The stages are big enough to accommodate all sorts of sets, from castles to spaceships. In a controlled environment, specific lighting and sound conditions help the crew create the worlds we see on the screen.
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The stages are big enough to accommodate all sorts of sets, from castles to spaceships. In a controlled environment, specific lighting and sound conditions help the crew create the worlds we see on the screen.
Fairchild Film Studios
I tend to come up with meticulously coordinated plans for sharing stuff on here but that usually just leaves me with huge guidelines docs for myself (which tbh I find quite fun to formulate) and not much actual content online
So I guess I'll just post whatever/whenever/however I feel like now, which might include lengthy texts, very specific references, and personal feelings about the game and my memories around it.
Welcome to the Fairchild Films studio tour! My name is Devin and I’ll be your guide this morning. Please remain seated, keeping your arms inside the tram at all times.
As we’re leaving the Fairchild Villa, we can have a wide view of the property grounds. The house was built in 1929 by real estate mogul Kermit Landgraab and was bought by our founder, W.W. Fairchild shortly after that. Today it’s the home for the Fairchild Museum and the base for our tour!
Be sure to check out the new exhibition Scream: Legends of Fairchild Horror as you get back. It features original costumes of some of our most beloved characters, from Darkula to the Groom of Gothenstein.
Now first stop: Sim City Street. It was our first-ever permanent outdoor set, and you see it in shows like R.O.O.M.I.E.S. and movies like Spider-Sim. Productions can shoot exteriors here and build the interiors on soundstages. Cool, right?
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