Zevlor art made for @duckie19, thank you so much for trusting me with your ideas! As a zev thrutter im in absolute bliss to be able to work on this commission, thanks for your support!! :)
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Zevlor art made for @duckie19, thank you so much for trusting me with your ideas! As a zev thrutter im in absolute bliss to be able to work on this commission, thanks for your support!! :)
commission info
you do an absolutely ridiculous amount of stuff in BG3
i mentioned this in a reddit reply to a post i made but the amount of stuff you deal with in BG3 as a player is enough for like twenty individual DND campaigns - and instead you have ALL OF THIS going on at the same time:
It's wild given the duration of time but that is such an active period of time in terms of what you're actually doing.
*Stop an elder brain infused and overpowered with Netherese magic
*Kill at least two of the Chosen of the Dead Three, one of whom has a boss form that is a transformed avatar of that god
*rescue Selune's daughter (or kill her)
*potentially overturn a century-old Sharran curse that killed thousands AND later confront Shar herself after (probably) killing the Mother Superior of the Sharran cell of Baldur's Gate (AND possibly setting up your companion to become her chosen)
*stop a centuries old vampire overlord from slaughtering thousands of spawn in order to become an Ascendant Vampire (and possibly help your companion become one)
*potentially kickstart a githyanki civil war that leads one of the two factions to possibly reunite with the githzerai, which is insane,
*potentially install a new Archmage of Baldur's Gate after probably killing the old one (alternately, helping the old one achieve immortality)
*and along the way you also spite Mystra a couple of times (and possibly set up a companion to become a rival god) which leads to Elminster (or at least a simulacrum of him) showing up in your path twice.
*You can possibly have to deal with the kua-toa imbuing a redcap with a tiny sliver of the power of a god (enough that if a Durge pledges to be BOOOAL's chosen, Bhaal gets legitimately pissed and you get a big hint as to Durge' identity WAY earlier).
*Silvanus clearly has a hand in the events of the grove, and seems to be eyeing Arabella as either a powerful follower or possibly a future chosen, and you're placed in the position of potentially helping her.
*A son of Mephistopheles actively tries to get you to deal with him so that he can seize total power over the universe.
*You have two different but intersecting plot chains at least tangentially involving Zariel (Wyll & Mizora, plus her top fighter/pet Karlach), while the main non-companion B-plot of the game (Elturian Refugees) is a direct epilogue to the Descent Into Avernus campaign.
*You find out what happened to both Balduran AND his legendary dragon Ansur and have to do something about it.
*Jergal just chills out in your camp making fun of your love life, and you just have to sort of put up with it.
*And related to above, along the way you probably meet the person who becomes your spouse/beloved, all but one of which tie into the above.
*And Minthara (the only one I hadn't mentioned yet) was at one time in her life a highly favored woman of her powerful house who was personally handpicked by two of the aforementioned Dead Three's chosen, and you can either slay her or recruit her.
*AND if you're Durge you also get the fun happy b-plot of your own showdown with not just your sister but your father, and either becoming Chosen of Bhaal or at minimum personally resurrected from the dead by Jergal if not made his Chosen (it's conflicting exactly what Redeem Durge' status is w Withers/Jergal exactly).
*and that's not even including rediscovering the ancient Sharran grymforge, the Shadow Druids' plot, the fate of the Harpers, the dude who wants to blow up refugee kids, the gondians, the ironhand gnomes' misadventures, Mol's whole deal, and like 30 other side plots.
That is a lot. No wonder we make it from level 1 to level 12 in just four months.
About Wyll and his horns (and what they mean)
Let's say I was writing a part of my Tav's story with Wyll directly connected to the dialogue he has during the tiefling party, and while struggling with this bit, I've realized there's quite a few misconceptions floating around. I felt compelled to add information to the table that might clear them, so here we go.
First, what exactly happens to Wyll when he disobeys Mizora in act one? Well, he doesn't get turned into a devil, he certainly doesn't get turned into a tiefling, he's not a half fiend, not a demon, none of that. Wyll stays human, but he has horns and red eyes (and other features we can't see on his model as of now).
(Everyone has their race listed, Wyll's remains "Human")
This is because when a warlock fails to uphold some part of their contract they can suffer a certain number of consequences, Wylls is âThe character grows horns, a tail, or some other devilish features that can't be removed by any means short of divine intervention. As long as these marks persist the character detects as a fiend when subjected to Detect Evil and Good spells or similar magic.â ( from Baldur's Gate: Descent into Avernus, page 214)
And Iâve come across some people that think it wasnât so bad of a punishment, that he was being racist towards the tieflings, or just not being justified in being upset after having his body forcibly changed against his will. I think they are missunderstanding just how insidious Mizoraâs actions were, and here I just want to give some context to maybe bring a better understanding to the situation. Your conclusions are up to you.
Aisling's selfportrait in the sad moors of Avernus after 30 sessions of this dnd campaign :D
O sing a song of Elturel
Of water, woods, and hill
The sun dawns on her ruddy cliffs
And fields green and still.
This land of long-abiding joy
Home of the strong and brave
Renowned by all, across the realms,
And never once a slave.
O sing a song of Elturel
When foes are at her door
Her fields torn by cloven feet
From some infernal shore.
Arise the mighty Hellriders
Take up your swift, keen swords
Then charge into the hellish fray
And scatter devil hordes.
O sing a song of Elturel
And when the night does fall
Sleep safe beneath Companion's light
Until the dawn does call.
We're bound by mortal covenant
That only ends with death
And so we'll sing of Elturel
Until our final breath.
â Song of Elturel - Translated from Elvish
I know they're in Avernus here but I love the poem so much and have wanted to post it for a while.
The brightest sun đ
These horse boys are my friend's elf character Ignatz (Divine Soul Sorcerer) & my character Bataar (Path of Wild Magic Berserker).
The Avernian Wastes...
I loooved this scene in campaign. We were flying this skeleton bird thingie that was falling apart as it flew.... and our companion (NPC) has fallen so my character Letho, just gives up on saving throw and throws himself to save NPC . Long live feather fall :D
When you spend way to much time on b/g and almost none on character itself