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gay gay homosexual GAY
yeah so. if you know me on twitter ive had. a handful of endless torment trio (doors, pressure, grace) stuff
here they are :D
stupid fat creatures. so rotund so FAT THEIR GREED SICKENS ME !!!!
(^headcanon that john grace/sinner is selectively mute)
more selective mute sinner headcanon !!! apolocheese for crusty quality
^comic thing !! click on each for full preview
Woah new roblox poly
Don't mind this one. I was mad
this was formerly a drawing for pressure roblox. i do not feel comfortable having artwork of pressure up, knowing the lead dev is a rapist. you can read this document for more information.
Y'know how it's theorized that Seb eats dead expendables and Urbanshade workers? What if Sebastian kills the expendable, expendable respawns and makes it back to his shop, and then sees Sebastian *eating* their previous body.
ETT HEADCANONS BECAUSE IM BORED
I think that since John in game is a soul he has the soul equivalent to small fiber neuropathy which makes the pins and needles sensation worse and happen more often, along with making it more difficult to regulate temperature
Expendable is hard of hearing and has OCD
Tourist had EDS, a connective tissue disorder which is very commonly referred to as “double jointed” and makes shoulder, back, and foot pain very chronic and very painful
(I have a few other ideas that I have for them but I don’t have those and wouldn’t know enough about them to represent them properly)
expy next to john DEAD on a bench 💙
Personal HC is that we, the player, are some kind of Entity ourselves. Not like Mr. Lopee, but more like...something symbiotic, in a way. Or parasitic.
We jump from one Expendable to the next, taking control and guiding them through the game, although I'd think "forcing" them would be more appropriate, considering how often we deliberately go out of our way to get ourselves killed, just for that research or even for fun.
Sebastian, Mr. Lopee, the other "fourth wall breaks". It's because they know, can perhaps see us, that...apparition clinging onto some of the expendables. After all, they're just our vessels, so why address the monkey if the organ grinder is right there?
The expendables know, too. They talk to us, try to reason with us, ask us for mercy, ask us to get them out, to let them live.
Do we listen?
No. We wear them like gloves, force ourselves into their minds, and then discard them when they are no longer useful. Sometimes we find one we like or think has potential and we'll revive them, make them go back to likely die again, in more horrifying ways.
Why?
Are we searching for something? The One who can make it to the end? But if so, when we get the crystal and escape, why jump back in? Are we just so jaded to the suffering or are we trying to achieve a specific end?
Or is it all because this is a game to us? Something to pass the time, to alleviate a bit of boredom? Are we that cruel, that sadistic? No better than Urbanshade?
Are we trying to help or are we monsters, too?
(Also, to lighten this up a lil, when we're a ghost, that's us, not the Expendable we were currently piloting. They get peace and Seb gets to shoot us directly for once!)
That ended up longer than I expected so uh, TLDR: HC is that we, the player, are an entity that piggybacks on different expendables in order to play the game, rather than being a single expendable caught in a loop.
~~ Jester Anon
OOOOH HELL YEAH!! I LOVE THESE KINDA HEADCANONS.. GAMES THAT HAVE THAT KIND OF PARASITIC RELATIONSHIP WITH THE PLAYER AND THE MAIN CHARACTER ARE ALWAYS AMAZING AAAH!!! LOVE YOUR HEADCANON. WELCOME JESTER ANON!