Got a question about the Chris Hatch visit hack. How does it work exactly? I added the mods in 'downloads' in its own folder, but it is nowhere in my game. Do I have to be friends with sims first before visiting their lots? I clicked on a vehicle, but the 'visit other lots' menu doesn't pop up anywhere. What am I supposed to do?
Chris Hatch's mod adds two new interactions with a car: "Visit.../Lot" and "Visit.../Sim". I took a quick glance at the code and it doesn't seem to me that knowing other Sims is a requirement for visiting them. I might have missed something, of course.
I recommend that you run a conflict scan with a hack conflict scanning program (you can use SiMidge or HCDU Plus).
If you have any further problems, please contact me via DM - asks aren't really useful for this type of communication.
Hi Meduza, I've just found your version of More Computer Options! Excited to try it out in my game. midge's version had an STR conflict with simler90's Toy Skills mod and yours is showing this conflict as well. (/post/190051865354/hi-just-got-simler90s-toy-mod-on-mts-and-hcdu on midge's blog). Not a big deal because just the pop-up is incorrect, but I tried to fix it myself and failed, so I figured I'd let you know! Thanks for all your amazing mods 💚
Hi! I checked the code and it seems that the versions of Midge's "More computer options" that I used incorporated changes done by simler90 in their "Toy and Game mods". Therefore, my edit incorporates simler90's mod as well. I don't really have the time to check it in my game but it looks that if my mod loads after simler90's "Toy mod", you should receive correct skill dialog, i.e. logic dialog for playing games and doing crosswords, and creativity for anything else.
I know my answer isn't helpful, but are you sure these two mods are loading in the correct order?
I gotta ask but i got an issue everytime a ghost sim use the tombstone… simingly they change into bats like vampire for the duration of the interaction it's kind of odd??? Any idea of how i should go on about fixing this? I'm using all your ghost mods.
Hi! Yes, that's odd. Ghosts are turned invisible for the time they haunt graves and urns and I don't recall them relying on flying objects (unlike fairies). I might be wrong, though.
I don't have this issue in my game, but I updated useable ghost grave and ghost urn in a way that should hopefully get rid of your problem. Please redownload those objects.