Omen
The blood weeping from the cosmic wounds of the world, Omens are the unnatural hijacking of reality by a terrible Encroaching Outside.
An Omen could take almost any form, such as a beast of stone and gums, a doe with a stillborn fawn dangling between its legs, a stag with another stag’s severed head caught by the antlers, a hundred crucified squirrels, a whirling gyre diagram, or something more conceptual.
Omen
Medium typeless creature
Init +6; Senses blindsight, scent; Perception +14
DEFENSE
AC 15, touch 12, flat-footed 13 (+2 Dex, +3 natural)
hp 60
Fort +8, Ref +6, Will +7
Mindless, Spell Tearing 18.
OFFENSE
Speed 40 ft.
Melee 2 tendrils +7 (1d6+2 and assume, reach 15) bite +5 (1d6+2),
Special Attacks assume
STATISTICS
Str 15, Dex 15, Con 19, Int 2, Wis 12, Cha -
Base Atk +3; CMB +5; CMD 17
Feats weapon focus (tendrils), improved natural weapon
Skills Acrobatics +10 (+22 jump), Perception +14, Stealth +15
Assume (Ex)
Whenever an Omen successfully damages a creature with it’s tendril attack, it assumes one of their abilities. It may cast a spell that creature knows and has available as an immediate action, using their stats to do so. It may acquire an attack that creature is using, replacing its bite with that character’s to-hit and damage. It may acquire one of that creature’s save bonuses, feats, or skill bonus. This lasts for one hour.
Spell Tearing (Ex)
When an Omen is targeted by a spell, the spellcaster must roll to overcome spell resistance 18. If they fail, their may choose to either fail to cast the spell or take 1d6 intelligence damage.












