Woe fake SCP article be upon yee
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Woe fake SCP article be upon yee
An Archive of Our Own, a project of the Organization for Transformative Works
hey chat finished chapter 2 already lol it only took like 3 months(motivation died) hope no one angi at me :3
“Anomaly 3W-1I-4R-3E-5S has breached containment”
SCP-020-FM: Somewhere in Navada
{Gif by @aloetech}
SCP-020-FM
Object Class: Unknown
Containment procedures: all exits to the state Navada are to be guarded. Anyome attempting to exit are to be asked about there stay. If their answer implies nothing strange, they're allowed to go through. If it implies hardships but nothing massive, they are to be amnesitized and then allowed through. If their answer seems to great to erase, or they have obvious signs of abnormal abilities or injuries, they are to be terminated.
Description: SCP-020-FM is a crossing of two universes that only seems to happen in Navada at random intervals.
Those who survive escaping the other Navada describe it as "literal hell", clarifying by bringing up constant fire and battle, death, the undead, and reality manipulations all around. Most of the death seems to encompass one person. Not much is currently known about the individual. Those originally from that reality also seem to get surprised about having arms.
Sometimes the rift and merging gets big enough to be seen from a distance away. These moments cause prohibition of any travel into, out of, or through Navada.
Deeper study has been requested, but it's yet to be allowed.
SCP-016-FM: Hyper-Aware VR Experience
SCP-016-FM
Object Class: Safe
Containment Procedures: SCP-016-FM is to be kept in a basic object containment cell attached to a computer. The power should be on as often as possible, as to lessen the odds of worse outcomes.
Description: SCP-016-FM is a VR headset compatible with most modern computers and laptops. When left alone, or used on most games, it functions the same as any other VR headset.
SCP-016-FM has a built in game, however, entitled “Half-Life VR”. The software cannot be deleted and will occasionally boot up on its own. The game seems to be a reimagining of the game “Half-Life” from Valve.
While played, it can be observed to have strange glitches and illogical results. Each of the main, named characters seem to have deeper programming than any of the other NPCs of the game, and will even respond to what you say or do.
While all of the named characters are anomalous in their own rights, the biggest anomalies to the game’s code is entities SCP-016-0 and SCP-016-1. SCP-016-0 is the player character, who occasionally will say things or do things without the person playing the game saying or doing anything. SCP-016-1, on the other hand, is the security guard/█████ ████ who seems to know exactly how to read the player, and will often share the discontent of the code in the game. Whether it actually is telling the truth or not is unclear, as it seems to be the most “aware” of the bunch. im also adjusting your notes bro. why take em on the laptop were attached to?
Testing is suggested to happen frequently and with variety, as the sapient programs seem to get lonely and/or bored after a while, considering the occasional self-start.
Dr. W████’s notes: Who the heck redacted █████ ████? There’s nothing secretive about that! no spoilers, bro.
SCP-019-FM: “The Egg”
SCP-019-FM
Object Class: Euclid, pending Keter
Containment Procedures: SCP-019-FM is to remain underground below site ██, with the occasional d-class shoved into its containment regularly. The underground containment must be made with blessed and artificial material, and the entrance is to have a pool of holy water in front of it. Any signs of spreading are to be destroyed. Anyone who enters the containment that isn’t a d-class being put in must wear a hazmat suit at all times.
Description: SCP-019-FM is a parasitic plant that takes an egg-like shape. The plant is a deep crimson red with flowers and vines growing from the center.
SCP-019-FM seems to feed solely on fresh flesh, mainly human but will accept anything humanoid. Those who are exposed to it directly have shown both physical and emotional changes, with an amount of them wanting to spread its seeds and/or feed it more. They also claim to hear it speaking. Whether it actually is sapient, or even sentient, or causes audible hallucinations still unknown. The known physical changes it causes is turning blue colored items red and red colored items to a white or grey. The exact way it effects individuals emotionally is varied.
It was found in the ruins of a former country, which had been drained of life.
Dr. ███’s notes: We may have it contained for now, but I fear what it may do if it was to break out. Hopefully it’s class can be changed to keter at least. It seems too dangerous to keep alive, but that’s not my call.
SCP-006-FM: The Dream Invader
SCP-006-FM
Object Class: Keter
Containment Procedures: SCP-006-FM is to be kept in a windowless room far from any sentient or sapient individual who sleeps. The only camera should never be turned off. In case of breach, all areas are to be pumped with special gas that causes insomnia.
Description: SCP-006-FM is a creature that has a varying form. In cases of mostly positive emotions around it, it’s form is that of a somewhat small skeleton with light blue and yellow clothing and a small, golden tiara around its skull. The eye sockets seem to emit yellow light. In cases of mostly negative emotions around it, it shifts to a slime-like creature in a roughly similar skeletal shape with four tendrils protruding from it’s back. It’s outfit seems less regal in this form. Its slime covers one eye socket, with a small light blue light emitting from the visible one.
Both forms have a bit higher than average strength of a human and can easily break through glass if it wished.
When the regal form is active, SCP-006-FM seems to have a more cheery personality, and its abilities follow suit. Those around SCP-006-FM when it’s in this form talk about having higher moods then when they entered, feeling like the world is brighter and are more willing to work with others as well as lift them up. When in the other form, its personality is more sadistic and cynical. Those around it have spoke about feeling a lot more upset, nervous, angry, and/or tired, usually leading to being less inclined to work and more likely to tell others off.
Along with these, there’s a chance of SCP-006-FM changing form when surrounded by negativity to something else entirely, or it manifesting a staff or bow and arrow when surrounded by positivity. These are rare normally.
When near a sleeping individual, SCP-006-FM can enter their dreams. Once in, the dream type cannot change from either a good dream or a nightmare, depending on which it was when SCP-006-FM entered, even if it’s the dream of a lucid dreamer who tries to change it.
Addendum 1: If more then one person is sleeping near SCP-006-FM, it can force a shared dream as it enters. It’ll take the form of the highest emotional state of the dreams.
Addendum 2: SCP-006-FM can cause death by killing the individual while in the dream. Those prone to nightmares or night terrors are no longer allowed to work at site ██ for their safety.
SCP-011-FM: Infernal Toys
SCP-011-FM
Object Class: Euclid
Containment Procedures: SCP-011-FM instances are to be kept in their boxes, box sealed, at all times. If the box is opened, SCP-011-FM are to be put back in or kept in the box and the box is to be resealed as soon as possible. If left out or unsealed, it will become awake and active, and it’s activity will summon SCP-011-FM-2.
In instance of SCP-011-FM-2 appearing, at least 5 SCP-011-FM are to be let out and given chalk, white candles, and VHS tapes from 1995 with ads for SCP-011-FM recorded on it. Do not interfere with the process that the SCP does.Once SCP-011-FM-2 is gone, put SCP-011-FM back in their boxes.
Description: SCP-011-FM is a bunch of Furby-like creatures called “Baby Tattletails”. Unlike Furbies, SCP-011-FM has a muzzle as opposed to a beak. It comes in many colors, and can talk via an internal speaker and moving it’s mouth. Each instance of SCP-011-FM appears to be sentient, possibly even sapient, and eats actual food, needs bushing, and needs to be charged regularly if left out. Failure to do so in a timely matter increases the speed of SCP-011-FM-2′s appearance.
SCP-011-FM’s behavior when awake is similar to a small child’s, constantly wanting to play and tell stories or have stories told to it. They have an opening in between their feet where eggs are released. The creation of these eggs are unknown. Their hindquarters have a tag that says [DATA EXPUNGED] and the date “1995″.
SCP-011-FM-2 is a much larger version of the creature known as “Mama Tattletail”. SCP-011-FM-2 is brown, with a hard plastic surrounded by faux fur, instead of a plush body. It can play story tapes and has larger ears. It’s head and mouth can move with motors. At nighttime, or when SCP-011-FM is neglected for what it considers “too long”, SCP-011-FM-2′s ears will begin to look ruined, and it will develop sharp metal “fangs” in it’s muzzle. It’s rarely seen out of this state.
SCP-011-FM-2′s much more hostile than SCP-011-FM, and any attempts at stopping it without the SCP-011-FM’s helpful ritual have lead to mutilation and death.
Researcher’s Note: We can’t just lock the SCP-011-FM’s in a room loose, SCP-011-FM-2 seems to know whenever that’s done and whoever did it.