From: Svperpuestos
To: Hola Enderrock, drogas duras o ke ase?
To: Roba estesa: Que sí, que las girl bands lo tenéis duro, pero por favor, basta de acordeones y ritmos de anuncio San Miguel. Viu que la vida et somriu? o_o
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From: Svperpuestos
To: Hola Enderrock, drogas duras o ke ase?
To: Roba estesa: Que sí, que las girl bands lo tenéis duro, pero por favor, basta de acordeones y ritmos de anuncio San Miguel. Viu que la vida et somriu? o_o
Batwoman: la The CW rivela la programmazione ed una sinossi estesa!
Batwoman: la The CW rivela la programmazione ed una sinossi estesa!
Batwoman arriva su The CW, e con lei la programmazione a tema super-eroi di questo autunno. Il network ha rivelato il suo programma in prima serata per il programma 2019-2020, e vede diversi show come Riverdale, il reboot di Nancy Drew, il drama sportivo All-Amercian e Charmed, così come Dinasty, ma non sono queste che c’interessano.
Batwoman, la nuovissima serie dell’Arrowverse, pare sia stata…
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Deadpool 2: un confronto tra la scena iniziale originale e quella estesa!
Deadpool 2: un confronto tra la scena iniziale originale e quella estesa!
L’altro giorno vi abbiamo avvisato che la versione home-video di Deadpool 2 sarebbe uscita a pochi giorni negli Stati Uniti, mentre in Italia sarebbe stata resa disponibile dal 28 agosto in Digital HD e dal 17 ottobre in copia fisica.
Mentre aspettiamo quindi che anche da noi arrivino la miriade di cofanetti da collezione, assieme naturalmente alle versioni normali, diamo uno sguardo ad una…
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Vallcarca
Roll me buddy!
You have been assigned the class of:
Fruit Hacker
The three sections of your skill tree are:
Remote Juicer
Code Orange
Command Limes
Enjoy your new life of PUTTING WORMS IN PEOPLE'S APPLES AND PCS
Where the actual fuck do you go to school? This class sounds fascinating
I go to Full Sail University in Winter Park, Florida for Game Design.
I actually already have a degree in Business Administration, this is the second college I’ve attended. It operates through an internet platform where I take one class a month, every month, for 36 straight months.
So if it seems like i’m literally constantly in school, it’s because I am literally constantly in school. No winter/summer break, no spring break, a few weeks off here and there, for 36 months.
Attending that college is honestly the best decision I’ve ever made in my life.
Best way to design massive dungeons?
Take it one room at a time, and treat it like a story.
I’m a firm believer that dungeons should have a narrative to them, told by the environment. As such, treat a dungeon as if it were a story of it’s own, from beginning to end.
Starting with the first room, drop hints via ecology or inhabitants about what the players might expect to find in the following rooms. Do small amounts of research as to what kind of dungeon you’re looking to portray, based on the location, and fill it with various enemies of that type.
Dungeons should be a grind, and the players should be worn by the time they reach the end. For a moderately large dungeon, I usually include one “gate-keeper” fight with an aggregate level of slightly underneath the group, and then a boss fight with an aggregate level of slightly above the group.
Allow points of cool-down. Dungeons should be a grind, yes, but if the players are constantly on the edge of their seat, always entangled in a combat, or consistently afraid from a source of damage, it will become fatiguing and wear out their enthusiasm by the end. Sparse combat-heavy rooms with “safe” rooms allowing the PCs a moment to catch their breath, both inside and outside of the game.
Games are about more than combat. If you have the time and the energy, throw a puzzle at the players. Make sure the puzzle is entirely self-contained and can be solved with knowledge that the PCs would have, not that the players would have, to maintain immersion.
Corridors are always safe until there’s a trap. Include just enough traps to make sure the PCs always feel the need to check, but don’t always include a trap to every corridor, otherwise it will become a banal experience.
Overall, dungeons are living, breathing encounters with terrifying depths that may smother the lives of the foolish adventurers willing to delve into them. At the end, reward them for their efforts, and congratulate them for their survival.
Then make it harder next time.
Three questions: one do you have any experience with eclipse phase? I bought it on a whim and it looks amazing. Two what's the best way to run an anti party? It's something I've been meaning to incorporate to add a sense if tension and pressure. And three: pro wrestling: where the hell does the uninitiated even begin?
Three answers! (Kind of.)
1. I’m actually in the same boat as you! I bought the Eclipse Phase corebook seemingly forever ago, yet have never been able to get a game together for it. Unfortunately, I have nothing useful to say on the topic.
2. When you say “anti-party”, do you mean a group of individuals attempting to accomplish the opposite of the party, chase the party, be villains to the party etc.?
I’ve tried this a few times. The best thing to do first is establish how competent your anti-party is, and how effective they are at accomplishing their goals in relation to the PC-Party.
By establishing the antagonists as one step ahead (or behind) the party, you can decide on whether or not to take a proactive stance or a reactive stance, which in turn will define how your players react to their situations.
In any instance, it is usually a touch-and-go problem, as the party could (theoretically) stumble into the anti-party at any time and wipe them out, or constantly bumble behind them. At that point, it all depends on how your game works, and how the players are at reactionary planning.
3. YES. GOOD. This is good.
Hulu Plus has recaps of every episode of RAW and Smackdown! the night after they air, if you’re unable to catch the shows live. Fortunately, professional wrestling is exactly like jumping into a mainstream comic book: everything becomes relevant after a few issues.
The shows are constantly, constantly recapping what happened from the last (week/month) event, so it isn’t hard at all to understand what’s going on or who is who in the grand scheme of things. It’s all a matter of diving in!