The Roleplaying Game of Transhuman Survival: a streamlined Second Edition!
About this project
What is Eclipse Phase?
Eclipse Phase is the game of transhuman survival. Technology puts the tools to defeat death, emancipate from need, and reshape bodies and minds in the hands of everyone, but it also provides the means for oppression and mass destruction. After losing Earth in a war with AIs, transhumanity disperses throughout the solar system and beyond, struggling to survive. In a typical Eclipse Phase game, characters belong to Firewall, a secret, cross-faction organization that protects transhumanity from extinction threats. Alternate campaigns involve traversing the mysterious Pandora gates to explore extrasolar worlds or navigating the treacherous terrain of high-tech criminal cartels.
The first edition of Eclipse Phase won numerous awards (2010 Origins Award for Best RPG, 2010 ENnie Gold for Best Writing, and 2010 ENnie Silvers for Best Cover Art and Product of the Year) and was critically acclaimed for the innovation and depth of its setting. The Eclipse Phase line is recognized for its creativity, world-building, amazing artwork, and high production standards.
About Eclipse Phase, Second Edition
Eclipse Phase, Second Edition (EP2), is a full-color, hardcover tabletop RPG book. It contains the full rules for making and playing Eclipse Phase characters, four sample teams of four characters each, and detailed setting information — a complete roleplaying game in one book!
The goal of this campaign is to cover some of the costs of producing and printing EP2.
What’s New in EP2?
We’re focusing on improving and simplifying the existing Eclipse Phase system, not re-inventing the wheel. Changes include:
Faster Character Creation — A package-buy character creation system lets people build characters quickly without missing essentials.
Streamlined Resleeving — An aptitude-linked pool system means that skills don’t need to be recalculated when a character resleeves (switches bodies).
Updated Gameplay — We've reduced the number of skills and made them easier to acquire. Gear costs are replaced with a system that works the same whether you are buying gear, acquiring it with rep favors, or nano-fabbing. Combat, hacking, and other systems are also updated.
Four Sample Teams — Pre-fabbed teams can be dropped right into a game and serve as examples of balanced parties.
Redesigned Book — A spread-based organization keeps material close-at-hand with less page-flipping.
Most first-edition source material is compatible with EP2.











