Thanks to DuckBricks, who is hosting the Saturday, 6/14 Ninjago panel at Brickworld Chicago (11:00 AM CDT) we know that Ninjago Legends: Monstrosity will be released on Sunday. I know there’s been talk about it premiering on a Chinese online video site on Sunday — I think, based on this tweet, that it’s safe to assume that it will release globally then (why else release the premiere footage/designer presentation from Thursday?)
Very excited to see Monstrosity, but the idea of more older-audience content might be even more exciting. Also curious as to what will be said at the panel on Saturday.
This massive robot was built to consume the mountains of plastic in the ocean with the goal of re-shaping it into structures for coral to attach to and create new coral reefs.
As it has spent more time in the ocean, other plastic-consuming algae have latched onto the Reef Builder, visible here as the blue deposits on the otherwise silver armor. Under certain circumstances, the algae will glow in the dark of the ocean, turning the otherwise quite frightening robot into a spectacle of sheer beauty.
First off, with the exclusion of the mask, every piece on her exists, and in that color!* I used as much dark azure as I could, cuz I liked the idea that lightning has a totally different shade of blue than water and psionics.
I'm especially proud of her spear! I wanted the tip to look almost like a taser, while also still looking spearhead-esque. I also tried to use a lot of the shape and color language of real electronics - like the red and black block near the head of the spear, which I wanted to look almost like a car battery. Her spear has multiple ridged axle-axle connectors designed as easy grip points, so she can hold it in a number of places along the handle.
* Second edit: Oops! The wire bits on her back (2x light gray 3661, 2x light gray 72869, 1x red 75c13) don't actually exist in those colors! But you can replace them with pieces that do exist (2x white 3661, 2x flat silver 72869, 1x red 75c12) and it's almost indistinguishable.
Toa Chiara - Duckbricks Yesterday Quest Fanon Competition
This is my design of Toa Chiara, from Bionicle's last unfinished serial the Yesterday Quest, for Duckbricks' latest Fanon Design Competition.
This concept of Chiara plays up her personality and role as a lone hunter - I wanted her to come off aloof and fleet of foot. Her feet have hinge cylinders allow her toes to flex back and forth - I imagine her having a digitigrade gait by default. Her torso is my own original design, but generally speaking I went for design cues from the Glatorian era of Bionicle - the era in which her story is set. That said, I did give her a 2001-style hand with taser elements, mainly because I thought it was cool. The spear lightning would ideally be the transparent-purple version of the part, but white works too. Most notable among Chiara's design is the manica arm-guard on her right arm, made from stolen Vorox armour pieces - I envision this as her triumphant escape from captivity, claiming the armour of her erstwhile captors as a trophy.
All parts are canon-compliant, though I did need to get custom models for the Stud.io renders of some parts.
Duckbricks' contest announcement video:
Link to Google Drive with Stud.io file, instructions pdf, and renders: https://drive.google.com/drive/folders/1rDF6dtXcUWlGDRGdY0uGNcR_3tSOip6m
Vorox armour pieces from Tammycalamity's Digital Constraction Collection: https://drive.google.com/drive/folders/1IJyAHHGeeMkKCyhR39vl42MGvrDsQPxV