Gone Homeless: Hobo simulator update!
Thought I need to post an update since I haven't been for a month, I been busy with the tutorial, day/night and making the world look prettier and a bunch of other crap while trying to make time to relax a little bit (if you'd call that constant nagging in your brain that lets you know you have this game to finish) and my full time job.
I want to do more regular updates because people miss things, not everyone has the time to spend on tumblr, this weeks all about getting the rest of the bugs out and everything ready for a proper video demo showing off the game.
Unfortunately, my homeless main char is still not finished in time, if it was done this week I might get a chance to put him in, but it would mean a whole new animation system which I have partially written but I cannot continue till he's feature complete, but going by what I have seen he will be something I will be proud of (I'm VERY hard to please).
I really want the first demo to have the main char in it, but we can't have everything.
Added: A preset stats for items
Added: An optional tutorial starting area, you can learn all the controls and what the game has to offer here, there’s too much development work to bother listing everything.
Remade: The “Tutorial Teleporter” teleports from location A to Location B now, not some other terrible manual idea I had.
Added: In the tutorial teleporter, an arrow to set the direction of the teleport
Fixed: Some incorrect text
Fixed: The NPC spawner as it was buggy with cops
Fixed: Sound still plays when you jump
Fixed: Day/Night colour scheme feel
Fixed: Ambience wasn’t repeating
Fixed: Increasing ICON detail
Fixed: Random “Unfocus” text spam
Added: UI support for resolutions down to 480p
Added: Lighting improvements to ALL time of day (Day/Night)
Added: Improvements to town lights, they aren’t a massive performance hindrance now
Added: Improvements to town lights, Town lights now turn on during the night and off during the day.
Added: Improvements to town lights, Some lights flicker and spaz out.
Added: A park, with water and you can drink/bath in it.
Added: More industrial stuff, there’s pipes that go out to the lake and are polluting it.
Added: More improvements to the town to make it feel like you’re in an actual town.
Added: The lighting shimmer thing that beams down from the lights so there’s something in the middle of the ground and the light.
Updated: AI spawners now take ownership of NPCs, each NPC has it’s own ID based on what the spawner is called.
Added: More AI blocking volumes and fixes