Eye have an Eye on you!
Slowly chipping away at this model. I’m very happy how eye and nose rig turned out, especially since I had to fix it three times. More incoming!

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Eye have an Eye on you!
Slowly chipping away at this model. I’m very happy how eye and nose rig turned out, especially since I had to fix it three times. More incoming!
Yes, it's looking much better now with adjusted constraints
Left eyelid is still a bit broken + this transparent front of the eye isn't folding really well, but I think it's possible to fix.
It was extremely difficult to rig those eyes, as not only they are realistic and consist of several parts, the kicker is the fact that they're actually ASYMMETRICAL, but finally it's looking quite decent, what do you think?
Moving some Daspletosaurus eyes thanks to my attempts in making a rig for it.
Eye rig
I made it with absolutely absurd amount of bones and constraints and even though it's not bad and actually looks pretty okay, it seems like using shape keys instead of this hellish bone madness would be more efficient as this results still requires some polishing.
Tbh now I'm kinda curious to remake this functionality with shape keys to compare if it's actually better, maybe I'll do that.
Because as it is now it probably requires some more constraints limiting how far those bones can move + I left out a couple of eyelid bones so I'll need to go back to them
We’re working on the eye rig for our After Effects toolbox, #AnimadeTools. Releasing it out to the world soon! Keep your googly eyes peeled for updates on Twitter.