another thing. we're assuming they implied in the epilogue that Emily's blindness was "cured" by the antiviral since Grace mentioned teaching her how to read andshe could already read braille. so what the fuck is up with that capcom

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another thing. we're assuming they implied in the epilogue that Emily's blindness was "cured" by the antiviral since Grace mentioned teaching her how to read andshe could already read braille. so what the fuck is up with that capcom
it's actually so crazy they keep bringing chris redfield back. he literally didn't need to be in a game since 5. we'd probably like him more if he hadn't been in a game since 5 LMAO
ok guess we'll make an actual post bc we've been thinking sm SO! spoilers for first half of re9 below!!
loved the first couple hours SO MUCH it felt like a combination of re1 & re7, the story so far seems solid and we do rly appreciate they brought alyssa back, even if it was literally to kill her in a flashback :/
we LOVE grace so far, although we did not love the end of the first half where she gets really upset about leon killing mutated emily? we understand her emotions and why she wouldn't be able to do it herself/would have frozen and probably have been killed of Leon wasn't there, but she literally just killed Marie and knew from the files that the girl Was Marie. and she had no emotional reaction to that at all. we had no problems with Grace's character up until that point, we can understand her not wanting to kill mutated emily but for her to be angry and upset that Leon did feels weird. ESPECIALLY for her to just get on a helicopter with Gideon and wesker lite right after???? is Gideon not responsible for the experimentation and mutation of Emily?? like for her to switch up like that felt weird and out of character for a character we literally just met lmao. that whole cutscene bothered us a lot.
we ended up actually really enjoying Leon being in this game so far, we were annoyed when it was announced but he fits into the story and gameplay well. and SHERRY!!!! we were so happy when she was revealed we're so glad she's in the game, hope she gets more screentime.
also the graphics are incredible???
with the start of the raccoon city section, we don't have any issues so far, it feels like a good post mortem vibe of re2make.
I think our biggest complaint so far is that Claire, Ada and/or Jill aren't in it. I think doing a "raccoon city survivors are getting sick" plot only works if you actually address all of the main character survivors? like so far there hasn't been any mention of them. we'll see ig
also if they are actually doing a wesker plot we're gonna be pissed LMAO
thinking about re9 chronic care center compared to typical "mental asylum" horror. how what's scary about the care center is the lack of autonomy the residents have, what has been done to them without their knowledge or consent, how they've been experimented on for the goal of developing weapons. how many staff are in the center, not just scientists but all the people necessary to keep an operation of that scale running- maids, chefs, security. like it's such a huge contrast to something like outlast where what's scary is the mentally ill people. finding the notes around the center and uncovering how the residents were just treated as test subjects.
also forgot to say this earlier but! the girl/marie kind of reminded us of lisa re1, ik their stories are different but young girl mutated into a monster while still having a weak sense of self :((
grace is such a good protagonist..... like she's terrified throughout the whole game but seeing her keep pushing through and her motivation going from saving herself to saving emily to saving leon to just doing the right thing. she's so scared the whole time but she keeps going because she's a kind person.
I think the biggest tell of what the atmosphere of a resident evil game is is who the enemies are. in re 1-3 it's zombies, your friends and coworkers and neighbors who have been infected. you play as a cop betrayed by your superiors- the people behind everything are the police department, the city government, a local pharmaceutical company. especially in re1 where the events are confined to the mansion- you personally know many of the enemies as the rest of your team turns and your boss betrays you.
then re4. and 5. and 6. and 8. the enemies are foreigners. they come at you in huge hoards and you've never known them as anything other than hostile. you are now The Government. you are rescuing the president's daughter. the bad guys are Spanish cultists. you gun down infected villages without a thought. you demolish towns in Africa. 6 is a whole different thing. the main point is you have no connection to the location, to the people you're killing, to the people orchestrating everything.
I think that's why re7 was such a big deal and a return to re's roots. you're at a family home in Louisiana, an hours long drive from your home. you're looking for your wife. every single enemy you face was a person like you, taken by this family and turned into a monster. you yourself are infected with the same virus.
it really is just. very telling about what the narrative is trying to do based on who the common enemies in the game are. like the molded are people who have been experimented on, missing people with family's who have no idea what happened to them. you are in the same situation as them. and then re4 you're an elite government agent willingly entering your situation in order to rescue your president's daughter. you enter with the mindset of killing whoever gets in your way. there is no reluctance, no emphasizing with the people you're killing.