Coming back from the Institute on a RR play through like:

seen from Saudi Arabia

seen from United States
seen from China

seen from United States

seen from United States

seen from United States
seen from Türkiye
seen from Israel

seen from United States
seen from Spain
seen from United States

seen from United States

seen from Ireland

seen from United States

seen from Malaysia
seen from United States

seen from Austria
seen from Netherlands
seen from Iraq

seen from Mexico
Coming back from the Institute on a RR play through like:
Each oc for the main four fallout 4 factions will be made to be companions for said factions with their own perks you can get for max affinity and will also be a unique enemy depending on what faction you choose to side with. Now, when I get to the dlc factions [more specifically just far harbor and Nuka worlds factions], the same thing applies
After all this time i finally completed the institue run
This is the oc character for the institute
Since I got to level 30+ with Zanna and modified her power armor into this
I decided to now work on a new oc and kill 2 birds with 1 stone with him
Joining both the Children of Atom and The Institute
In my fallout 4 au smaller factions will be playing bigger roles with the bigger factions
For example,
The Gunners
They have a rivalry with the minutemen, more specifically, ex minutemen Lieutenant Clint and his Rivalary with Preston, along with the retaking of Quincy
The Gunners also have a rivalary with the institute booting their synths out of important locations and either using their weapons or selling their robotic parts to their Dlc companions, who, due to this being an au aren't dlc bound The Rust Devil's.
These two factions have made a deal allowing for the Rust Devils to gain insitute parts while also making the Gunners a new form of machine simply called
The Titan Walker, which is only smaller than the Gargatuan Liberty prime [who has been upscaled to being around his concept stature]
Though these Titan Walkers are incredibly rare, like Super Mutant Behemoth rare
The RailRoad has a hatred for the Gunners as well due to the Gunners not discriminating on their hunting of synths
With the Brotherhood having to deal with them as well from time to time
Size comparison between Walker 3's prime and my aus 2.0 of prime thanks to the brotherhood
[Also, uhh yeah, there are more giant creatures. i have worked on the behemoths for the super mutants in 4 more, specifically their cannon variants and made both physical and attack changes to them]