Bio-Booster Armor Garfield: Extended Opener, 1989
In the late 80s, anime was hyper-violent, and licensing was out of control.
Based on this. Made with Vidu, with editing and supplemental animation by myself.
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Bio-Booster Armor Garfield: Extended Opener, 1989
In the late 80s, anime was hyper-violent, and licensing was out of control.
Based on this. Made with Vidu, with editing and supplemental animation by myself.
KDMU After-Cool Adventure Block Promo (8-20-87)
A friend of mine at Buzby-Spurlock sent me a rare surviving KDMU bumper that was in an old box of materials sent in for approvals. I remember afternoons watching the Omnistation before mom and dad got home and made me change the channel because the monsters on ROM gave me nightmares.
Pretty sure I've still got my ScardeyHoot stuffed animal in mom's attic, but the tail got too loose to hold him up after a couple of years of me dragging him around by it.
Let me know if this brings back memories for any of you guys.
Humbert Outreach Liaison
The Secret Origin of Mrs. Nautilus / "If The Goo's Alight, It's Not Alright!"
Originally printed in TyrannoMax #25, October 1977.
Updated from this, details under the fold.
TyrannoMax Trading Card & Sticker Album, Stikks™ Company, Inc. Selections from Set 1: Fear the Roar!
The Stikks Company was best known for making sports cards, but they branched out in the late 70s by getting the contract to make trading cards for Cocytus Comics' Nightmare Pit and Tomorrownauts titles (a mint Nightmare Pit series 1 Farrah Fyendlyne vs Glodie Redeemer (37) is $300+ on the secondary market, yow!).
This got their foot in the door for the 80s when the Cocytus / Buzby Spurlock Animation merger put the Cocytus characters on TV sets and toy shelves (semi)worldwide. Buzby-Spurlock needed merch liscenees and Stikks got most of the trading cards and sticker albums.
As with most things, Stikks was acquired by Hasbro in the 90s.
EXTENSIVE Process/Tutorial under the fold.
Disclosure: I am in the Vidu artists program, pretty sure this is technically sponsored content. This is a fixed version of the original post.
Of course, it's another Fauxstalgia Fake-Em-Up from yours truly, this time demonstrating the beta-access potential of the new Vidu Q2 reference-to-video mode (get 100 free credits if you click here to try it out for free).
So, lets talk about how it was done (an overview)
GIFs are unedited wherever possible to show raw results.
The big problem with using AI for anything actually productive is inconsistency. While there's always wobble and bad gens, Vidu's reference-to-video option is the best solution I've seen thus far.
Essentially, you build a little profile with up to three reference pics and a basic prompt for your characters, props, etc. From then on out you can use the reference in your prompts to generate new scenes. It decreases confusion about what character is what, and it lets you establish styles of movement and other effects characters should always have going without having to use prompt-space in every scene.
As you can see with Tilly Tepesh's jacket and the ghost of her uncle Drac's translucency, and with the fact that I can have four different kinds of near-identical blokroid in the same scene without them morphing into each other or making weird hybrids.
Images can also be used with ref-to-video without making a full reference profile. For the various Drac-and-Tilly playing scenes the robot kept making filly play the back of the keyboard and spaced them to far apart, so I composited a demonstration image together to help guide the process.
Which helped a lot.
I used a variation on my typical asset-creation process on this (tutorials), utilizing a lot of early gens and ref-to-images in Vidu's system (tutorial) to bulk up the process, along with Midjourney, Sora, and Civit.
For the audio, I recorded the lines myself, then loaded them into Suno to modify my voice into something more announcer-like and bring the music in under it.
All the editing, compositing, logos, etc were done the old fashioned way.
Quality Improvements (also an overview)
Basics:
Up to 8 second gens.
4:3 and 3:4 aspect ratios (in addition to 1:1, 9:16 and 16:9)
General improvements to quality, coherence, and prompt understanding.
Extend clips multiple times up to 5 mins (launched after the video above was finished)
While I'll get into the details of the improvements to quality as well as a number of other new features (up to 8 second generations, clip extending, and sound (very early on that one)) in other posts, those who have followed TyrannoMax may remember the issue with boulders.
Well, after a lot of coaching and getting Max a new trailer, he's finally stopped screwing around on set.
In short, a lot of things that just weren't doable before now work, and the general quality of gens is higher and sharper than ever before.
What I was not expecting was for it to emulate Gerry Anderson-style puppetry well. Ironically, the kind of jank you get from pre-digital media is hard for AI to duplicate. If you want something to look polished, smooth, and modern, that's easy.
It did take a lot of prompting for non-moving faces/immobile dolls, and editing is always needed, but the differences between Q1 and Q2 is apparent when you compare the same prompt in both:
The deadly starmantis gingerly setting the Queen Seltza prop down is adorable, but not what the director called for.
All in all, it took me about a week to go from concept to video, mostly on the back of my needing to make base character, prop, and set assets for everything that wasn't TyrannoMax more or less from scratch. If you want to give it a try yourself, here's that link again, and I'm posting a bunch of tutorials, old and (hopefully) new this week.
And as always, like, comment and subscribe.
TyrannoMax and the Warriors of the Core, 1986, Buzby-Spurlock Animation
In 1989 teen monsterism was at an all time high.
A situation that was made substantially worse by the release of:
If the Goo's Alight, It's Not Alright!
Which introduced (advertently) the world to Goozy, the anti-goo mutant monster and (inadvertently) to the idea of drinking mysterious glowing liquids, which had not occurred to many people prior to the campaign.
Ultimately, four American cities were laid waste by the resulting "muteens", making it the most successful/least lethal PSA campaign of the 80s and 90s.
(Made, with Vidu's Q3 & Q2-Pro models, try it out free here + get 100 bonus credits, and I am in the Vidu Creative Partner Program.)
A little something for all you 00s kids who grew up shipping Audi and Hellhop.
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Actually, this is the first of several videos I made to help showcase what Vidu's new Q2-Pro (this vid) and Q3 (upcoming ones) can do.
The short version?
I don't have an excuse not to make my shows anymore.
And chances are, you might find yourself in that same boat. Sign up for free with my code (ROBOTQ3) and get 100 bonus credits and give it a shot.