Watched the Q&A for EXODUS™ (from Archetype Entertainment) yesterday, and had to express my budding excitement. =) Tried to sketch Tom Vargas, one of the companions. While I failed to captured his likeness (he kinda looks like my ex?), it was a fun exercise. Ha, we will see if he will be interesting enough for me to want to draw him right.
The animations and cinematics shown so far look really impressive. If the actual gameplay matches that quality, I'll be over the moon. Of course, it's still early days, so I'm trying not to get too ahead of myself. But it's hard not to feel a spark of hope.
This budding excitement for EXODUS is, I'll admit, partly a coping mechanism for my growing disappointment with Dragon Age 4. Oh, DA4… where do I even begin? The art style is proving incredibly difficult to warm up to. The lighting looks diffused and smooth, reminiscent of The Sims 4. Character facial expressions seem barely there, and the strange lack of texture is honestly alarming. They look like plastic dolls, for crying out loud! After experiencing the visual feast that was BG3, how am I supposed to immerse myself in this plasticky world?
I've supported BioWare for years - and I mean YEARS. I was the fan who pre-ordered everything, devoured all the canon novels, and eagerly watched every canonical animation. But this time? DA4 will have to wait until after the first patch before I even consider buying it. The Andromeda experience taught me a harsh lesson about blind faith. At this point, I'm not even expecting DA4 to be good - I'd settle for a mediocre, but at least coherent story.
I came from 1500 words ( and not 1500 K... damn I feel bad for that mistake 😭🙄) to 6800 words.
This is my first edit. The story is finished. I consider it is. Now it needs polishing, edit, grammar correction, probably some clarification, and so on.
But it is done. And this was quite a ride, that I enjoy greatly. I can't wait to share it with you. On the other hand I understand it will not be in the style/type of story I share on here, or those you read.
I did it. Damn it, I am proud of myself! Now, the hard work. Finding beta-readers, correct that and so on.
as a hubby, and being a scientist yourself, is that you can check your writing. Of course, it is also a curse. Because I feel compelled to follow a strict set of rules for my worldbuilding.
For example, I write about a world with a blue sun. And the way chlorophyll works (at least if I follow what my biologist hubby told me) is that plants will be green in white light, red/purple in blue light, and blue/teal in red light. Plants will take the "colour" that is the most common/present and not use the less common.
So now I'm checking my whole story to make sure I've added the right colour in the right place (which I haven't!) and also checking the colour of my sky and now I have to think about my clouds.... *sigh*.