DUN JUN - MADE TO BE AN ADVENTURE
You knew my old game Vast. Interesting to see my own creation come to life, but there wasn't much to do in it. With that experience, I moved onto a new game I've had in mind for a while.
Here's the idea behind it:
Adventure style and/or games are the same over and over again. They can be fun and new for a time. But once you beat what the game has to offer, there's no point in playing it again. Why? It's the same story line all over again, same levels, same environments, same everything. I want to create something that is adventure based that can be played multiple times because it's not the same each time you play it from the start. This is why Minecraft EXPLODED. Every time you pressed that "Generate Level" button, a whole new adventure would unfold before you. Minecraft was your adventure, yet it was not adventure based, it was sandbox based, but it still gave you the spirit of adventure. This is where a major flunk came into play in that God forbidden update 1.8.1. They started to make Minecraft it's self into some sort of "adventure" removing that old feeling you got when it was just you and your world. It was a sandbox demented into a more fighting based game. That's not what you do to such a great game like that, when people are already rooted into it, you don't change it's purpose. So I wanted to make a game were it is built off of being an adventure, not starting it as a sandbox. Yet I also want to have that quality in it were it's different every time you play.
Here was my main inspiration for the style: http://dan-ball.jp/en/javagame/ranger/
Stick ranger had the quality of combat that I really liked, but one major change I wanted to make was you being one of the characters fighting as to watching the AI fight and you coming the characters. Stick ranger also has that same game every time you play feel when you beat it, but yet I still find myself going back to it after beating it from having the ability to choose different characters to fight with from the beginning. Note that I have not incorporated this idea into my game yet. But the combat system is so addictive and fun.
Now with the ideas addressed, here's the game, it's called "Dun Jun."
The fix to the problems I have shown is by having an adventure game with RANDOMLY GENERATED DUNGEONS. I always loved the random dungeons in Minecraft, but they've gotten to easy for me. I've also come to love random numbers with Vast, using random numbers to generate a terrain. But it's not a sandbox, the random generation is for recreating a new environment each time for you to fight in.
The rest of this new indie game and the ideas I've shown is for you to see.
DUN JUN - MADE TO BE AN ADVENTURE!