Concept art by Christopher Ortega of the mutations system. These concepts included variations in physical appearance, not just statistical changes.

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Concept art by Christopher Ortega of the mutations system. These concepts included variations in physical appearance, not just statistical changes.
Vault 22 mutated Venus fly trap
Fallout 76: Mutations
Pictured: Concept art by Christopher Ortega for the Mutations mechanic in Fallout 76.
It depicts art for Super Mutant mutation progression, as well as Super Molerat mutation progression.
You can read more about Fallout 76 Mutations here:
https://fallout.wiki/wiki/Fallout_76_mutations
10 Best Mutations in Fallout 76
But just like in real life where everyone has their strengths and weaknesses, mutations in Fallout have their positive and negative sides. So, while you enjoy your new found superpower, bear in mind that you have to make compromises.
Check them out!
With these Fallout 76 mutations, hunger, diseases and wild beasts have nothing on you.
Fallout 76 Mutation Headcanons
Fallout 76 has been on the brain lately (that and TCM, but that's not why I'm here). I often come up with little headcanons as I play through the game, and I thought I'd share the ones concerning the mutations! This won't entail all of the mutations, but it'll entail some.
Unstable Isotope and Electrically Charged: Primarily activates upon a high heart rate and damage occurring to the person. Could be anything from a hit by an enemy, to a prank pulled by unknowing people. Unlike some other mutations, in which you slowly gain the ability with warning signs, this one goes from "you seem to trigger static electricity more" or "huh, your rads seem to be high, are you okay?" to "holy shit, what the fuck just happened and why did it blow up!?" There's a chance that (esp. if you're weaker by nature) you'll just straight up die the first time it happens, mainly in Electrically Charged. Is really nice if you like to fight with your hands and don't mind being hurt occasionally, but other than that, it's actual hell to live with.
Grounded: Hate static electricity? You won't ever have to feel with that shock again. Also, you can just... casually touch some electric things without feeling too terrible. If it can kill a human, you'll most likely only feel roughed up afterwards. Your body literally absorbs things like electricity. Pretty handy in fixing up robots, working with wires, and making generators.
Herbivore: Other than taking a liking to plants, you become more flighty and more likely to want to hide in a conflict. However, most people will take a liking to you, as now they get all the tasty meat to themselves! Not good if you're a combatant, fantastic if you're a worker! Try not to eat everything in the garden, though...
Oh, and your teeth will fall out and you'll regrow flat teeth for grinding plant matter if the mutation lasts for long enough. How fun!
Scaly Skin: Your skin basically looks like extreme eczema. Like actual scales, if you will. Will be pretty freaky to those uninitiated.
Will reblog with updates to this post eventually. Marsupial and Healing Factor have made me developsome crazy and horrific headcanons about them, boyd horror ahead!