Day 4
Today, we started working on spawning mobs and making sure that they are all destroyed when reaching the target. The script currently spawns 20 mobs that start moving 2 seconds after spawning. We also made a script for wave-spawning. In its current state, the script starts the next wave 60 seconds after the first wave has been destroyed. There is also a very simple UI timer for the next wave. A issue that occurred during run time is that the mobs sometimes bump into each other and get pushed which causes issues for the navmesh agents’ path-finding.
On the design end, we experimented with various shapes to base the factions on to make sure each has a unique and coherent look. The first unit we are going to make belongs to the East faction and is intended to be similar to a samurai. Different looks and outfits were explored before we settled on one, after which the silhouette was refined. Next is determining values and the colour palette for this character.













