, and we’re already familiar with them. I choose to think, in a roundabout way, that chapels in villages are meant for them. Mother Moon, Father Sun. Because I think religion is just neat, and so so human.
The Program is a sprawling mass of redstone and command blocks and computers that hovers in a wide white gridspace, which occupies its own dimension. The Program grows, sometimes in independent parts which it grafts on over time, which is how it updates itself. It does not stop growing. Its goal is to be perpetual, always becoming new, upcycling code and existing forever. The Admins, Poets, whatever you’d like to call them, aid in this by overseeing.
A hot topic in Minecraft worldbuilding theories is the origins of man-made structures that exist in the Overworld and the End. My idea is that it’s upcycled or regrafted code.
Currently, the Program hosts all Worlds on their own separate servers. This was not always the case; there was once one singular world, with an Overworld, an End, a Nether, as well as all the Dimensions from the Infinity Snapshot; the Program could bear the load of hosting all these Dimensions, because it only had to do so once.
The inhabitants of the first World I will dub Worldwalkers; they were adventurers, scholars, a developed people rich in wanderlust and ideas and hungry to know more. They built and explored and lived their lives and wanted to know everything. And so, they managed to stumble upon the Program.
The Program was never meant to be accessed; it was meant to be insular, never tampered by outside unapproved hands, but there are holes in every firewall and the Worldwalkers managed to poke in the right place.
Their falling was the result of foolishness and hubris; destruction of the physical manifestation of the coding of their universe, resulting in the great Fracture.
The World split into thousands upon thousands, and the Program, struggling to bear the load, locked all Worlds into their three core dimensions and generated dedicated servers to host them.
Everything the Worldwalkers built was destroyed, but not deleted. More and more of their relics are grafted into every World as the Program updates. The End Cities have returned, Monuments and Mansions repurposed, and odds and ends scattered all over creations.
And the Worldwalkers themselves turned into something new, since what they were shattered. Something that still feels the call of wanderlust and now can travel almost completely freely. Something that can’t fit into the cities they live around, trying to build. Something that’s hypersensitive to seeing the codes of others, which drives them to rage.
The same is true for the Dragon. She’s forgotten her purpose. She ignores those she was born to protect, but still guards the End as her own, like a guard dog whose owner is long gone. It is her home, even if she is, for the most part, lost in purpose thanks to the breaks in her own memories, her own code. Shulkers are the same, defending empty homes. The worms… The worms are new.
And that’s where reincarnation comes in, too; since the Program never deletes code, especially for entities, it upcycles it into something new. Sometimes, it’s only a string. But sometimes… Sometimes there is enough of the old code to give you feelings, fuzzy memories that you can’t seem to grasp at. Like fog in the wind, curling away. Everyone and everything, when they die, becomes something or someone new. There is no true death of one’s code.
Endermen are especially prone to this feeling.
So! All Worlds are derivative of a single World that was Fractured beyond repair and glitched out so hard it split itself into thousands upon thousands. Worlds are on separate servers and cannot cross over.
EXCEPT.
Remember the Infinity Snapshot?
The Program accidentally reloaded old rejected code that it couldn’t get rid of. You can’t give every World uncounted dimensions; the Program would fry.
So the solution is just one. Make each Dimension its own micro-server.
All servers that were not affected by the Infinity Patch [meant to repair this glaring hole in security and functionality] can still contact each-other, swap servers even.
They just need to be on the same Dimension at the same time.
8)
PS: I have a former glitched Worldwalker OC that acts as a Moderator and Antivirus. Her name is Tek. I’m having fun and I’m aware this is all silly.
Sidenote: I will never count N*tch or any Mojang creators in my lore or headcanon ideas, I don’t care, I respect the people who make the game, I just don’t wanna do that. It feels weird.
yus joe hills is part of hermit craft, basically hermitcraft=good dsmp = please go outside
I'm gonna be real, I hate the massive scale of both parasocial relationships and disrespect of Real Life individuals in both communities.
But I will admit Hermitcraft fans are a lot easier to vibe with, because a lot are still into Minecraft itself outside of the internet personalities. Also, AFAIK, the Hermits don't associate with pewd*epie, or at least joehills doesn't, which is a gold star from me, chief. I should watch that dude when I'm done wayneradiotv's Chulip streams.
Concept: tameable silverfish (you tame them by feeding them paper) thoughts?
oh i could cry. thats wonderful. man paper fits so GOOD thats CUTE
additional concepts lads:
they're indicated as tamed via one layer of Flurf by the head turning white rather than grey
when take them mining/underground, they hide in stone while you do your thing and pop out when something hits you, which is more effective the bigger your horde is. the horde shoves themself into one block so when you break said block it explodes in Bugs
you can dye them once to change their tame indicator flurf color, and dyed a second time with the same color to change every other layer of Flurf to that dye color so they're stripey lil dudes
when in range they hide under beds, like how cats lie on beds
slap a lead on them and you got yourself: a silverfish on a string!!!
i have seen literally nothing about it besides ads. i really SHOULD look at it but my brain thinks about "oh wow mc rpg. thats weird" so i always end up bailing.
however i DO know about this little dude and (nose aside) he sends me into fucking hysterics just looking at him
tell us, your dear readers, more about herobrines redstone and assorted headcanons
8D
- herobrine can pretty instinctually set up redstone contraptions and traps and machines and whatnot; he's had forever to practice and it's a very versatile skill. like i said in in answer to another ask, i feel like he sets up all the worldgen'd structures' redstone boobytraps and tripwires. because of course he would.
- when he's bored and hanging out with steve and alex he'll install stupid machines in places, including but not limited to: a dispenser triggered by the front door that shot eggs at whoever entered, a dispenser triggered by the front door that shot snowballs at whoever entered, a dispenser triggered by the front door that shot pies at whoever entered (at which point alex, thoroughly pie'd, took his dispenser into the yard to beat it to death with her sword), a cobblestone generator built to infinitely shove cobblestone into the sky to make towers all over the field, etc.
- the world actively updates around them, so turtles and dolphins literally did not exist until rencently, they were physically incapable of making any fences with a texture other than oak planks despite the used materials until recently, and etcetera.
- when the three visit villages herobrine has to disguise himself as an animal due to having a... Reputation. he's literally a trickster spirit to them no matter what world he goes to, despite never meeting most of them personally. he usually disguises himself as a pig or llama and goes and causes minor havoc.
- villagers don't exactly speak english, instead having their own language; its etymology is mashed up from many existing languages, and some english can be parsed through, not to mention dialects from village to village, which makes it a little harder to learn even after all their time here. steve's best at interpreting, though it's a tad coarse and aided by hand signs.