Not a whole ton of one specific thing, but many little things have been completed!
I've automated blue belts!! Made a little factory building to spit out all the blue belts I could ever want, supplied directly off my train grid!
2. I bodged together a couple hundred speed modules! Made a quick little hand-fed setup to produce some when needed.
3. I setup a teeny tiny core mining drill setup to collect iron ingots!
It's horribly inefficient, burns off all the ores that aren't iron, doesn't have any speed modules, but it doesn't need to be fast or good because it only has one job, which will be obvious in the next point...
4. I used the vulcanite blocks in the NOrbit base and the Canary, combined with the iron ingots from core mining, to build all the production science packs I could before automating the science myself!!
It was a very hastily thrown together, hand fed, spaghetti mess of a build, but it served its one and only purpose: Unlock beacons.
You don't actually need vulcanite, or any off-world resource, to build beacons, only to research them. So with the research now completed, I can build as many as I want!! Which is important becauuusee...
5. I designed a vulcanite production line!!!
It's setup to output 30 cubes/s from only raw vulcanite, water, and oil. Stone and sand byproduct can be output at the top, or voided if needed. And the reason I went through all the hassle above, is because it's designed around prod 2 in every machine, with speed 3 in beacons around them, feeding onto blue belts!!!
I'm planning on flying to my vulc world, setting this up with local oil and imported water ice, then using the cubes to mass produce prod 3 modules before setting up my cryonite outpost.
Currently I'm in the process of loading up a rocket to fly to the outpost, will post more updates soon!!