If you’re not prepared to lose every friend you have over a board game, you’re not playing hard enough. ~ Anonymous
Last week’s Game Development class featured various board games, both old, like Snake and Ladders, and new, like Wheel of Fortune. And as an activity (slash) assignment, the class was tasked to determine the elements of the game involved in each of the board games featured during the class.
Board Game #1: Wheel of Fortune
Originally not a board game, Wheel of Fortune is based on the hit TV game show of the same name and adapted as (some kind of) a board game.
Players: Wheel of Fortune does not really have any limitations when it comes to the number of players. But, ideally, 4 - 6 players are enough and, for the game to be properly played, one of the players should play the role of a host.
Objective: The main aim of the players of the game is to guess the word or phrase covered on the board before the other players in order to win.
Procedure: The players take turn choosing a letter which they think would show up on the board. The host would be responsible for checking if the letter the player has chosen shows up on the board, or not.
Rules: Once a player chooses a letter, it could either show up on the board or not. If it does, the player would be allowed to choose another letter. If not, his or her turn ends. Players are also not immediately allowed to select vowels. It can only be bought.
Conflict: There could be a conflict when the host unintentionally misses a letter that should have appeared. Another possible human error is when a player accidentally chooses a letter that has already been chosen.
Boundaries: Wheel of Fortune is bounded by the board where the words or phrases that need to be solved is displayed. During the game, players can also receive or spend money (depends on their strategy). However, the money can only be validly used in the game.
Outcome: A potential outcome of the game is that one of the players would successfully guess the word or phrase, or solve the board. That person would be declared the winner.
Challenge: The challenge in the game is that none of the players (except the host) has an idea of what the word or phrase is, aside from what category it falls in. Then, as the game progresses, the players reveal more of the letters until they are able to guess the correct answer.
Play: The game is played by spinning a wheel with various cash values that determines a player’s winnings for that spin. Unless the wheel stops on Bankrupt or Lose a Turn, a player can choose a letter for the board.
Premise/Character/Story: No such elements are present in this game.
Board Game #2: Snakes & Ladders
Probably one of the most famous and classical board games, Snakes & Ladders might be the easiest game to play (but winning requires something more complicated). In a way, it could be considered a game of luck because of the possible values that a die could give and the traps (or snakes) set throughout the board that can affect a player’s advancements.
Players: Snakes and Ladders can be played by any number of people (as long as they fit on the board). No special or particular skill is required from the players and no other roles need to be played in order to play the game.
Objective: The main objective of the players is to reach the finish line (or box), which is usually the 100th square in the board.
Procedure: The players take turn tossing a die. The value that shows up on the die determines the number of advances a player’s piece can make across the board.
Rules: When a player’s piece ends up on the bottom of a ladder, it is required to climb up along the ladder to where it ends. However, when a piece lands on a snake’s mouth, the piece would be moved down to the tail of the snake.
Conflict: There could be a conflict when the a player exceeds the number required to make it to the finish line. In that case, the piece moves forward and once it reaches the 100th square, it would go back to 99 and backwards as long as the value on the die has not been met.
Boundaries: The gameplay of Snakes and Ladders is only limited to the physical board. The players’ pieces only need to move across the board from the first square to the last.
Outcome: A potential outcome of the game is that one of the players would successfully reach the 100th square. He/She is considered to be in first place.
Challenge: The challenge in the game is that the board is filled with traps (in the form of snakes) and power-ups (in the form of ladders) that a player can land on, depending on the throw of the die .
Play: The game is played by tossing a die. The value that faces up would be the number of forward moves a player can make.
Premise/Character/Story: No such elements are present in this game.
Board Game #3: Pictionary
Pictionary is (kind of) based on charades but instead of acting out, drawings would serve as a clue as to what the word being guessed is. Playing this board game was very fun (just ask the others from the class XD).
Players: Pictionary can be played by teams. The number of players per team can depend on what all of them had agreed on but the more, the merrier.
Objective: The main aim of the players of the game is to reach the last square on the board by traversing the entire board. The teams also aim to guess the words being hinted by one of their members in order to advance.
Procedure: The teams choose who gets to roll the die through some kind of game (e.g. rock, paper, scissors, etc.). The winner tosses the die to determine how many advances their piece is going to make. A representative from each of the team is shown or given a word which they will have make their team guess. Once a team successfully guesses the word, their team would have the privilege of tossing the die again.
Rules: The designated team member to draw (the drawer???) should not mention any hints verbally. Hints can only be given through the drawings.
Conflict: A conflict could arise when two teams got the correct answer at the same time.
Boundaries: Pictionary is also bounded only to the board and the paper the players use to draw with. (Their creativity, however, has no boundaries.
Outcome: A potential outcome of the game is that one of the teams would reach the last square. However, before they could actually claim victory, the team should answer one final word. If they fail, the game resumes and other teams can have a chance to win.
Challenge: The challenge in the game is that it requires a certain skill in drawing but not focusing so much on detail that it consumes too much time and, at the same time, make sure that important details and characteristics of the word being drawn remains so that it would be recognizable to others (to sum it up, it’s very complicated).
Play: The game is played by first, coming up with a word that is going to be guessed by the teams. A representative from each group would be chosen to be the one to draw figures that would hint at the given word.
Premise/Character/Story: No such elements are present in this game.
Checkers, or more commonly called Dama, is a variation of the chess game but with very different rules and procedure. But, like chess, it still is a game of strategy, critical thinking, and outsmarting the opponent in order to win.
Players: Checkers can only be played by two people. Both of them should know the basic rules and gameplay before they can actually play the game. No other special role needs to be played.
Objective: The main objective of checkers is to “eat” all of the opponent’s chess piece and protect your own pieces from being “eaten”.
Procedure: The players take turn (white usually goes first) moving one of their chess pieces across the board. To “eat” an opponent’s piece, a piece should move directly over the opponent’s piece and onto a vacant space. A chess piece can achieve “Dama” once it reaches the other edge (the opponent’s side) of the board.
Rules: A player can only move a chess piece on the same colored square on the board. A player cannot “eat” the opponent’s piece if the square surrounding it is occupied by other pieces. A piece can only move one space at a time, unless it has achieved “Dama” which can move freely through the board (but still staying at the same colored square).
Conflict: There is a possibility that a stalemate can occur wherein the players do not have any other moves or both refuse to “eat” the opponent’s piece.
Boundaries: The physical boundary of checkers is the board itself. Pieces only on the board are in-play. Other pieces outside (either eaten or reserved) are not allowed to be used.
Outcome: The outcome of the game is that one of the players would lose all of his/her pieces, in which case he/she would be considered to be defeated and the game is ended.
Challenge: The challenge in the game is that it requires critical thinking that should involve all the other moves a player and the opponent might make in the latter parts of the game. Sacrificing a piece can be involved in the game.
Play: The game is played by moving the pieces from their original position one by one every time a player’s turn comes up. A player can eat an opponent’s piece by skipping over the other piece.
Premise/Character/Story: No such elements are present in this game.