That one PC98 game with the elf in it. You know... the one with the rude protagonist.
Did some tests with that elf I posted a while ago. Getting a bit out of hand though. Been testing game engine stuff, of all things...
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That one PC98 game with the elf in it. You know... the one with the rude protagonist.
Did some tests with that elf I posted a while ago. Getting a bit out of hand though. Been testing game engine stuff, of all things...
1966, an interactive fiction WIP
1966 is a WIP interactive, text-based Lovecraftian horror game where YOU play as the eldritch cosmic entity. 408k words (last update: 17/7/26 +64k words). Rating: 18+ | Genres: Lovecraftian, Supernatural, Mystery, Dark Romance, Cosmic Horror In 1966, the world is ending. And you are not who—or what—you seem. PLAY THE DEMO HERE In 1966, the world is ending. And in 1966, you find yourself inexplicably inhabiting an unknown to you human body, stuck in a gloomy little town on a mist-shrouded island in the middle of nowhere. You are something ancient, something vast, a cosmic entity wearing human flesh. But why here? And why now?
FEATURES
Create and customize your character: choose their physical appearance, clothing, gender, and sexuality.
Make choices that influence your personality, morality, and relationships.
Wield otherworldly abilities or rely on the limited strengths of your human host.
Define your personality through the choices you make and the actions you take.
Use your eldritch powers or the skills inherited from your human host.
Find love, forge friendships, or make enemies with four gender-selectable characters.
Embrace your true nature as a cosmic being, or learn what it means to be human.
Will you end the world, save it, or reshape it in your own image?
Make decisions that shape your personality and influence those around you.
Join a cult, destroy a cult, lead a cult, or become the god they worship.
A story-, choice-, and character-driven narrative experience.
ROs' intros
Forum
Update 1: 1/09/25 +84k words
Update 2: 20/06/26 +100k words
Update 3: 17/7/26 +64k (total 408k words)
A pirate dating sim filled with magic, adventure, and swashbuckling singles!
The year is 1669 - the place, La Bucca, a bustling pirate port out west in the Atabean. Here, gods rule the land and monsters rule the seas; pirates plunder and reap their riches from the colonists who dare to claim this place for their own, while the native Rahuri people continue their years-long campaign for their freedom from oppression. It is a land of magic, of action, of adventure on the high seas. But here, in the waning days of the year, the island is poised for a celebration. The new year celebration is three days away. And you, a lowly pirate from one of the many crews that call La Bucca home, are determined to get a date. Hey, stranger things have happened!
Hey, remember that game I've been working on? Well, I finally released it! Here it is!
READY TO PLAY: volume 2, chapter two.
Oblivious Melodies is an interactive fiction game, set in the in the fictional country of Angria, based on early industrial-era Britain. Following the Horne siblings (two semi-set main characters) and their emergence into gentry society, you will delve into a country divided by class, religious dissent, political factionalism, and the ever-encroaching interests of empire.
N.B. Please see the content warnings for the chapter before reading!
Play the Complete First Volume here!
previous chapter: vol 2, chapter one.
Banner illustration: John Wootton, "Haycart Passing a Ruined Abbey", c. 1745, Yale Center for British Art, Paul Mellon Collection.
Thank you to everyone who has played so far - please reblog & share if you enjoy my work!
Okay so, of course you'll notice a few differences from Lewis Carroll's strategy guide.
In Carroll's playthrough, he neglected to have Alice speak to Dinah before following the white rabbit, so he fumbled the locked room challenge and therefore skipped the seer's labyrinth. Due to a programming glitch, the cake vanishes unless you use the mushroom drink immediately, but we can more than make up for that after we unlock crafting.
If this scene looks familiar to you, it's because I made a couple of animated gifs of Alice back in 2012.
If you like my stuff, don't forget to subscribe to my Patreon! (link in bio)
DEMO OUT!
Awaken in a derelict factory with your only view outside constrained to a set of security cameras. Explore a politically tense industrial environment, with a point-and-click and text adventure style of gameplay as you uncover the fate of those who worked there… before the same fate falls upon you.
The DEMO for INDUSTRIAL DREAMS
She didn’t even like most of it. All she could think as the stimuli slopped in and out of her brain receptors was: Why would you ever do this to yourself?
PONYJAR (movement i) has arrived! Sorry to everyone involved! This is a strange labor of love from which I do not know the origin. No harm meant to anyone real. Adults only. Please heed the content warnings. No resemblance to actual world events intended, except for that one time that it all happened exactly like this.
Read [here] at your own peril.
I made a text adventure game!!! If you’d like to play it
but what if harlow
But here’s some of the art I did for the game