Triviata and "slow gaming"
As a big motivation, I didn’t want this to be a single player game. When testing it with my kiddos, I observed their “skinner box” impulses of “answer/reward/answer/reward” and designed against it.
This is an excellent write up by iOS deveoper Erica Sadun about the design process used for her new Apple TV game "Triviata".
Definitely worth checking out the game, if you've gotten your hands on one of those new Apple TVs. Search "Triviata' in the app store.











