im making a game. here are some early development screenshots.
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im making a game. here are some early development screenshots.
A New Dawn for Interactive Narrative: How 'Whispers from the Star' Gets AI Storytelling Right
I’ve just finished a conversation with a woman stranded on an alien planet, and the memory feels more like a real experience than a game I played. This is the unique magic of Whispers from the Star, a title that doesn’t just use AI as a buzzword, but wields it as a precise narrative tool to create something genuinely novel. In a landscape of bloated open-worlds and repetitive mechanics, this…
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stream-of-consciousness interactive poem
"space is noise" is an experimental twine journey thru stars & queerness & emotion that i made from 1 to 5 AM this morning
This is The Quiet Year, an unusual indie RPG by Avery Alder (MonsterHearts). To my knowledge, this is the first collaborative map-making game, though a few others have appeared since this came out in 2013.
The Quiet Year is set in a post-apocalypse of vague aspect, just after a period of prolonged strife. Rather than focusing on particular characters, players will guide an entire community through, as the title implies, a year of relative peace and reconstruction. In the winter, the Frost Shepherds will come and, well, the game ends on an enigmatic note.
Play is broken up into a number of weeks, each represented by a playing card (you can play with a regular deck of cards, but the custom deck comes with story prompts and special events). Players have three actions – Discover Something New allows the active player to add something to the game, Start a Project interacts with those New things and Hold a Discussion allows players to question or weigh in on the current state of affairs in short, often stilted statements. Details are filled in on the map as necessary. Inevitably, as priorities shift, tensions rise and, if a player feels they got the shaft, they can take a Contempt token. Contempt can be cashed in to act selfishly or even split the community.
The Quiet Year is obviously an experimental game and not for everyone. It is extremely restrained, limiting discussion among the players as a reflection of the messy communication of a larger community and to purposely stoke resentments by design – after all, there is nothing binding between what the players say and what they actually do. Pettiness is bound to drown out more serious problems.
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A very spooky sound scene for my WIP app! I'm going to play it when I feel too relaxed, you know...
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The tilt works! I love it, it gives a nice sense of depth to the scene which would otherwise feel flat. Oh, you can ear the ambient sounds playing in the background. As for the title, it will be something like SOUND SCENE: ...
Sorry for not updating for a while. I got really frustrated with the idea of having to copy down all those prompts again; that, and I’ve been having a blast working on A New Calamity, and I have to do energy management to work on all the projects I want to work on, as well as actually earn my living and keep my life in order. I’m not sure when I’ll feel up to working on this again. But it -is- an experiment and I didn’t dedicate myself to it whole-heartedly. ANC has my heart right now. :P Thank you to everyone who played! I might pick it up again eventually. I hope it inspires people to begin their own .exe-style blogs, because I feel there’s a lot of potential for this format.