We’re changing the name of Death Bed from Death Bed: A Souls-like RPG to Death Bed: An Impenetrably Medieval Dungeon Game. It is quickly developing a similar level of “immersive sim” depth to Eureka: Investigative Urban Fantasy wherein yeah the PCs are exploring a dungeon and trying to come out with treasure but also their personalities and relationship to each other as well as the emotional stress of the situation have a mechanical effect. All of this and the characters you create will be medieval people not modern people, with rules and mechanics and information to encourage portraying them as such (and yes it is different and matters)














