You asked for it! You're getting it! Yet another deep dive, this time about Gale's orb functioning as a chronic impairment/disability and the ways that a cure is dangled in front of him and even withheld from him.
Disclaimer: a lot of this has already been discussed by lore-wizards like galedekarios or mezzziah and some information is going to come from actual-lea's wild playthrough of the Gale Origin where they didn't give him any magic items just to see what would happen (which I recreated quickly in my own game to gather screenshots and gifs of my own). I'm not going to tag any of them because I don't want to bother them, but if you want even more lore, you can and should check them out!
We're going to look at Gale's orb "condition" in three phases: the effects of the orb on Gale's body itself, the ways that he has to treat it, and the potential cure for the orb. Because my deep dives always get a little out of hand, I’m splitting this into 3 posts. So you can take and leave whatever you like, but I'll link the masterlist to all 3 parts here once I have them posted!
But without further ado, let's deep dive!
I've said before that Baldur's Gate 3 is ultimately a game about cure—finding a cure for ceremorphosis, specifically. Every companion is facing a (potentially lethal) forced transformation into a squid creature in seven days or less unless they find a cure. At least, that's what they think before they realize that their tadpoles are special. On top of that, several characters, including Gale, especially Gale, are also dealing with additional chronic conditions that they wish to cure.
Let's set aside the search for the tadpole cure for a minute and focus on Gale—his character arc, his goals, even the text for his questline. The moment that Gale steps out of his pod on the nautiloid, he has a twofold goal: find a way to cure or treat the hungering orb in his chest and find a way to cure or stop ceremorphosis, in part because turning into a mind flayer may destabilize the orb, thus making the orb the bigger or more significant problem for Gale personally.
In other words, on two fronts, Gale's entire plot is concerned about curing a chronic, potentially lethal condition (or two), but the orb is the bigger issue between the two. Turning into a mind flayer is one thing, turning into a cataclysmic explosion that could "level a city the size of Waterdeep" is another.
The Wizard of Waterdeep
Objectives - Escape the nautiloid
I was an archmage - powerful, proud, full of potential - until my failed attempt to impress my lover, the goddess Mystra, left me with a volatile 'orb' of Netherese-corrupted Weave in my chest. Keeping it stable is difficult at the best of times...and these are far from the best of times. I've been abducted by mind flayers, infected with one of their tadpoles. So far the orb appears unaffected, but I can't count on that for long. I need to get back to Faerûnian soil before it begins to hunger.
Despite being infected by illithid tadpoles, Gale's larger concern is that staying in the hells will make feeding the orb difficult. When he gets off the nautiloid, he's worried that turning into a mind flayer will completely destabilize the orb. It's his primary concern and will continue to be so throughout the game.
Narrator: Despite your recent fall from the nautiloid, you are miraculously unharmed. Apart from the volatile orb of Netherese magic buried within your chest, of course. It stirs softly. Soon it will hunger, and when that time comes it must be fed. Starve it, and you risk triggering a cataclysmic explosion of raw, unfettered Weave. Such an explosion will be unavoidable, if the tadpole in your skull triggers ceremorphosis. An outcome definitely best avoided.
So, yeah, the squid thing is a problem, but Gale is definitely more concerned about exploding. But exploding and "hungering" aren’t the only things the orb does to his body.
I’m going to break down the actual condition into three smaller segments: the words Gale uses to talk about his condition, the physical effects that Gale describes happening to him, and the mechanical gameplay effects. I’ll talk more about the actual “hunger” of the orb in part 2 when I talk about its treatment, in part because the hunger and the treatment are both magical effects and are intrinsically linked. But for now, let's start with a look at how Gale talks about the orb.
Call it a Condition
To start off, Gale describes having the orb in his chest along the same lines that people might discuss chronic impairments or chronic illness. It's not a minor "issue" or a "problem" that is disconnected from Gale's body and physical/mental health; instead, he calls it a "condition," a "malady," and even a "chronic impairment." He couches the condition in terms that evoke illness and unwellness.
Gale: You see, I have this...condition. Very different from the parasites we share, but just as deadly.
Player: What kind of condition?
Gale: The specifics are rather personal, but suffice it to say that it is a malady I have learned to live with - though not without some effort.
Player: (Durge) You also feel disgust by how life, miserable as it is, insists of persisting in this most wretched world? / (Tav) Is it contagious?
Gale: No, no - nothing like that. Though if I fail to treat it then the consequences would not be contained to me alone.
Player: Can it be cured?
Gale: No, it cannot be cured. And I assure you I've left no page unturned in reaching that conclusion. I can keep this condition under control, as indeed I've done for a significant amount of time, but that was under different circumstances altogether. Home, in Waterdeep. What it comes down to is this: every so often I need to get my hands on a powerful magical item and absorb the Weave inside.
Player (Ranger): I think I might have a dock leaf in my bag, or some medicinal berries...
Gale: Thank you for the offer, but the treatment for my condition is very specific.
Gale: The reality of the matter is that a lone wizard with a chronic impairment such as my own is not in the most ideal of situations with regards to self-defence.
In Gale's first conversation with the player about the orb, which is where all of the above comes from, he uses language related to illness and chronic pain/impairment to discuss the orb. It's a "condition," it is a "malady" that requires "treatment," it is a "chronic impairment," and so on.
Generally, at first, he speaks lightly about it and even continues to joke about his condition ("my tower in Waterdeep has never been so free of clutter" and so on), but the reality is he's underplaying the actual physical toll it takes on his body. When you ask him what happens if he doesn't consume any artifacts, he'll briefly describe some symptoms to you that aren't obvious to the player character. Which brings us to...
The Physical Symptoms
This is how he describes the initial physical symptoms of the orb's hunger:
Gale: I'll spare you the finer details, but it begins with a simple biological deterioration. Muscle spasms, disorientation, a slight ringing in the ears. And if left for too long...catastrophe.
In other places, we see the orb's hunger/pain also affecting his ability to think clearly, suggesting he's experiencing a kind of brain fog or concentration issue, plus general discomfort, and a feeling like something is gnawing at his insides, as seen in various lines below.
Gale: You'll have to speak slowly. I'm finding it quite difficult to concentrate with my condition gnawing at my insides like a teething displacer kitten.
Gale: Somehow the second artefact hasn't had the effect of the first. It's somewhat relieved the discomfort, but I fear my hunger hasn't quite... Ahh...*
Gale: But... this doesn't feel quite right... It never feels right, but it relieves. This doesn't relieve... Ahh...*
*devnote: Near the end of the line he's in discomfort, in pain
This is all from the second artifact conversation, when you give him the second item to try and feed the orb's hunger (the last line is a lower approval/you've-been-begrudging-about-items kind of line, so he's still being closed off with you). When you hear these lines in the game, he's obviously speaking with discomfort and with difficulty, as if trying to string words together despite the pain. His little comments as you travel with him/as him while he is dealing with arcane hunger also reference weakness, pain, and concentration issues.
- I'm feeling rather unsteady...
- Deep breaths, Gale. Hold it together.
- I'd be rather enjoying this journey, were I not wracked with pain.
- One step in front of the other, Gale.
- Ugh, I feel rotten.
devnote: Slightly pained/struggling with a constant ache (the orb is negatively affecting him, causing him pain. Prompt is to remind the player that Gale is unwell.)
[mumm's note: there are other lines as well, beyond these, and Gale will say them at random, so there's no progression into better or worse. This is just a sample of the lines.]
Given everything so far, I suspect the pain he feels is a combination of heart/chest pain, like one might feel during an anxiety attack, a POTS flare-up, or even a heart attack, while the gnawing sensation could be like hunger cramps (or any other internal cramping, though I think for Gale it feels higher up in his body than in his stomach, given the orb's location).
I highly suspect the orb is feeding off of not only his magic, but his body as well. We know it feeds off his magic specifically (more on this in the other two parts, especially because this detail doesn't come to light until Gale meets with Mystra). But given the pains and the way he frames his condition as a state of deterioration, it's likely that it's also feeding off energy stores and other biological/physical elements of his body, not unlike how extreme hunger can cause your body to essentially eat itself—your fat stores first, but eventually even your muscle tissues and other vital tissues.
(I've seen someone suggest this is why Gale has "dehydration state" chiseled abs like movie stars have because the orb is literally eating away at his fat/energy stores and so on. It's a compelling theory!)
The orb also weakens him, likely causes massive fatigue, and even seems to be draining his "spirit" or his mental capabilities. We see this in descriptions of Arcane Hunger (which are below). It's a wonder this man can put one foot in front of the other if the pain is particularly bad.
In addition to all the other physical symptoms, the orb itself has physically scarred his body with the marking on his chest, which is also bruising pretty significantly (though this "bruising" could just as likely be dark-colored magic just beneath his skin, your headcanon/mileage may vary).
Photo credits: @elspethdekarios, though I cropped them down for this deep dive
If you click on the images and zoom in, you can see how the markings have a bit of depth and texture to them, as opposed to the flat lines of a tattoo. The lines are carved into his skin. Certain lighting will also make the mark look darker or lighter, and make the bruising at the center faint or noticeably dark. There are some theories that the bruising gets worse as the game goes on, but I think it's just a lightning issue (though it would be interesting if the bruising gets darker with each new level of arcane hunger, or something to that effect).
Lastly, and I'll discuss this more in part 2, even when the orb does not actively pain Gale, it "stirs." Other references from the narrator reveal that the orb "shudders" or "prickles" within him. Gale can feel the movement of the orb inside his body, possibly like a weird fluttering or vibration in his chest. It's likely why, even when he isn't actively hungering, he'll put his hand over his chest and adjust his shoulders, as if reacting to a strange and slightly uncomfortable sensation within his chest.
Anyway, long story short, the physical symptoms of dealing with the hungering orb are:
Biological deterioration (like hunger, the body consuming itself, muscles weakening, etc)
Muscle spasms
Disorientation
Ringing in the ears
Difficulty concentrating/brain fog/mental fatigue
Cramping and/or chest pain
General discomfort and pain
Physical fatigue/feelings of weakness
Scarring and bruising from the orb itself
A sensation of the orb "stirring" even when not painful
And this man will joke about it.
Honestly, his ability to joke and discuss his condition with humor is a sign to me that he really is experiencing and thinking of the orb the same way people with chronic conditions think about their pain or illnesses. At the start of the game, Gale's condition is incurable—Gale says as much himself that it "cannot be cured." It can only be managed, treating the symptoms and diminishing the pain, rather than completely eradicating the impairment. Gale likely has a new scale for pain, the same way people with chronic pain do. A "bad day" for him would likely end most healthy, normative people in a clinic hoping for some prescription pain medication, whereas he will just grit his teeth and keep going. In short, saying that the orb is a "chronic impairment" is a bit of an understatement, and I don't think people realize just how much Gale is/acts like a person dealing with real-world chronic pain or chronic illnesses.
Gale is used to this pain, though he certainly isn't enjoying it. Have you ever persuaded him to wait before giving him a magic item? If your persuasion is high enough (and he likes you), he'll give a cheery "of course!" even though treating the pain is obviously the preferable path here. When he reminds you of his need for an item, as with the "teething displacer kitten" line or the "My condition likes being ignored as much as I do," he still conveys these lines with a mix of urgency and dark humor. He's dealt with this condition for a year or more. You might be testing his tolerance by withholding items, but he's not going to let on just how badly he's actually feeling.
This is the man who will uncomfortably laugh and say "Gods, this is bloody uncomfortable," while the orb in his chest is running a high-grade POTS flare-up and consuming his innards. That's what we call an understatement, Gale. He could complain a lot more, and far more loudly, but he's actually keeping it quite restrained, as people with chronic pain often tend to do.
So anyway, if you ever hear anyone complaining that Gale complains about his magic orb condition too much, ask them how much they'd like walking around with heart-attack symptoms for a few hours at a time. But let's move on!
The Gameplay Effects
Now that we know what the orb does to Gale narratively, what does his condition do to him mechanically in the game? Because, unlike with Karlach's unstable engine or Shadowheart's incurable wound (other examples of chronic pain/disability in the game), the game adds actual debuffs to Gale's character that can affect gameplay and battles. Therefore, leaving Gale disabled with pain also, in effect, disables the player's ability to play the game (or at least hampers it).
In the game, there are three stages of Arcane Hunger. Most people generally don't go beyond the first stage, because why would you let Gale walk around with a debuff of any kind if you have a locket of dancing lights you'll never use? But if you continue to ignore him (or, if you're playing as Gale, and willfully choose not to consume any items) then the Arcane Hunger will progress to Greater and Severe Arcane Hunger, bringing even more serious debuffs to his character.
Arcane Hunger - Condition
Gale's spirit is being drained. He has disadvantage on Constitution Saving Throws.
Greater Arcane Hunger - Condition
The Netherese Orb in Gale's body is weakening him. He has Disadvantage on Attack Rolls and all Saving Throws.
Severe Arcane Hunger - Condition
The Netherese Orb in Gale's body is severely weakening him. He has Disadvantage on Attack Rolls and all Saving Throws. His movement speed is halved.
Casual reminder that Constitution Saving Throws generally affect concentration, which is needed to maintain spells that last for more than one turn. This goes back to Gale's concentration/mental fatigue when he's initially hungering. When the hunger progresses, however, Gale is physically weakened and the game makes it so that he's more likely to fail savings throws or attacks.
Trying to normally play as Gale with these debuffs is basically an exercise in resigning yourself to missing attacks frequently and failing literally every saving throw (this includes disadvantage on saving throws in dialogues as well). He's still playable, since Magic Missile never misses and you can work with spells that deal damage even when an enemy passes their saving throw, but he becomes even more of a glass cannon than ever. If he's not at the back of a fight, he goes down pretty quick.
Once you hit Severe Arcane Hunger (which I hit after only 6.5 hours of rushed gameplay, though you could probably hit it sooner if you were zooming through a bit faster than me) you're also forced to walk everywhere. Gale's movement speed is halved. The distance he can move in a single turn is drastically shorter than usual, and his speed is no faster than a casual walk. Anyone who has tried to move while encumbered knows this same walking speed debuff.
So the game literally takes Gale's chronic impairment and makes it disabling to both him AND you controlling him. No one really wants to play the entirety of BG3 at a walking pace, after all, so it forces you to make a decision—will you finally treat Gale's condition, or will you grit your teeth and bare it, like Gale does with his pain (though it's nowhere near close to the same levels of discomfort).
Typically a companion Gale will just leave if you refuse to give him any items and he progresses to the stage where he's at Severe Arcane Hunger. But if you play as Origin Gale, you can keep playing with Severe Arcane Hunger until, well, his condition literally paralyzes him and then he withers away, apparently dying of necrotic damage from the orb (I’m assuming here, because the log doesn’t specify what damage causes Gale to wither away, and he exudes a necrotic damage aura once he’s dead, which happens whenever he dies anyway).
Gale withered away.
Gale lost Condition: Gale is Paralysed.
Gale received Condition: Gale is Paralysed.
[mumm's note: obviously this is listed in reverse order, because Gale becomes paralyzed and then withers away]
It appears that if left untreated, Gale’s biological deterioration reaches a point that it literally shuts his body down completely, and then he just...dies. I imagine that physically the orb has eaten away at so many of his vital tissues, including his internal organs, that everything just sort of ceases to function. He's corrupted from the inside out, and nothing but death and a quick resurrection can reverse those effects.
It's worth noting that if you choose to do this experiment with Origin Gale and don't feed him a single magic item, then Elminster won't be waiting for you to arrive in the Mountain Pass or just outside the Shadow Cursed Lands if you travel through the Underdark. Since Gale hasn't been managing his symptoms, he hasn't realized that the various items he's consuming aren't having any effect. Therefore, he isn't actively looking for a new solution to treat the symptoms. Since he isn't looking, I guess Elminster never thought to make himself available with the new solution?
Honestly, why Elminster doesn't show up is kind of a mystery. Gameplay-wise, I assume it's that Gale's quest didn't progress enough to trigger the game flag that would spawn Elminster. But lore-wise or narratively, it doesn't make sense. Mystra sends Elminster with both a command and a temporary "cure," so is she just waiting until Gale realizes his symptoms can no longer be managed? No idea. Maybe I'll explore it more in Part 3.
Anyway the point is that when an untreated Gale reaches Moonrise without talking to Elminster, the game (and his condition) shuts him down. When you revive him at camp, Elminster conveniently appears to give him Mystra's command to sacrifice himself at the Heart of the Absolute and stabilizes the orb at last.
But there's a catch.
Elminster Aumar: A shame that we did not cross paths sooner. The orb's thirst for magic is now quenched, yet it already inflicted some damage while you tried to forge ahead. The ill effects may linger, I'm afraid. Not enough to hamper your mission, I hope.
I believe this can also happen with a companion Gale, but I'm not sure about the specific parameters of triggering this. Regardless, as actual-lea has observed in their No Gale Dinner experiment, if Gale has regular Arcane Hunger then Elminster stabilizes the orb and all is well, but if he has Greater or Severe Arcane Hunger, then the damage the orb does to his body becomes irreversible. After Elminster stabilizes the orb, in this scenario, Gale is left with a permanent "Arcane Hunger" debuff, the same as the above, where he suffers disadvantage on constitution saving throws. This time, you can't consume items to make it go away, and nothing will cure the debuff. Gale just permanently has it for the rest of the game.
(It's worth noting that you can also kill Elminster while he's talking with Gale, thus preventing him from stabilizing the orb with his magic and from telling Gale he needs to sacrifice himself. This sort of breaks the narrative for Gale and results in some wonky dialogue chains that do and don't flag correctly, but the interesting outcome is that it means you can continue playing the game with Severe Arcane Hunger, which is now also a permanent debuff. You can consume magical items before the Elminster visit, but never after. Even if you kill him, you lose the ability to consume items, which means it is officially impossible to manage Gale's symptoms. You just have to deal with the halved walking speed and disadvantage on everything. And you can complete the game that way, if you have the patience! But it would be a very long game. I would know. I've done it and I was rushing like a maniac lol)
Anyway this is getting super long, so I'll end with a few wrap-up thoughts.
Final Thoughts
Having played as Gale with Severe Arcane Hunger for several hours in the game, I think Gale honestly downplays just how bad the pain and debilitating effects of his condition really are. As I was going through the evidence, I kept thinking about how there are so many different elements of pain, discomfort, fatigue, and general unpleasantness that are all part of Gale's everyday life. Even when the orb is stabilized or not actively hurting him, he likely still feels it moving in his chest and I imagine there are chronic effects that stabilizing the orb couldn't exactly cure, like lingering fatigue (and we wonder why Gale complains about his knees and wanting to take a rest and so forth).
Ookay the knees thing might be unrelated to the orb but I digress
Dealing with that much pain and internal corruption is a state of living that most people wouldn't want to stay in, and Gale is no exception here. He wants to stop the pain in his chest, just as much as he wants his former abilities and magical prowess to return. These things are connected, which I'll talk about in part 2. But without hope of a cure, Gale is forced to deal with his condition as a process of managing symptoms, creating a treatment plan that involves him consuming magic from magical items just to get a bit of relief.
But that, my friends, is where we'll pick up with Part 2 - The Hunger and the Treatment.
Some people seem to be confused about bg3 companions calling some "canon" and others "optional".
My dudes bg3 is a good crpg, all companions are optional. You can solo the game if you like, you can kill any of them, not recruit them or recruit them all.
I literally killed Shart at the beach once, took the artefact from her dead body and run the whole game without her existing at all. This was my durge having extra urges, it's called roleplay for a reason.
There is no such thing as optional and not optional companions
"I never had Shadowheart or Lae'zel in my party, they are so mean. They are only popular because most players are male. Btw Gortash should be romanceable."
Babygirl, how are you able to live with that much internalized misogyny.
Let's say I was writing a part of my Tav's story with Wyll directly connected to the dialogue he has during the tiefling party, and while struggling with this bit, I've realized there's quite a few misconceptions floating around. I felt compelled to add information to the table that might clear them, so here we go.
First, what exactly happens to Wyll when he disobeys Mizora in act one? Well, he doesn't get turned into a devil, he certainly doesn't get turned into a tiefling, he's not a half fiend, not a demon, none of that. Wyll stays human, but he has horns and red eyes (and other features we can't see on his model as of now).
(Everyone has their race listed, Wyll's remains "Human")
This is because when a warlock fails to uphold some part of their contract they can suffer a certain number of consequences, Wylls is “The character grows horns, a tail, or some other devilish features that can't be removed by any means short of divine intervention. As long as these marks persist the character detects as a fiend when subjected to Detect Evil and Good spells or similar magic.” ( from Baldur's Gate: Descent into Avernus, page 214)
And I’ve come across some people that think it wasn’t so bad of a punishment, that he was being racist towards the tieflings, or just not being justified in being upset after having his body forcibly changed against his will. I think they are missunderstanding just how insidious Mizora’s actions were, and here I just want to give some context to maybe bring a better understanding to the situation. Your conclusions are up to you.
Gonna start by using a not exact analogy, but I think it’s going to make the explanation easier. Stick with me for a minute.
Remember Jack Sparrow in Pirates of the Caribbean? He had a branded “P” on his arm that marked him as a pirate. A murderer, robber, criminal, etc. in the eyes of the society he was a part of. What did Jack do to earn the branding? (if you don’t know this I suggest you look up the “people aren’t cargo mate” scene) He refused to transport slaves and later freed them, and Beckett had him marked as punishment.
Then, in the first movie, he saves Elizabeth, a woman he didn’t know, from drowning. Right after however, when Norrington sees he has a branded “P”, he’s like “alright, off to jail with you, and then hanging”, no other option crosses his mind. Again, Jack doesn’t know Elizabeth, isn’t indicated to think he is going to be rewarded for helping her, he just sees a drowning person, sees that no one else is going to help, and chooses to save them. That is a pretty selfless/good aligned thing to do, for no other reason that he was the one able to do it, yet the branding in his arm overrides any good action he could ever do, marking him as a criminal for execution and no further thought.
In a way, that’s what Mizora did to Wyll; she forever visibly branded him as someone that has made deals with devils, and that in the world of DnD is a VERY BAD THING. Personally I really like the mod that gives him more devilish features, but at the same time I think there was something clever about choosing to leave him looking more human. He can’t be confused with a tiefling, he doesn’t have the ears, the claws, the tail, all those features that characterize them. He looks kind of uncanny, and that would be like a red flag for anyone in that world. (Beyond the already existing hate for tieflings that I’m not gonna tackle on here because it’s a complicated thing that deserves its own post). And Wyll wants to do good, he wants to help people, to be a positive force in the world so, so badly. This dude got abducted by a nautiloid, got tadpole’d, and the first thing he did right after that was come across the Tiefling refugees and be like “Oh you need help? No worries let me teach you self defense. Oh you being attacked by goblins? Let me blast them real quick”. His way of saying fuck you to all the awful things that have happened to him is being aggressively good and kind. Mizora knows this very well, wants to see him suffer for her amusement, wants to remind him he can't escape her claws, so her choice of punishment was to forever taint his future interactions with mistrust and suspicion. Some people can go real fast from “oh thank God they saved me” to “oh no, are they gonna rob me, are they trying to trick me, are they in cahoots with the ones that attacked me first?” just because of outward appearances. Especially in DnD world. And that deserves its own conversation, but we're focusing on Wyll here.
(Mizora, when I catch you Mizora)
“Well, maybe he shouldn’t have made a deal in the first plac- - “ He was seventeen, alone, preyed upon by Mizora and put in an impossible situation. Please PAY ATTENTION to the story you’re witnesing.
Anyway.
About the tieflings. I know it’s easy to think his words can be derisive towards them, but it’s less about the horns and more about his body being changed against his will. Imagine instead that he got half his face burned, or something that disfigured him. I think his feelings at the moment were closer to that, and yeah they are pretty insensitive words to say to someone with a similar condition (horns or disfiguration), but when feelings are fresh and raw like that it’s easy to say insensitive things. Not saying it was ok for him to say them, but there was no malice in his words. I’ve also seen some people share that they think Mizora wanted to change him more to make him unrecognizable to his original self, the Wyll Ravenguard kid, and I think there is some truth to that too. She wants to make sure that Wyll remembers that he belongs to her, there's no question to that.
(MIZORA, WHEN I CATCH YOU MIZORA)
Whether the Tieflings refugees would feel unsettled by Wyll or not? Yes. In a way, they would. From reasons aside from the ones I explained above, remember that these specific tieflings come from Elturel. If you didn’t pass the History check or don’t remember, Elturel is a city that was literally ripped from the land and dragged to Avernus, First layer of hell (it left a hole on the ground and everything) because their mayor made a deal with the Archdevil Zariel some decades back in the timeline. He sold the souls of all its citizens and the city itself.
This was probably one of the worst times of their lives. Some even got captured and forced to participate in the blood War, like Dammon as a mechanic. And after Elturel got returned to the surface, the tieflings lost their homes because they reminded the other citizens of the literal Hell they’d just gone through, and they kicked them out. And remember, they met and saw Wyll as a human, and then saw him with horns. It’s not unreasonable to think that by looking at him they would be reminded of all the events that led them to the awful situation they’re in. Because of someone that was making deals with devils, just like Wyll. Even if his situation is completely different. And Wyll knows that, that’s why he tells you the tieflings are unsettled by him and chooses to stay away during the party.
It was never just about the horns.
And I know Wyll calls himself a devil but I think it’s because it’s the closest thing he looks as; devils are a whole different race with their own intricacies, although humans can be turned into devils ONCE their souls go to Avernus and they start climbing the power hierarchy there (Mizora and Raphael are cambions/ half-devils btw, which is a different thing, there are plenty of videos exploring those details more in depth).
Do I think Larian should have made some of this information clearer/easier to access? Maybe? but to be fair, it's a game focused and dedicated to a crowd that was already somewhat familiar with the source material, that blew up waay out of what they originally expected to reach. Hopefully they’ll add some clarifications like they did to other quests.
Anyway these are my two cents to the conversation, have a nice day, and don't hesitate to add your two cents if you feel like it!
There's one simple question that led us to developing this theory: "would Bhaal want a female heir?"
Bhaal created Durge to be his ideal successor: the hand who would've reaped death in the world, conquering it in His name.
Every detail we get about Durge's lore is tied to this objective, the entire purpose of Bhaal's creation.
The cult is obviously shown to us as patriarchal, which is hinted at from the sole fact they worship a male deity: the argument may come off as silly at first, since one could argue Gods do not understand nor care for the concepts of gender.
It would be a valid counterpoint, if it wasn't for the fact Bhaal used to be a human, having navigated the world as a fully grown man before he eventually became a God.
If we believe he created Durge in his ideal image, it seems much more intuitive for his offspring to be male.
II - THE MATTER OF SUCCESSION
We must note that Bhaal's plans heavily rely (as we can read in Durge's "diary" tab) on reproduction ; e.g "siring lots of Bhaalspawn".
This alone isn't coded as one sex or the other but, if we think of it in terms of convenience, a female heir wouldn't be your first choice for the task: women can only gestate one child per year and conceive in very specific windows of time within their cycle, while men can potentially impregnate countless women in the same time span and not suffer any physical disadvantages during gestation.
We should also consider women tend to develop a bond with their newborn and the latter needs to rely on them for survival during the first few months of their life, while a man:
1. has no such obligations from a social point view (especially in a medieval context, where bastard children were the norm)
2. isn't strictly needed by the child for survival, biologically speaking.
I doubt Bhaal was expecting his heir to keep track of her cycle, gestate for nine months with all the drawbacks that come with it, give birth risking death and spend the following months caring for a newborn – all of this, on repeat for years if not centuries.
"But he's a God, he could potentially speed up the process!"
Technically true, but why would he go through such trouble, if he could craft his ideal child as a male and avoid complications?
The game itself seems to agree with this theory, since you get the "Bhaal's stallion" line regardless of your Durge's gender, in one of the bad endings.
We could also consider the idea that reproduction = power, "spreeding the seed", to be a typically patriarchal concept.
Bhaal himself isn't fond of the idea of raising children, as he let Durge be raised by an adoptive family – a "regular" one no less, meaning he didn't even concern himself with choosing one.
III - IN-UNIVERSE MYSOGINY
There are many aspects of the religion that seem to glorify manhood, and for its leader to be a woman (by Bhaal's choice, no less) seems inconsistent.
Let's think of the infamous blessing granted to Bhaal's favourites, the Ecstasy of Murder, which basically consists in a pseudo prostatic orgasm.
Then we consider the presence of predominantly-male sexual crimes, both coming from Durge and other important figures within the cult.
We cannot deny necrophilia, for functional reasons, is extremely uncommon amongst women: necrophilic acts are typically carried out by penetrating a dead body, as it's almost the only pleasurable act you can perform on a corpse ; Durge being a known necrophiliac pre-lobotomy could be one of the many hints the character is meant to be read as male.
Not to mention the horrendous way in which Bhaalist female characters are treated in-universe, between Sarevok sexually abusing his daughter (and this concept being treated as completely normal by the narrative, as far as we know of) and Orin being constantly belittled.
We never hear of any male cultists undergoing the same treatment, meaning abusing women is the norm amongst Bhaal's faithful – yet again, a telltale sign of a patriarchal religion.
"But Orin isn't mistreated because of her sex, she's mistreated because she's not the true heir!"
Orin is, indeed, not Bhaal's biological daughter: she's related to Him by blood, but as Durge himself says, her blood is "diluted".
However, while he acknowledges she's not his biological sister, he still addresses her as such in multiple sources, meaning the cult leader himself doesn't care about her actual origins.
She's constantly portrayed as someone who gets talked down to, cast aside and her beliefs are harshly criticized both by Durge and others influential members such as Sarevok.
For Larian to choose a woman to fill this role could have been accidental, but we must admit the symbolism is quite clear.
Orin interprets murder as a form of art, while her Bhaalist peers frequently accuse of her misunderstanding her own faith, considering her too immature to lead the flock.
She's the only Bhaalist female character we're shown as remarkable, and she's coincidentally used as an example of someone the cult does not respect ; she's even biologically related to Bhaal and yet, she had to seize power by force.
IV - ROMANTIC SUBTEXTS
Another interesting matter are the characters commonly paired with Durge in fanworks: Durgetash and Durgestarion are the most popular romantic pairings according to ao3, and we cannot blame the fandom for catching up on the subtext.
Durge's "admiration" (as he calls it himself) towards Gortash is viewed as controversial and arises suspicion in-universe, to the point he feels the need to apologize to his Father and repent for an implicit sin.
While it would be scandalous to fraternize with Gortash even in a platonic matter – he's practically the leader of the rival cult –, the emphasis put on justifying their interactions has been interpreted by fans as romantic subtext.
The letter in which Durge addresses the issue is titled "Letter for Forgiveness", despite Gortash only being mentioned at the beginning, while the rest of the letter focuses on different topics entirely.
Right after expressing guilt for the way he views Gortash, Durge proceeds to repeat Bhaal's plan and promises to follow it, stressing that he would have made his Father proud regardless.
The letter overall comes off as an attempt to justify being attracted to Gortash and reassuring Bhaal that it wouldn't come in the way of their plans, as it would pose an enormous threat otherwise.
Durge being attracted to Gortash – if we choose to interpret him as a man – would come with a handful of important challenges: first of all, sympathizing with the 'enemy', implying Durge could abandon the idea of betraying him or even allow Gortash to do the same to him.
Second of all, being capable of such vulnerability that would come in the way of being a sentient weapon: a killing machine isn't supposed to feel pity, let alone experience something as foolish as forbidden love.
And thirdly, for Bhaal's heir to prefer the company of men is simply a disgrace, as it would come in the way of reproduction and possibly undermine his public image.
While all of this may have not been meant as a homosexual allegory, the fact you can find the Letter for Forgiveness on Durge's corpse if you play as Tav, still comes off as "bringing a secret to the grave".
Not to mention the note at the end of the letter, written by another cultist, reading: "Ha! Orin was right about her sibling." which is clearly a jab at what we mentioned above.
When you go to confront Orin in Act III (as Durge) about the fact she has been following you around town, she replies: "The little lordling has been whispering in your ears? He always knew how to tumble and twist your mind matter, leaving you knotted in his chords."
The matter of Durge's attraction to Gortash is seen as something silly and shameful at the same time: it's an open secret cult members dare to joke about, because they find it ridiculous.
If a hypothetical female heir of Bhaal had the slightest possibility of reproducing with the Chosen of Bane, I'm pretty sure they wouldn't find it as humorous – they find it hilarious because it's taboo, a powerful demigod developing a "school crush" on a male ally.
We should also talk about some of the in-game implications about Gortash, such as being someone who possibly "slept his way to the top": managing to charm and daze a much more powerful man on purpose sounds surprisingly in-character.
What we find even more interesting are the implications that come with Durgestarion, a pairing the writers are openly fond of.
We know both characters were characterized by the same writer, the latter going out of his way to include personalized romance interactions between the two: unlike other characters, romancing Astarion as Durge gives the player access to tons of new dialogue lines and greetings, sometimes making for a completely new experience compared to romancing him with a regular Tav.
Some hints may point to Durge being the "canonical" romance for Astarion, as many fans have speculated ; while one may disagree with that sentiment, we must admit it's not far fetched.
If we consider all of Astarion's canonical past relationships (meaning, the few ones he actually deems important and genuine) were with men, and the emphasis put on Durge's "admiration" towards Gortash + the incessant pressure Bhaal puts on him to reproduce, the thought of these characters romancing each other in an alternative timeline actually sounds liberating.
Some Durge-specific lines Astarion says during his romance arc seem to be aimed at a male character, rather than sounding gender neutral: the first example that comes to mind is "Are you alright now, or is today a 'I will wed you with a delicate veil of blood blooming over your white curls' kind of day?"
Astarion sarcastically references Durge "wedding him", thus putting the player in a stereotipical "groom" role from the start, with the veil resembling the one brides typically wear during the cerimony.
If we consider all other aspects mentioned in this theory, the line reads as somewhat... male-coded.
If we want to be truly insane about this theory – and of course, we do – , we could even add a "gay allegory" element to the equation.
A vampire and the spawn of an evil deity, excluded members of society who'd usually feel a compulsion to hide, are implied to fall in love by the narrative.
V - ACTING CHOICES
Finally, we come to the voice actor: while a specific actor was chosen to play the character and is regarded as the iconic Durge VA, Larian didn't concern themselves with choosing a female voice actor to include the possibility of a female Durge, which is why we can only hear his intro in Neil Roberts' voice.
VI - CONCLUSION
With all of this taken into account, a female Durge seems to be an after-thought, if not directly a fantasy or a headcanon that the game gives you the possibility to play out.
The original narrative, as we can see, best accomodates a male character.
Idk why I bother going into the AA tag because it's just people trying to claim that because AA is like "I'm gonna spoil you rotten and you're GOING TO LIKE IT" he's abusive like girl
girl
no
like
That man. Will never settle with you being upset. EVER. If you want someone beheaded for wronging you, he'll do it. If you want caviar on toast every night for dinner, he'll make it happen. You wanna sleep in silk sheets, be adorned in gold and diamonds--he will do it.
That's what he's saying to you at the reunion party. He's not saying "I'm going to give you whatever of my choosing and you're going to like it!!" as if you have no choice in it. You need only say what you want and he'll do it.
The man is at your service. Not the opposite way around. He is obsessed with you. To the point where it should be considered a sickness lmao.